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Posted

That is odd. It might be that I used window's built in zip archive setup to replace the .class files as I recompiled them after bugfixes. I probably should just regenerate the zip file with 7zip right before release.

Release two uploaded. Fixed bugs, added flax and torchweed, used the new sprites I Don't Know made, and turned the charcoal brick into an actual block that burns like netherrack.

Not bad for a couple hours work with my wife yelling at me to be more social with my family while they're in town...

Edit: Forgot to mention, no SMP support yet, haven't had time to track down what's needed for that.

Posted

That is odd. It might be that I used window's built in zip archive setup to replace the .class files as I recompiled them after bugfixes. I probably should just regenerate the zip file with 7zip right before release.

Release two uploaded. Fixed bugs, added flax and torchweed, used the new sprites I Don't Know made, and turned the charcoal brick into an actual block that burns like netherrack.

Not bad for a couple hours work with my wife yelling at me to be more social with my family while they're in town...

Edit: Forgot to mention, no SMP support yet, haven't had time to track down what's needed for that.

Nice work Neo. I'll be sure to try out the newest version. Can we just replace the old folder with this one?

  • 2 weeks later...
Posted

Sorry, work slowed to a crawl due to reallife crap. Only reason I have time for the forums is spare time at work, but coding at work is a HUGE nono.

I have it SMP enabled now and will hopefully have time to do enough work to release another version tonight.

Posted

Awesome, keep up the good work also, you could make it so that you can enhance certain crops with silver, leading to the possible mutation of a silverleaf crop. just an idea.

  • 2 weeks later...
Posted

Alright, I've finally gotten another release ready.

I didn't get the PWM block in (still codeblocking over the inventory code), but I got fertilizer and weedex production covered, a neat little food, and a tool to make expanding your good crops a lot easier.

No bukkit port, that stuff scares me right now. But all the raw source is there if someone here feels helpful. :)

Posted

I wanted to give the soybean crop something useful so I added the soybeans, from there I Don't Now and I both thought it would make a good food production chain.

It can be used to make raw pork, raw beef, raw fish, and raw chicken. I was also going to have it work as a wheat replacement in bread, cake, and cookies, but forgot to add that in.

I was going to have the macerated soy be soymeal, and some intermediary "sculpted TVP" foods that cooked into the beef/pork/ect... final products, but things started to blur a bit when I started making that final push to get an update out.

Posted

Try 1 tvp in each of the 4 corners of the 3x3 crafting table.

X_X

___

X_X

X=TVP, _=empty

_X_

X_X

_X_

Creates chicken.

XXX

___

XXX

Creates beef.

X_X

X_X

X_X

Creates pork.

  • 1 month later...

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