Neowulf Posted May 27, 2012 Author Share Posted May 27, 2012 That is odd. It might be that I used window's built in zip archive setup to replace the .class files as I recompiled them after bugfixes. I probably should just regenerate the zip file with 7zip right before release. Release two uploaded. Fixed bugs, added flax and torchweed, used the new sprites I Don't Know made, and turned the charcoal brick into an actual block that burns like netherrack. Not bad for a couple hours work with my wife yelling at me to be more social with my family while they're in town... Edit: Forgot to mention, no SMP support yet, haven't had time to track down what's needed for that. Link to comment Share on other sites More sharing options...
Fireheart Posted May 27, 2012 Share Posted May 27, 2012 Haha Torchweed to Captain Jack Harkness Anyways good job I'm definitely gonna use this. Link to comment Share on other sites More sharing options...
BurningCake Posted May 27, 2012 Share Posted May 27, 2012 That is odd. It might be that I used window's built in zip archive setup to replace the .class files as I recompiled them after bugfixes. I probably should just regenerate the zip file with 7zip right before release. Release two uploaded. Fixed bugs, added flax and torchweed, used the new sprites I Don't Know made, and turned the charcoal brick into an actual block that burns like netherrack. Not bad for a couple hours work with my wife yelling at me to be more social with my family while they're in town... Edit: Forgot to mention, no SMP support yet, haven't had time to track down what's needed for that. Nice work Neo. I'll be sure to try out the newest version. Can we just replace the old folder with this one? Link to comment Share on other sites More sharing options...
gotyaoi Posted May 27, 2012 Share Posted May 27, 2012 http://www.minecraftforum.net/topic/1146535-smp-mods-forge-networkmod-and-fml-how-to-port-from-mlmp/page__p__14059111#entry14059111 There's a pretty nice tutorial for using FML, which is forge's implementation of networking. Optimistically: Since you don't have too many custom entities or GUI's or such, it shouldn't be too difficult. Link to comment Share on other sites More sharing options...
BurningCake Posted May 27, 2012 Share Posted May 27, 2012 Yaoi, I love your avatar. Just needed to say that. Link to comment Share on other sites More sharing options...
dimondmine2 Posted June 10, 2012 Share Posted June 10, 2012 The link to the ic2 forums post is dead :( Link to comment Share on other sites More sharing options...
gotyaoi Posted June 10, 2012 Share Posted June 10, 2012 Found it. http://forum.industrial-craft.net/index.php?page=Thread&threadID=6395&pageNo=1 Link to comment Share on other sites More sharing options...
Neowulf Posted June 11, 2012 Author Share Posted June 11, 2012 Sorry, work slowed to a crawl due to reallife crap. Only reason I have time for the forums is spare time at work, but coding at work is a HUGE nono. I have it SMP enabled now and will hopefully have time to do enough work to release another version tonight. Link to comment Share on other sites More sharing options...
dimondmine2 Posted June 11, 2012 Share Posted June 11, 2012 Awesome, keep up the good work also, you could make it so that you can enhance certain crops with silver, leading to the possible mutation of a silverleaf crop. just an idea. Link to comment Share on other sites More sharing options...
Neowulf Posted June 21, 2012 Author Share Posted June 21, 2012 Alright, I've finally gotten another release ready. I didn't get the PWM block in (still codeblocking over the inventory code), but I got fertilizer and weedex production covered, a neat little food, and a tool to make expanding your good crops a lot easier. No bukkit port, that stuff scares me right now. But all the raw source is there if someone here feels helpful. :) Link to comment Share on other sites More sharing options...
The Merchant of Menace Posted June 25, 2012 Share Posted June 25, 2012 What's the "Textured Vegetable Protein" for? Link to comment Share on other sites More sharing options...
Neowulf Posted June 25, 2012 Author Share Posted June 25, 2012 I wanted to give the soybean crop something useful so I added the soybeans, from there I Don't Now and I both thought it would make a good food production chain. It can be used to make raw pork, raw beef, raw fish, and raw chicken. I was also going to have it work as a wheat replacement in bread, cake, and cookies, but forgot to add that in. I was going to have the macerated soy be soymeal, and some intermediary "sculpted TVP" foods that cooked into the beef/pork/ect... final products, but things started to blur a bit when I started making that final push to get an update out. Link to comment Share on other sites More sharing options...
The Merchant of Menace Posted June 25, 2012 Share Posted June 25, 2012 Snazzy, although the current version seems to lack any recipes utilizing it. Link to comment Share on other sites More sharing options...
Neowulf Posted June 25, 2012 Author Share Posted June 25, 2012 Try 1 tvp in each of the 4 corners of the 3x3 crafting table. X_X ___ X_X X=TVP, _=empty _X_ X_X _X_ Creates chicken. XXX ___ XXX Creates beef. X_X X_X X_X Creates pork. Link to comment Share on other sites More sharing options...
The Merchant of Menace Posted June 25, 2012 Share Posted June 25, 2012 Sweet, works like a charm. Link to comment Share on other sites More sharing options...
thecreator161 Posted August 23, 2012 Share Posted August 23, 2012 This mod/addon looks awesome! Going to try it as soon as I get home from holiday. BTW, I like the idea of compressed charcoal. Link to comment Share on other sites More sharing options...
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