DeathxxAngelxx Posted July 2, 2012 Posted July 2, 2012 My Skype is DeathxxAngelxx if we can talk on skype that would be best thanks!
AlienX Posted July 2, 2012 Author Posted July 2, 2012 Hi dude, Instead of using [rmfurnace] use the item id. I'm at work atm, so i cant tell you what the item id is, but enable Item ID's within NEI and hover your mouse over a RM Furnace. Replace [rmfurnace] with its ID, for example: [90] ignore-groups=Luke,Admins on-place=deny,tell
Nentify Posted July 2, 2012 Posted July 2, 2012 I don't think you can set item names from mods or item damage values, eg. if the ID you want to block is "126:3", then you'll have to use [126] and block all item IDs with 126. I'd suggest using ModifyWorld to specify global item ID blocks.
DeathxxAngelxx Posted July 2, 2012 Posted July 2, 2012 Nen i used modify world and that didnt work whatsoever i used the id X124:4 neither did that work Everything i have tried has failed me so far
Nentify Posted July 2, 2012 Posted July 2, 2012 There are a few config options you need to set. Also, you won't need the X there if setup correctly. There's plenty of posts about it on the forums.
AlienX Posted July 7, 2012 Author Posted July 7, 2012 As i am sure most of you are aware, i have not done anything with tekkit recently in regards of patching or making new improvements to already existing plugins. More as a formal thing, any updates/fixes/additions that i have planned have been put on hold while i code something else for minecraft. I will contiune to provide support where i can on these forums tho Just thought some people would like to know.
VideoBoy Posted July 8, 2012 Posted July 8, 2012 As i am sure most of you are aware, i have not done anything with tekkit recently in regards of patching or making new improvements to already existing plugins. More as a formal thing, any updates/fixes/additions that i have planned have been put on hold while i code something else for minecraft. I will contiune to provide support where i can on these forums tho Just thought some people would like to know. Your custom WorldGuard has been a BIG help on my server. Like, 90% of the chaos is gone just from that. Thanks a lot! :D
smithy285 Posted July 9, 2012 Posted July 9, 2012 I think I have done something wrong D: I have a region which protects are spawn but even with the invincible flag people can still be harmed by REP's and Mining Lasers, also people with RM shears or Katar can just come along and hoe the grass at spawn D: I really need some help!
AlienX Posted July 10, 2012 Author Posted July 10, 2012 I guess that the devices that harm players (such as the mining laser) isnt going thru bukkit (suprise suprise...). For this reason, you cannot block pvp actions for some items that bypass bukkits plugins. This is also the case for the Katar and others, i think there is a patch for these here tho: http://forums.technicpack.net/threads/patch-for-ee-mining-tools-no-more-griefing-with-them.6642/
smithy285 Posted July 10, 2012 Posted July 10, 2012 I guess that the devices that harm players (such as the mining laser) isnt going thru bukkit (suprise suprise...). For this reason, you cannot block pvp actions for some items that bypass bukkits plugins. This is also the case for the Katar and others, i think there is a patch for these here tho: http://forums.technicpack.net/threads/patch-for-ee-mining-tools-no-more-griefing-with-them.6642/ I already have the EE patch but I am more worried about people being spawn killed D: Is there anything you can do? like make a patch for IC2 like the EE2 one?
AlienX Posted July 10, 2012 Author Posted July 10, 2012 Sorry, I'm not working on anything Tekkit at the moment as described in a few posts before this one. I think that i read someplace that IC2 on version 1.97 (Tekkit uses 1.95) correctly tunnels its block/damage etc stuff thru bukkit, so when the next tekkit is released (which is currently in the works) it should be fixed... hopefully. You could try to replace (backup original first!) your ic2 mod jar file with one from here: http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 But this might make it so that your clients also need to update their IC2 before they can join your server.
smithy285 Posted July 11, 2012 Posted July 11, 2012 Sorry, I'm not working on anything Tekkit at the moment as described in a few posts before this one. I think that i read someplace that IC2 on version 1.97 (Tekkit uses 1.95) correctly tunnels its block/damage etc stuff thru bukkit, so when the next tekkit is released (which is currently in the works) it should be fixed... hopefully. You could try to replace (backup original first!) your ic2 mod jar file with one from here: http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 But this might make it so that your clients also need to update their IC2 before they can join your server. So do I download IC2 1.97 r1 from Port Central ?
AlienX Posted July 11, 2012 Author Posted July 11, 2012 As said, you can try it - but your users may have to update their clients to join your server.
AXMAN43 Posted July 12, 2012 Posted July 12, 2012 Hey AlienX me and my friend just start a Tekkit server with Beastnode and we are using your mod for worldedit and worldguard and wondering how we would blacklist the RM Furnace from being used because we don't want people using the dupe glitch
WFOsuperman Posted July 12, 2012 Posted July 12, 2012 I have found a lot of bugs with the Pneumatic Tube's. The issue is that they can be placed in protected areas, can this stop it?
Enigmaticmuffin Posted July 12, 2012 Posted July 12, 2012 When I run the server launcher, at the moment when Worldguard is supposed to load in, this message appears: [WARNING] Could not get information about this CraftBukkit version; perhaps you are running a custom one?: FileNotFoundException
AlienX Posted July 13, 2012 Author Posted July 13, 2012 When I run the server launcher, at the moment when Worldguard is supposed to load in, this message appears: [WARNING] Could not get information about this CraftBukkit version; perhaps you are running a custom one?: FileNotFoundException Turn off bukkit version checking in your bukkit.yml file I have found a lot of bugs with the Pneumatic Tube's. The issue is that they can be placed in protected areas, can this stop it? I dont know, best way is to install the plugin and test Hey AlienX me and my friend just start a Tekkit server with Beastnode and we are using your mod for worldedit and worldguard and wondering how we would blacklist the RM Furnace from being used because we don't want people using the dupe glitch I'm not near a tekkit server atm to check this, but inside mod_ee.props file i think you can turn off the furnace in there. - i might be wrong tho.
Enigmaticmuffin Posted July 13, 2012 Posted July 13, 2012 Turn off bukkit version checking in your bukkit.yml file Thanks for the help, but now I get this error. I think It may be a problem with version... 14:33:15 [iNFO] This server is running CraftBukkit version git-Bukkit-jenkins-Cr aftBukkit-93 (MC: 1.2.5) (Implementing API version 1.2.5-R1.3-MCPC-SNAPSHOT) 14:33:17 [sEVERE] Could not load 'plugins\WorldGuard.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError : com/sk89q/worldguard/bukkit/WorldGuardPlugin : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:150) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager. java:310) at forge.bukkit.ForgePluginManager.loadPlugin(ForgePluginManager.java:55 ) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager .java:231) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:219) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:195) at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur ationManager.java:53) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:160) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.UnsupportedClassVersionError: com/sk89q/worldguard/bukkit/W orldGuardPlugin : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:41) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:139)
AlienX Posted July 13, 2012 Author Posted July 13, 2012 Unsupported major.minor version 51.0. You need java 7 :)
Enigmaticmuffin Posted July 13, 2012 Posted July 13, 2012 Unsupported major.minor version 51.0. You need java 7 so thaaaat's why my computer keeps bugging me about java! *facepalm*
WFOsuperman Posted July 13, 2012 Posted July 13, 2012 I tested it against the Pneumatic Tube. It doesn't stop it from being placed on the ground, only when it connects to another tube it prompts you with the message "That tekkit item cant be used here". This happens with a lot of the Red Power blocks mostly, and this doesn't seem to stop it. What should i do to try to stop it? This also happens with 80% of Rail Craft.
Nentify Posted July 14, 2012 Posted July 14, 2012 I have found a lot of bugs with the Pneumatic Tube's. The issue is that they can be placed in protected areas, can this stop it? Update to the latest version from MC Port Central and it'll be fixed.
WFOsuperman Posted July 14, 2012 Posted July 14, 2012 Update to the latest version from MC Port Central and it'll be fixed. Will people have to update to join?
Nentify Posted July 15, 2012 Posted July 15, 2012 Will people have to update to join? Nope, I'm currently using R11. Just drop it in the mods folder and delete the old version.
Phanatic Posted July 19, 2012 Posted July 19, 2012 does this block the philosophers stone? i put the ID in tekkit.yml but people are still able to turn grass into sand and such in protected areas. Things like this are the only kind of griefing I end up having because its undetectable or blockable :/
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