LazDude2012 Posted May 30, 2012 Posted May 30, 2012 So, I was assembling and configuring my custom mod setup, and it turns out, IC2 uses a ton of block IDs. Well, actually item IDs, but with the 4096 ID patch, they are, all of them, over 32000! I used over 140 item IDs just for IC2. My question is, how is it that Eloraam, with her entire Logic mod, took 1, yet Alblaka manages to use over 140? Quote
TheGuy Posted May 30, 2012 Posted May 30, 2012 Eloraam uses a method called Metadata. She basically makes one item, for example, ID 302. The screwdriver is 302, emerald is 302:1, sapphire is 302:2 and so on. Alblaka doesn't really like that (afaik) and he just uses different IDs for different items (I think it's harder to maintain metadata than item IDs) Quote
LazDude2012 Posted May 30, 2012 Author Posted May 30, 2012 I knew about the damage values, but i mean, IC2 is ridiculous. Anyway, LazDude's PowerPack (with an alpha of AutoMod) is almost ready! I'm so excited! Quote
NightKev Posted May 30, 2012 Posted May 30, 2012 I thought all of the IC2 machine blocks used metadata like redpower does, or did this change, or am I remembering incorrectly? Quote
LazDude2012 Posted May 31, 2012 Author Posted May 31, 2012 I thought all of the IC2 machine blocks used metadata like redpower does, or did this change, or am I remembering incorrectly? It's the Item ids, not the Block ids. I kinda failed with the title. They do not play well with the 4096id patch. Quote
Jay? Posted May 31, 2012 Posted May 31, 2012 Isn't that mostly because anything that can be charged has to use multiple meta values? Quote
NightKev Posted June 1, 2012 Posted June 1, 2012 Ah right. Well, item IDs aren't in short supply, it just seems like the 4096 ID fix doesn't bother to do any sanity checking and just blindly increments every item ID. So, the problem isn't IC2, but the ID fix mod. Quote
LazDude2012 Posted June 2, 2012 Author Posted June 2, 2012 Quite possibly. That would explain it. However, only IC2 ID's were over 32000. No other IDs extended that far. Quote
Pulse95 Posted June 2, 2012 Posted June 2, 2012 The problem with metadata is that it sacrifices performance for more block IDs. if every mod used metadata, you would be running 0.00384 FPS. Quote
TheGuy Posted June 3, 2012 Posted June 3, 2012 So why does Notch use metadata? And how does it lag? Quote
Eldmor Posted June 3, 2012 Posted June 3, 2012 So why does Notch use metadata? And how does it lag? If you haven't noticed, Notch is terrible at coding. Quote
TheGuy Posted June 3, 2012 Posted June 3, 2012 Oh yes, we have all noticed that. Jakj especially. Quote
DemonCrusher36 Posted June 3, 2012 Posted June 3, 2012 Oh yes, we have all noticed that. Jakj especially. "Jajk especially" Yup, that is true. Quote
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