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Posted

So, I was assembling and configuring my custom mod setup, and it turns out, IC2 uses a ton of block IDs. Well, actually item IDs, but with the 4096 ID patch, they are, all of them, over 32000! I used over 140 item IDs just for IC2. My question is, how is it that Eloraam, with her entire Logic mod, took 1, yet Alblaka manages to use over 140?

Posted

Eloraam uses a method called Metadata.

She basically makes one item, for example, ID 302. The screwdriver is 302, emerald is 302:1, sapphire is 302:2 and so on. Alblaka doesn't really like that (afaik) and he just uses different IDs for different items (I think it's harder to maintain metadata than item IDs)

Posted

I thought all of the IC2 machine blocks used metadata like redpower does, or did this change, or am I remembering incorrectly?

It's the Item ids, not the Block ids. I kinda failed with the title. They do not play well with the 4096id patch.

Posted

Ah right. Well, item IDs aren't in short supply, it just seems like the 4096 ID fix doesn't bother to do any sanity checking and just blindly increments every item ID. So, the problem isn't IC2, but the ID fix mod.

Posted

The problem with metadata is that it sacrifices performance for more block IDs. if every mod used metadata, you would be running 0.00384 FPS.

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