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Posts
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Joined
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Last visited
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Days Won
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Everything posted by sct
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The smackdown cometh'
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[TekKit] Almost any Bukkit plugins won't work
sct replied to bluecola's topic in Tekkit Classic Discussion
You have to use plugins made for craftbukkit 1.1-R4, not for the most recent version. -
What version of Minecraft was your vanilla map running?
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I just can't bring myself to help someone who can't help themselves.
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Haven't you heard? This forum is full of criminals.
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How do I set up a Tekkit server on a ubuntu server?
sct replied to thedredge's topic in Tekkit Classic Discussion
Ah. I never ran into that issue myself. (I don't use computercraft ) -
Pumps arent working for anyone on my server
sct replied to JonRetribution's topic in Tekkit Classic Discussion
Are you running Towny or any other protection plugins? -
How do I set up a Tekkit server on a ubuntu server?
sct replied to thedredge's topic in Tekkit Classic Discussion
That was fixed in 2.1.1 -
Should be working just fine
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Looking for someone to play tekkit w/ me.
sct replied to Himberz's topic in Tekkit Classic Discussion
Jewmassacre? What a lovely name! -
Try updating Java?
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Gibbycraft Tekkit Overhaul - A (potential) mod
sct replied to Gibbynator's topic in Tekkit Classic Discussion
True but for the most part (unless I am mistaken) everything he is saying he would change would be done through mods, not directly editing the craftbukkit classes. That is reserved for modloadermp/forge. (And I guess chickencodecore or w/e he calls it) -
Gibbycraft Tekkit Overhaul - A (potential) mod
sct replied to Gibbynator's topic in Tekkit Classic Discussion
I am confused. You are going to directly implement a mod that associates with IC2/etc or are you editing IC2/etc directly to add these features? And for most of the changes you are bringing up it doesn't matter what version of bukkit is used next. None of them seem like they would be bukkit plugins anyways. -
Re: Next Go-Around, please configure the pack better for balance and gameplay I dont think you really have any idea what you are talking about either. Tekkit is a pack of mods. What you are suggesting is a git repository with all the source code of all of these mods. Keeping that up to date and merging pull requests would just be stupid.
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Re: Next Go-Around, please configure the pack better for balance and gameplay Just to clarify. I refunded his donation and didn't ban him for "complaining." I banned him after he started insulting me saying it was abuse of my power to refund his donation without telling him first. After he called me an asshole and insulted the server/time I put into the server... it escalated to a lovely ban!
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Tekkit Server - NO EXPLOSIVESSSS!??
sct replied to MistahMinecraft's topic in Tekkit Classic Discussion
Default spawn protection area perhaps? Don't think it stops explosions though. -
Tekkit: Ctrl bound to Quantum Armour and zoom
sct replied to ldoug7's topic in Tekkit Classic Discussion
You could... you know... use the controls section found in the in-game options? -
So confused by the lack of RAM but an SSD o.o
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How are these allocated/protected against stealing from?
sct replied to aturner995's topic in Tekkit Classic Discussion
Teleport pipes are individual to the player. Two players cannot mix frequencies. -
Well I looked it up for you because I remember seeing something about them bridging before. This is from the official Towny website (not specifically the towny advanced bukkit page) "Warning: The initial release of TownyChat does not hook HeroChat’s ChannelEvent. Look for an update soon." But it does have this under it: default-message-format: '{townytag}{color}[{nick}] &f{prefix}{townycolor}{townyprefix}{player}{townypostfix}{suffix}{color}: '
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I don't believe TownyChat supports channel bridging with HeroChat yet (last I read). This also isn't really the place to ask for plugin support. I would go to their respective bukkit development pages.
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UKxCraft Tekkit 2.1 server |24/7|No whitelist|
sct replied to hayhaycrusher's topic in The Whale Box
:psyduck: -
oooooooooooooooo someone's gonna be in troubleeeee