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luacs1998

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Everything posted by luacs1998

  1. Both ways. You can use /p, but there's a lot of typing involved and I find it rather unpleasant. Or you could run an export, edit the files, then run an import. Or when I do finally get around to coding the permissions GUI, you could use that too. (not gonna happen within the next few weeks)
  2. Recommendation: Get a repo or something for your mod. It's gonna be a waste of space (compressed but still space) to pack your src with every release.
  3. Nope, we are deliberately incompatible with BukkitForge and any bukkit plugins.
  4. You can't do that unless you're the server admin, inform him on what is going on and ask him to roll back the save.
  5. Multiverse is probably hardcoded to the bukkit save structure, you'll have to chat with them.
  6. Immibis broke his chunkloader, someone poke the team about it.
  7. *Ding dong* Me: Hi Eloraam, we would like to have permissions apply to your RP2 Items and blocks. Would you like to implement our ForgeEssentials API? Elo: <insert reply here> We hope you have enjoyed this little skit, brought to you by the FE team.
  8. You should have seen the reaction when slowpoke announced that GregTech would be in the pack. Even RichardG and Pahimar spoke out against it.
  9. No need to be sarcaatic, you can still get it from http://files.minecraftforge.net/ForgeEssentials . :)
  10. The new system: https://github.com/ForgeEssentials/ForgeEssentialsMain/wiki/Permissions
  11. For those having lockdown issues, remove the fedata folder in your worldsave.
  12. Ewwww. GregTech. The only reason i don't play ftb often.
  13. Trust me,don't bother. That is unless you want 600 hours of porting bukkit to forge mappings. Source - cpw. You're going too much in forgebukkit territory here bro.
  14. If using the version includedin 0.5.1, there's a sticky in the general tekkitlite area
  15. Unfortunately, yes. Bukkit ones, that is.
  16. Ya, so... Apparently everyone's quite pissed about FE (crashbugs, the odd "i fucked my world" bit, etc.) so as a temp fix I'm writing this guide for removing FE until we can get something done... DELETE the FEdata folder in your world folder, and the ForgeEssentials folder in your server folder. Go into /coremods and delete ForgeEssentials-core-0.1.0.208.jar. THIS IS REQUIRED!!! Optionally, go into /mods and delete ForgeEssentials-modules-0.1.0.208.jar. Grab BukkitForge as detailed in this thread: http://forums.technicpack.net/threads/how-to-get-bukkit-plugins-to-work-on-tekkit-lite.34804/ (Not supported by us) Have fun. P.S. Technic dev team: Can you please remove FE from the pack, until the 21st of January at least? We're still under beta testing and it doesn't help in the least if your users start coming in and expecting a completed product...
  17. That means, in short, you can't use plugins that don't just use the Bukkit API. That's about 700 plugins, including major ones like worldedit. Oh, and those using guava 10 as well... there I go again.
  18. I'd like to yell at Elo, dunno what she's doing that makes her inverted lamps misbehave when our Wand of Destruction comes to it. But meh.
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