Jump to content

viesiu

Members
  • Posts

    72
  • Joined

  • Last visited

About viesiu

  • Birthday 06/27/1989

Contact Methods

  • Website URL
    http://myanimelist.net/profile/viesiu

viesiu's Achievements

Grass

Grass (2/9)

0

Reputation

  1. Sphax has almost everything u find in tekkit textured, so that's most likely your way to go. There is no official patch for current version of tekkit, though, so u'd have to go to the forums and put it together by yourself.
  2. Cursed Earth will spawn Endermen, but they are very rare (and also the ender pearl drop is a rare). Your best bet for that is to either use auto-spawner, or make a farm using Dimensional Doors rifts. As for Blizz, Im not sure, but I guess they will spawn as long as the cursed earth is in a snow biome.
  3. That is not exactly true, as u need one servo per "block" of the duct. If u connect multiple inventories to that single block, u'll only need to install one servo to be able to interact with all the connections.
  4. Well, if u're having issues finding Blizzes, or don't want to melt your precious redstone, why not a Cryotheum Age? Good ol' Mystcraft h4xes. Did this in creative as a test, if it's even possible. Turns out it is. U can even make a Mob Essence age ;> btw. that's how gelid cryotheum looks in Sphax.
  5. Just put a random ID, e.g. between 2000 and 4000. If it's already taken, u'll get an error message when starting the game pointing u to a file saying exactly what IDs are free.
  6. If ure playing singleplayer, just add it yourself. Download and put inside mods folder. Should work just fine.
  7. Just send all the seeds/saplings coming out of harvester into it as a default route? With TE's itemducts for example.
  8. U can actually semi automate this using AE's crafting terminals. Ingots crafted using the terminal can be put into the system, and then, shift-clicking the recipe from NEI will actually pull them into the crafting grid. It's not full automation, but still makes it much easier. Also, they will not explode while inside the AE network and u can leave them be if u messed up. They will only blow you up once u put them inside your inventory
  9. That's an old recipe. Now there is only one type of tesseract that can teleport fluids, energy and items, all at the same time. It is also much more expensive to make. Instead of tin ingots, it uses enderium ingots.
  10. I had the same issue. Just create a world in creative mode, it should work just fine and u can simply change your gamemode to survival after that.
  11. Oh, sry bout that, next time I'll know ;I Anyway, I managed to fix it, by simply deleting the pocket dim files.
  12. So, recently, I started playing around with Logistics pipes. I'm completely new to this mod and I still don't know all there is to know. However, with what I managed to achieve, I must say LP > AE The sight of all those items zooming around in complicated piping systems is just beautiful (and I have yet to start doing autocrafting ) Something I'll never be able to see with Applied Energistics system. That being said, I have one issue I can't seem to solve. I have an ingots chest where I also store my Yellorite. I would now want to automatically send that Yelorite to my reactor, whenever there's room for some. Is it even possible with LP alone? I tried putting provider module in chassis connected to the chest and then the passive supplier connected to the reactor, but it doesn't send ingots from the chest and putting extractor module next to the chest just pulls out every ingot there is and if there's no longer room in the reactor, they just go to my "default" chest :/ Any help?
  13. Yeah, pulverizing Aluminium works fine for both versions. i was confused, cause NEI won't show the pulverizing recipe when I press "u" on TC's ore. Anyway, looks like I'll have to endure, or place my quarries in even newer chunks (or create new Age, or whatever ;p) and go mining only in the oldest ones ;p
  14. So, in my previous world I noticed that there were copper and tin from both TE and Galacticraft spawning in the world (why wouldn't u disable one of them is what I rly don't understand :/). So, before I started new world, I disabled the ones from GC (and also from Tinker's Construct, since I put it in) in configs. Everything was fine untill (I think) that new bugfix came out. Which seems to have reset my configs for both Galacticraft and TC and now, in new chunks, I have ores from all three mods. It's not that big of a deal, since, after processing in TE machines, Im getting TE ingots, but still, when I go mining by my own, it's rather annoying (and, unfortunately, TC's aluminium doesn't work in pulverizers). So, I was thinking, can I somehow revert this? "Retrodegen" the ores out of the world or something? Or somehow swap all the ores in the world with their TE equivalents?
×
×
  • Create New...