Jump to content

Mr.Hotkeys

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by Mr.Hotkeys

  1. I run a server on my PC and play on it as well, and a few times now the power has gone out or my client has crashed hard enough for me to have to hard reboot my computer without properly closing the server and some chunks will get corrupted. This message is how I usually find out, and every time I've been able to fix it by just deleting the offending chunk, so try that. MCEdit will do the job. Hopefully there's nothing important in that chunk, but at least this is a good reminder to do server backups more often.
  2. You the same guy who was asking about that on SA? If so, I answered there but you must have missed it, but even if not this'll fix your problem:
  3. Yeah it works totally fine with the new launcher, I have it in a server pack now and was using it installed over Tekkit Lite a few weeks ago. You did something wrong installing it. Did you make sure you had the Custom Spawner and GUI API installed (and in the right folders, since Mo Creatures and the former go in the mods folder and the latter goes in coremods)?
  4. The other option is looking into Gates which are really neat and can be placed on pipes along with wires to send signals about the state of machines they're connected to. Like a gate near your tesla coil can send a signal along a wire to a gate by your converter on a switch conductive pipe to cut the connection when it doesn't need power. Honestly though your best bet is to rush energy conduits, though. The above works...most of the time, but with the way power works traveling through buildcraft pipes (if your tesla coil needs 10 MJ your converter might output 100MJ into the pipe and blow it up or something, it won't take just what is needed), something will inevitably blow up. Conduits don't have this issue at all.
  5. Can someone take a look at this? Here's my pack: https://dl.dropbox.com/u/16985121/pack.zip It's just tekkit-lite with a vew extra doodads thrown on top. My modpack.jar is just the fml zip from their site renamed, and everything looks to be in the right place. Yet this keeps happening: Which kind of sounds like it has something to do with the recent Minecraft update but since I'm the first to ask (that I could find, if someone else did, apologies) that would seem unlikely E: Nevermind I'm dumb, was using the wrong version of FML for the pack's Minecraft version.
  6. When it first came out it had different mods/configs than it did when they threw the server jar up, plus they removed a few things from 0.5.9 that may or may not stay removed. I guess it may be stable now, but being the current dev version makes it inherently less stable than the others since you never know what they'll change next.
  7. Yeah there's already like a million threads on this. Changing your textures would be a Bad Idea since the texture always changes the same way no matter the orientation of the machine, so it might mislead you into blowing something up or frying wires. Honestly, just switch to one of the tekkit-lite dev versions after 0.5.7 (though maybe not 0.6.0 just yet, still a bit shaky), iirc the problem is fixed in the version IC2 they all use (at least the one in 0.5.9).
  8. Pretty much this, Quantum for defense and Powersuits for utility. Though I'm not sure what'd you'd realistically be fighting that would wail on you hard enough for you the powersuit not to suffice, it blocks 96% of incoming damage (if you have 24 points of armor with force fields/armor) and keeps you fed (if you have that module) so that you regenerate health, so you can still tank for a good while. Only other thing I've noted that Quantum Suits have over it is they keep you from getting some status effects (sick/poison), and that's definitely nice for mystcraft exploring. But then again so is a jetpack for the void ages/skylands. No, I got that. That's why I said realistically, I don't know how often you're going to be getting blown up by nukes, at least in tekkit lite.
  9. The easiest way is to find a villager selling them. If you have at least one village found but none are the mystcraft villagers (purple robes with gold stripes), you can let a zombie zombify them and then heal them by hitting them with a weakness poition and feeding them a golden apple (the one made with nuggets, not the one with blocks). After a few minutes they'll turn back into a random villager, so there's a chance you'll get a mystcraft villager. If you have a mystcraft villager that isn't selling pages, trade something to him and his inventory will refresh with something new, most likely a page. Once you get at least one page (you can't do it with no pages iirc), you can make a descriptive book and go to that age, and no matter how bad it is, mystcraft ages always have libraries built all over the place that have more pages in them. Worst case scenario there's some way to get a notebook from creative mode that already has all the symbols but I never found it, what I did find though is that if you switch to creative mode (C not C+), there's a tab for mystcraft symbols that has all the pages on it. Can also use commands to make mystcraft ages and books but I'd be careful with that and backup your world first. From the new version 0.10.0 in the dev build
  10. It's in the current dev build of 0.6.0
  11. Try feeding into the bottom face of the tank, not the bottom tank block, but the very bottom of the tank, such that the liquid is going straight up from the pipe into it. That's consistently worked for me. If it doesn't work for you then who knows, maybe check the buildcraft forums.
  12. Yeah flight control is really finicky, luckily MachineMuse agrees
  13. A picture of a non-working setup would be helpful.
  14. Mr.Hotkeys

    [FIXED]

    Why not leave the original text up of what your problem was and post how you fixed it so others can benefit
  15. http://forums.technicpack.net/threads/sideway-textures-on-ic2-blocks.37591/ This needs to be stickied. The short of it is, the version of IC2 in 0.5.7 has a bug that makes IC2 machines look like they've turned but they really haven't. So, they'll keep working as normal, it'll just get kinda confusing. Only solution is to manually update your IC2 or switch to one of the dev versions of Tekkit-Lite (0.5.8, 0.5.9, or 0.6.0, though the latter seemed really messed up last time I tried it).
  16. Mr.Hotkeys

    [FIXED]

    Did you have any weapons from Balkon's Weapon Mod? It looks like something there is what's causing the crash. Try deleting your player file (in \world\players) and see if it'll let you connect then. If so, I'm guessing one of those weapons got in an error state and it messes up each time you join, so you'll have to edit it out with something like NBTExplorer (http://www.minecraftforum.net/topic/840677-nbtexplorer-nbt-editor-for-windows-and-mac/) or just delete your player file and give yourself your items back through NEI. Edit: The other possibility, since it's in a rendering method, is that you're in a bad position that for some reason is making the rendering choke. If that's the case, you can move your guy with MCEdit, or just delete your player file. Honestly that'll be the easiest way and should fix whatever the problem is.
  17. 0.5.9 uses a new version of Mystcraft
  18. Try opening your TreeCapitator.cfg file and removing everything after "S:axeIDList=" and making sure "B:needItem=" is set to "true". This should make it so that TreeCapitator is technically still enabled but none of the axes will activate it.
  19. Weird, we used them for quite some time and never had this happen. Though if you want a bug-free solution, the dev versions of Tekkit Lite add a nightvision module to the Power Suit Head. It works all the time and never blinds you, and the power draw is minimal. Edit: Though it is the dev versions so I guess saying it's bug-free is misleading but the nightvision module in a vacuum is fine.
  20. You can find a pumpkin on the surface and craft it into four seeds. Friendly fire between the skeletons?
  21. Your system isn't powered. The newer versions of Logistics Pipes add the Logistics Power Junction, which you need to power (either with IC2 wires, BC3 conductive pipes, or TE conduits) to charge. Then you need to plug a Basic Logistics Pipe into one side (excluding top and bottom) and have that pipe as part of your network to power the network. Once your network has power, the bit of red between each logistics pipe will turn solid green. logisticspipes.wikia.com/wiki/Logistics_Power_Junction
  22. Crafting Pipe Mk2s can pull 16 items at a time, though I still think you have a problem somewhere else if you think your other crafting stuff broke because it didn't get refined iron enough. Edit: And what's still got you confused about my solution? It being split into two systems and only extracting when there's a valid destination keeps it from making too much.
  23. Give us more info! Is this for the server? I assume it is because you're using launch.bat to start it but that kind of thing would help. And have you tried anything to fix it? Have you even Googled the problem at all? http://stackoverflow.com/questions/7709041/javac-is-not-recognized-as-an-internal-or-external-command-operable-program-or http://wiki.answers.com/Q/How_do_you_stop_the_error_'java'_is_not_recognized_as_an_internal_or_external_command_operable_program_or_batch_file http://www.java.com/en/download/help/path.xml Also probably don't want to get into the habit of bumping your own threads.
  24. Hmm a picture of your setup would help then, because I've got a system capable of going from raw materials to hv solar arrays up and running so you might just need to reconfigure something. The other possibility is that something bugged out, which happens. Logistics pipes can be finicky sometimes and I'll have to restart my server occasionally to get certain sections out of error states.
  25. The hopper acts as a chest with four slots, the difference is that if there's a block with an inventory accessible by its top face directly below it, it'll deposit one item per tick or so into the block below. To put it simply, if you put a stack of coal in a hopper above a chest, that coal will be moved into the chest one-by-one over about 13 seconds. http://minecraftbuildcraft.wikia.com/wiki/Hopper The reason I used them is because, with logistics pipes, you can only keep an inventory supplied with, at max, nine stacks of the same item, even with multiple Supplier Pipes/Passive Supplier Modules. So, even though the module is set to supply the hopper with one stack, it'll put whatever it gets into the chest below it, so we effectively get a system that keeps the chest full (with a little excess in the hopper and furnace). As for splitting it in two ways, I don't think you can safely do this using a Distribution Transport Pipe embedded in your logistics network and there's no module or logistics pipe that can do this, to my knowledge. It's reasonably trivial to always make sure you have x amount of the item with Supplier pipes/modules, though. Honestly, I think the best way to do this would be to relax the amount of iron you need to nine or fewer stacks, and then optimize your furnace with overclock/transformer/storage upgrades so that it can craft more iron more quickly to keep up with you if you need a bunch of refined iron at once. For my system, I do have a barrel set to store extra refined iron, but it sits empty 99% of the time, since I can just use a Request Pipe Mk2 or Remote Orderer to request exactly how much I need at any given time, and in a few seconds the system has smelted it all for me and delivered it to my ender chest. This will also let you do it in only one network, which does simplify things. Another option, if you don't want to deal with the Request Pipe or Remote Orderer, is to keep a chest supplied with 64 refined iron all the time so you can grab it, and, optionally, use a redpower manager as well to make sure that, say, if you grab the whole stack and drop a few in your inventory and put the rest back, the leftovers will get sucked out so you'll only have 64 refined iron in that particular chest at any given time. Like this: The manager just pulls whatever doesn't belong (extra ingots, unrecognized stuff) into a chest with a Mk1 Chassis Pipe with an Extractor Module attached that takes everything out and puts it where it belongs.
×
×
  • Create New...