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Joshua Tack

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Everything posted by Joshua Tack

  1. That might be the case. And most likely is. Maybe try updating your java to a later build? It might support windows 10 better. Thats all i can think off.. If that doesn't help I don't know what will.
  2. That's Minecraft for you. When you hit escape, everything related to rendering is paused as far as i know. Also rain isn't displayed in pause mode I think. Since AotBT is very render heavy due to all the visual mods its highly possible to get this problem.(I was never able to run it decent as well.) A fix to this might be lowering your graphics settings to fast and your smooth lightning to minimum. Those give you quite of a performance boost. also setting your renderdistance lower will help a lot. An optional setting is turning off vsync. It limits your fps to your refreshrate of your monitor, but most of the time it just holds your fps back while it could be smoother. Another possible issue might be outside of minecraft. If you have a lot of programs running in your background it might slow down your pc. I suggest you type in msconfig in your search bar and go to startup. Uncheck everything that you don't want to start up when your pc does. And restart your pc. You'd be amazed how many programs there can be in there. I hope this helped. Let me know if you need any further help.
  3. 1. Why do you mention the clearlagg plugin? 2. Does it happen on any other servers? This is important info you need to provide to figure out if its server related or client related. What i'm guessing is that the world around you disappears but you can still walk? If so try walking around a bit. It might just be a visual glitch with your graphics card. I know it happens to me sometimes in vanilla as well, but walking around a bit usually fixes it If that doesn't work, see if pressing f3+a does anything. It refreshes your chunks and is basically the same as rejoining.
  4. Added a custom coded plugin to change the join messages. Also fixed the recent end of stream issue.
  5. Updated player ranks and changed donator ranks. Feel free to go take a look: http://thunderbitenetwork.com/shop
  6. ThunderBite - Voltz IP: Voltz.thunderbite.net DESCRIPTION YES YOU SEE IT RIGHT! TBN VOLTZ IS BACK! We were one of the top servers running the voltz modpack. Due to issues we had to close down. But yet we are here again! Network Info: ThunderBite Network (TBN) has very stable modpack servers running custom plugins and patched modpacks. We provide lagfree and quality servers around the globe. Great latency on every continent. ThunderBite generally started out with voltz but moved to other modpacks aswell. Server Info: - Dedicated server - Custom plugins - Low latency - 32gigs dedicated - 1TB SSD Rules: - Griefing/raiding is NOT allowed in Towns, all other places are griefable - Respect other players - Swearing is allowed as long as you keep it minimal and not directed at a player. Plugins: - Towny - Essentials - Chestshop - Essentials economy - Emotions (Custom plugin) - TBN Info (Custom plugin) Banned items: - Redmatter - Slaughterhouse - Matter Cannon Screenshots: Thats it
  7. ThunderBite One of the most stable B-Team servers. Custom plugins, bug fixing/patching Only 5 banned items: - Chunkloader(s) - Minions - Magnetic Force - Drawbridges - Necromancy (due to a crash bug) Main plugins: - Emotions - Towny - Playershops Rules: IP: B-Team.ThunderBite.net Website: http://thunderbitenetwork.com
  8. Don't get what you mean? the server is 24/7 and has a 99.7% uptime. Don't think there are more stable voltz servers out there --"
  9. A Nullpointer exception is creating the error: Simple explanation: One of your mods has a variable that doesn't have a destination/value Advanced explanation: When you declare a reference variable (i.e. an object) you are really creating a pointer to an object. Consider the following code where you declare a variable of primitive type int: int x; x = 10; In this example the variable x is an int and Java will initialize it to 0 for you. When you assign it to 10 in the second line your value 10 is written into the memory location pointed to by x. But, when you try to declare a reference type something different happens. Take the following code: Integer num; num = new Integer(10); The first line declares a variable named num, but, it does not contain a primitive value. Instead it contains a pointer (because the type is Integer which is a reference type). Since you did not say as yet what to point to Java sets it to null, meaning "I am pointing at nothing". In the second line, the new keyword is used to instantiate (or create) an object of type Integer and the pointer variable num is assigned this object. You can now reference the object using the dereferencing operator . (a dot). The Exception that you asked about occurs when you declare a variable but did not create an object. If you attempt to dereference num BEFORE creating the object you get a NullPointerException. In the most trivial cases the compiler will catch the problem and let you know that "num may not have been initialized" but sometime you write code that does not directly create the object. Try launching your game with one of the mods at the time and keep adding them again untill it stops working/ starts crashing. Leave that mod out or look for a new version or report the issue to the mod creator so he can fix it.
  10. Caused by: java.net.SocketTimeoutException: Read timed out java.lang.RuntimeException: A download error occured This means that Java could not download the required files to start your game. Make sure you have connection to the internet and make sure you're firewall isn't blocking any connections. This also might be because some of the download servers are down. read trough this crashlog on the page. and click the links that are posted in it. you will have to manually download those files. i'll also paste them here: I'm quite sure these have to go into you main folder http://mirror.techni..._data_1.5.2.zip http://mirror.techni..._data_1.5.2.zip These have to be placed into your lib folder, make sure its empty first http://mirror.techni...o-small-3.2.jar http://mirror.techni...va-14.0-rc3.jar http://mirror.techni...asm-all-4.1.jar http://mirror.techni...jdk15on-148.jar http://mirror.techni..._data_1.5.2.zip http://mirror.techni...ala-library.jar If you still have problems be sure to contact me.
  11. We all know AotBT is quite unstable for the time being. And therefore i decided to make a post where you can report crash logs. This so you don't have to bother other people with it that don't want to "waste" there time with this. How to post a crashlog: Since we all know crash logs are quite long i prefer you post them on a site called PasteBin (http://pastebin.com/) Don't worry i'm not advertising, this is not my website. So paste your crashlog there and hit the Submit button. copy the link and paste it in a post over here. Also please give me some other information like: - What did you do wen this happend - Single-player or Multiplayer - Development Build or Recommend Build (if this post somehow breaks a rule please let me know)
  12. This has to do with the Galacticraft mod. This happens on all Multiplayer servers. Al tough you shouldn't fall for 5 minutes. (Mostly you'll just drop down half a block and then shoot back ontop of it.) The only possible reason is either your connection to the servers you try to connect to is quite slow. Or your internet is to slow to send the required packages to the server. Minecraft is verry sensitive to package loss.
  13. i suggest you look into MCPC+ instead of BukkitForge. It has a much better plugin integration.
  14. added new voting links and updated my custom made plugin. Also working on CTF, Team Deathmatch and Mobarena
  15. Updated ranks and fixed an issue with votifier, you will now also receive all your items wen you vote and are not online on the server
  16. Welcome to the ThunderBite Network. A top notch gaming community, hosting only quality servers. Server website: http://www.thunderbitenetwork.enjin.com We sure don't say we are the best server out there. For the simple reason that every server is diffrent. =====| Server Info |====== - Low banned items (list in spawn) - Patched duping - Dedicated staff - Great uptime 99.9% average uptime. (great for a voltzserver i think) - Minigames in the making - Economy Based - Towny ======| Why Towny and not Factions |======= Everyone knows factions is a simple to use plugin and gives people the opportunity to (over)claim territory at almost no cost. This is why we use Towny. Towny is alot more advanced and that gives us the opportunity to provide an a lot more advanced claiming. This also allows us to let the Economy be a bigger part of the server. This gives a more realistic feel to the game. As you need to pay to keep your town online. Advantages: - More economy based - Better claiming and player management - Option to ally/war with towns. - Allows the creation of Nations to create a stronger military force. This also gives the opportunity to create worldwide wars - You can disallow/allow pvp, fire spread, monster spawning in all of your claimed areas. - Regeneration of wilderness if a town falls into ruins - Towns get disbanded if playeres are inactive removing the claims and allowing others to reclaim the land Disadvantages: - Majority of the players does not know how to use Towny properly - Towny rarely has the intention to break and force the server to go into Safemode. - You cannot overclaim territory (might be annoying to some people) - High cost of creating a town. (this is to prevent 1 player towns) - Limited claimblocks ======| Server Rules |======= - Common sense should be enough of a rule. - If you dont have that. use /rules ==============| Other |=============== - If you have any suggestions please share them with us. - Item loss due to bugs or things along those lines will NOT be refunded. Server ip: voltz.thunderbite.net
  17. Alright, Got what i deserved. Anyway you can delete this topic and let me make a new one? Not asking to reset my penalty, just to remove this post. Thanks in advance.
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