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jakalth

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Everything posted by jakalth

  1. Biofuel can be a bit broken with how easy it can be to produce power with it. But, it does require setting up automated farms to keep it supplied with the stuff it can convert into biofuel. It uses things like seeds, saplings, carrots, potatoes, squid ink, that sort of stuff to make biofuel in a biofuel reactor. Fusion can eventually be made self sustaining. It does take some tinkering to get a good setup running for you. But once you've got it running the way you want it, you should have more then enough power output to run at least 1 chemical extractor for deuterium, a cyclic assembler or AE auto crafter to make empty cells, a MFR laser drill if you want to completely isolate the resource demand of your reactor from the rest of your base, and plenty left over to run the rest of your base. A single laser drill can supply enough tin to run an efficient fusion reactor, but you'd require more then one for a high output reactor. Luckily, a high output fusion reactor can easily produce enough power to run multiple laser drills at 400Mj/tick each. Best power source you ask? Well, there really is no "best" in Tekkit. Fission runs a long time on a single cell and still outputs a considerable amount of power. Fusion has the potential to output more power then even redstone energy conduits can handle on their own, but eat through cells far quicker then fission. Efficient setups use 1-2 cells every 8 minutes while high output reactors can chew through a cell every minute or two. Biofuel tends to output less power then either fission or fusion, but once automated farms are setup and running smoothly, is completely hands off and only output the power you need reguardless of how large of a setup is made. This makes biofuel the most efficient. Other then that, lava is still a favorite, and magmatic engines are also quite efficient with using it.
  2. Enderman spawning near your base at night, is normal, on occasions. Them spawning during the daytime though could indicate that the rifts are bugged in some way and are not being removed.
  3. a good transition power source would be to go with either lava pumped from the nether or a lava mystcraft age and into a set of magmatic engines. or build yourself automated farms to supply a set of bioreactors. These will produce biofuel to run biofuel generators. Biofuel generators alone can be an end game power source, but reactors are simply fun projects to make and operate. As for the reactor its self. I suggest reading THIS topic. It's a compilation if information discovered by many of the forum regulars dealing with the atomic science mod. There is a link at the top of that topic that can take you to the original topic that started it all. To automate the reactor can be complicated. But only if you wish to retrieve cells just before they are used up. If your not worried about that, adding the cells from the top via ME export bus is easiest to setup. The length of time each cell takes to be used up can vary a bit so using a timer is difficult. Simpliest way to run it is to add cells manually. But we all know that's too easy. other then using an ME export bus, I'm not really sure on how to automate one. Most of my experience is with Fusion reactors.
  4. 1 magma crucible, being fed netherrack, will eventually build up enough lava to run, at max, 16 magmatic engines. To start out, you won't be able to hook up more then 10 until it has completely caught up with lava production, where the cruicible, pipes, and engines are all full of lava.(could take a few hours) Then adding 2 at a time and letting it catch up, you can work it up to 16. 15 is more stable though and easier to setup a nice cluster of engines. 15 nets you about 25 MJ/tick, to use elsewhere, once everything is full of lava. 16 nets you a little more, but not consistently. Drawback. Requires a steady supply of netherrack to keep running. If it ever runs out, it takes a while to get it back up to full power again. And several stacks of netherrack.
  5. Steve's carts is a mod involving self propelled modular minecarts. The Thermal engine is one of the engine options for steve's carts. They make nice lag free(or at least low lag) tree farms. Can also make automated crop farms, milk cows, defend your base from mobs, dig underground tunnels. things like that. It's not the perfect mod, but the carts are at least more interesting to watch then say a mfr automated farm.
  6. I've done a lot of intentional rift spreading on my own. I've found them to make a decent makeshift endermen farm, but only if the rift field is big enough. As in at least 6 interconnected rifts. Also found that they do indeed like to spread out from where you place them. Usually not far though, but sometimes they can get out of control if the additional rifts it spawns are too close together.
  7. It very well, could be. Haven't seen many rifts inside cave systems before though, small chance of it, but might explain why the rifts keep reforming. It's worth checking for at any rate.
  8. Not really sure. They have odd mechanics involved with them. Could be they are just showing the despawn animation when you use the rift remover, but not actually removing them. Another option could be there is another MUCH larger rift field nearby that they are spawning off of. But if it's as big as it would need to be to do that, you would of seen the effects of the rift field, if not the field its self. Would have to be close by. As in within 10 - 20 blocks of where the rifts are showing up in your base.
  9. If you have any form of grief protection, they could very well be being protected by that...
  10. Well, in any rate. The BC pipes have been fixed up quite a bit in future releases of BC. Far more stable, and far more reliable. At a cost, and I'll end it there...
  11. What you said is correct for the older writing style of Mystcraft. From before the ink mixer was added. So your not actually wrong. Wish I had something cool to show here, but alas: My only "cool" I've really done was gethering info on atomic science, found by many people, and pooling it all in one place.
  12. Charged, spontaneous explosions, scorched surface, and meteors are the only 4 that add stability to a Mystcraft age. Their bonus stacks, but each copy adds less then the previous, up to 4 copies of a given symbol. Meteors is both hard to find and highly destructive... Spontaneous explosions can destroy your quarry or pump, but can be helpful when cave diving for ores... Charged just lights things on fire by causing lightning strikes, and does 2-4 hearts of damage if your hit by it... Scorched Surface will burn any entities(dropped items, mobs, the player) that are not protected from the sky, but will not harm placed blocks like dirt, stone, trees, plants, etc. Also, Bright lighting does not give instability, neither does no weather, or huge trees(which does cause client side lag). But, the 3 crystal types(Crystal block, Nether Quarts ore block, Glowstone block) will cause instability if used on anything other then "crystal formation". And the age generator will sometimes try adding a second lighting level symbol and/or weather type when you specify one yourself, causing instability. This can make it seem like the instability is caused by the symbol you added. As Norman1346 said, it is indeed possible to make a usable oil ocean age, it will have potion effects, but you'll be able to extract oil from it. Suggest using the "Scorched Surface" symbol stacked 3 times for your first try. If it's still too unstable, try adding a forth one, or add 2-3 "Charged" symbols as well. Reason to do scorched surface first? It will not light your oil on fire. Charged will eventually cause your oil ocean to be on fire.
  13. 1: Tier 2 rockets, Mars, and storage rockets are from one of the newer versions of Galacticraft. The Mod was converted to Minecraft 1.6.2 before the mars expansion was added. It is now a 1.6.4/1.7.2 mod. The current version of Tekkit is not able to run the versions of Galacticraft that have the Mars expansion. There is NO data pertaining to Tekkit updates at this time... 2: Those computers, and the mod that had them is pretty much dead... There is a replacement mod for Redpower, called Project Red but I do not know if it has any form of computer of it's own.
  14. That particular battery is just a component for making other devices(modular force field systems I believe). It really has no other use then just that.
  15. All the BC pipes in the current version of Tekkit are a bit buggy. Regular pipes are fairly reliable, but the phased ones are not... sadly. Item Tesseracts from TE2 can do the same job and are a lot more reliable. They do not even require piping, being able to take the output directly from the quarry, if placed in contact with one of the quarries sides. The Phased pipes in later versions of BC seem to be much better behaved, but those versions are for later versions of Minecraft as well... So don't work with Tekkit for Minecraft 1.5.2 For now, looking at your picture, I'de say it has to do with the way the phased pipe works. The items are not actually sent out until they reach the end of the pipe. With 2 connections, the items sometimes try going strait through instead of phasing... If you want to keep using the Phased pipes, try replacing the Phased pipe with an iron pipe and direct items either up or out to the side, then into the Phased pipe. That way it only has one input. Might behave a little better that way.
  16. option 1: applied energistics. doesn't require much sorting when you can build enough storage to hold vast amounts of stuff. interface is searchable and sortable as well. can use exsisting storage devices to hold stuff, like chests and deep storage units. just needs storage busses to connect with those other storage devices. otherwise, it is just diamond pipes, chests, and deep storage units. Deep storage units can hold vast amounts of a single item. Far more then even a barrel with the extra dimensional storage upgrade. They are just as picky about inputting and outputting, but can be adjusted to be far less picky. They also have an interface.
  17. Reason #5. Because you can. Space stations are nice for making secure research labs. Only those you want to go there, can see what your working on. The moon just gives you a much more challenging arena to work in. Especially during the LONG moon nights. Lots of mobs to fight and a few bosses to be found.
  18. It's not a perfect solution, though adding a signal lengthener to it so it takes longer for the signal to shut off could fix that.
  19. Redstone signal is simple enough, redstone pipe between quarry and chest/tesseract. Once quarry starts chewing into stuff, connect the redstone pipe to your energy tesseract, via rednet cable, and have the tesseract set to operate on high signal, so a partial redstone signal turns it off. Simple solution.
  20. No, I've had both issues myself, 1 game where a fort was literally directly under my portal. The other game I could not find a Nether Fort even searching 600 meters away in ll directions. You could always just use mystcraft to try making a nether fortress age. Not as realistic, but works if you can find the symbol for it, or get lucky with a random age.
  21. 1 reactor can output between 1100Mj/tick and 3000Mj/tick depending on how many turbines you run off it and how fast you refill the deuterium. That setup of yours... ok... 15 time 20.25 = 303.75. so 303.75Mj/tick per row(left to right in this picture) and I'm guessing your turbines are 15x15, so that's 4556.25Mj/tick potentially, as the output from your setup here. Since each Large turbine can output 20.25Mj/tick when fully supplied with steam, you just multiply that by however many turbines you have on your reactor. That's a fairly accurate measurement of it's potential output. I have heard of people using as many as 80 turbines per reactor. Doing so reduces the run time of the setup from 5-7 minutes per pair of cells, to less then 2 minutes. Trading efficiency for sheer power. But basically the same amount of total power per cell is generated either way. Well, you could build a Multimeter from Thermal Expansion. That device only measures how much power is going into something though. So you'de have to isolate each and every turbine and measure them individually as they fill a redstone energy cell. or you could build a huge bank of Redstone energy cells and see how many have to be hooked up to the reactor until they are no longer being filled at max rate(for your setup, would probably be at least 46 REC's). Otherwise just doing math gives you a good estimation.
  22. Mystcraft does not cause lag, directly. But, using Mystcraft causes Minecraft to not completely empty it's cache. Mystcraft its self is not at fault. In 1.5.4 and earlier versions of Minecraft, the lag is caused by multiple dimensions being loaded/unloaded. Minecraft its self has issues with multiple dimensions in general, no matter the source, even the vanilla dimensions. Try jumping between the Nether and the over world several times while someone is also in the End. Watch the servers memory get eaten, though at a much slower rate. The way to run a server that uses Mystcraft is not to disable it, but to limit the number of ages that can be created. The lower the number of ages, the less issues minecraft has with keeping memory usage to a minimum. How the number of ages is kept to a minimum depends on the users. Also the number of ages a server can effectively handle varies with each server. A lower powered server can handle around 8 -10 dimensions with only a minor drop in performance. This includes the overworld, nether, and end as the first 3 dimensions, so 5-7 additional mystcraft ages. This is just an example.
  23. Could be Optifine, it does strange things when Installed in Tekkit. The mode it's putting you in is called: Creative Plus, or C+ mode. Game mode 2 I believe?
  24. well, could be two things. Either the glass is causing you issues, or your station might just be too big for a single sealer to fill. If it's the glass, you could try hardened glass from Thermal Expansion, it might work better. Not certain on that part though. You could just use several bubble distributors and start growing trees in space. it is kind of silly watching trees pop up where there is supposedly a vacuum, but it works. each sapling just requires 4 water blocks nearby to grow or they shrivel up and die. I have 2 pairs of trees feeding oxygen into my tiny space station atm. Each pair of trees is inside one of several oxygen bubbles and their leaves do not decay like that. may or may not need to have the trees inside the oxygen bubble... I'm not certain on this part either.
  25. Did you download the universal or forge version of BOP, or did you accidentally download the vanilla installer version of it? The fact that it is a zip file makes me wonder this, although some forge versions are also zip files. Otherwise it's just a set of conflicts in the config file that are interfering with mods already in tekkit. Minecraft does not always say when there are conflicts...
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