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jakalth

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Everything posted by jakalth

  1. It's the fact that there might be some of the previous tree remaining above the farm. The Harvester can't reach the top 1/5 of a full height jungle tree so it leaves bits of it behind. these bits can prevent other plants from growing below them. At least when a harvester chopped down most of it, not the player. Only option, chop down the rest by hand or place a second harvester high in the air to catch the rest of the tree. That usually help. not always though...
  2. do you have the needed 4 water blocks near the saplings? Also, placed leaves decay on the moon, even if attached to a log. Trees grown from spalings do not decay if you have 4 water blocks near them. Not sure how close the water needs to be, but I just place water source blocks on 4 side of a dirt block and plant my sapling there. Seems to work out ok.
  3. What does it do? crash the game at the moment. It's going to be a byproduct of running a fission reactor.
  4. Dimensional anchor or chunk loader? They both seem to act slightly different from each other for me. Have you tried using the other type in the pocket dimension to see if it works better in there? also have you tried using a network controler in the pocket dimension with the wireless link? might want the on site controler to help keep the whole thing working. Worth a try anyways. That is, if changing which type of chunk loader your using doesn't make a difference. Try the chunk loader change first.
  5. 1. wrong version of tekkit(looks like lite?) 2. will work, but not the most efficient. 3. yes, central turbines can be large turbine if you can still supply the reactor with power. 4. ring of electromagnetic glass should be converted to regular electromagnets, will increase output. 5. you can add turbines to outside edge for more power. 6. you can add turbines over the middle ring, once you place regular magnets there instead of glass, for even more power.
  6. Well, from all my use of a quarry, I have never seen it actually use more then about 40Mj/tick average over its full operation. That's running a 63 x 63 quarry from level 72 down to bedrock, through the occasional lava lake converted to obsidian. I have it supplied with as much power as it wants, but that ends up being how much it ends up using of the power available to it. Usually have at least 80Mj/tick available. There are other devices that act the same way as the quarry. They claim to want much more power then they actually use. Seems like either a slight error in the multimeter or that is just how the conduits makes sure the devices get the power they will need regardless of supply.
  7. Ok, self sustained power generation? How about a perpetual magmatic engine block? Well, nearly perpetual. All it needs is a steady supply of netherrack. here's what you need: one magma crucible 12 - 16 magmatic engines a bunch of liquaducts to pipe lava from the crucible to the engines a bunch of energy conduits to pipe energy from the engines back into the crucible 1 redstone energy cube to act as a power regulator once the engine block reaches full power. engough energy to make 1 block of lava and/or a bucket full of lava(to get the thing kick started) a chest and funnel to feed into the crucible Many stacks of netherrack. It takes quite a while for this setup to reach critical mass, a point where the crucible produces enough lava to keep the engines running continuously. but once it does, all you need to do to keep it running is keep it supplied with netherrack. It will eventually reach a point where all the engines and the crucible are full of lava, but only just. At this point it's nether rack consumption will drop a bit making it a little easier to keep supplied. just a note though: this thing gets hungry. It can chew through netherrack fairly quickly until everything is filled. with 15 engines it produced 60Mj/tick, the crucible uses 30Mj/tick, so it has a surplus of 30Mj/tick. More then 16 engines and the crucible can no longer keep up. perpetual? sort of... practical? maybe... powerful? no. 2 biofuel generators can produce as much power. but this thing looks better.
  8. wait a minute... am I thinking the wrong thing here? Buildcraft... hmmm, ah right. BC only has water and oil springs... now what mod did I have the lava spring in...
  9. Aye, they can be a bit annoying at times. random holes in the ground, filled with water, going all the way down to what looks like bedrock. Only it isn't bedrock... Finding a lava spring can be just as bad, although they make a nice wonky obsidian generator if you surround them with water.
  10. ok to start out... energy conduits do have a limit to how much they can output and have a much higher amount that they can transfer. But this limit is a huge number... around 1000Mj/tick? Someone correct me if I'm wrong here. Saturation is how close to maximum transfer rate you have reached. Average Distribution is how much power the device hooked up to the conduit at that spot is asking for. and the (x ticks) is how long it monitored the results before averaging it out. saturation means the conduit is full, as in it has more power in it then it can output. reason for this is cause your energy cells can output more power then the quarry can input at any given time. So this is normal. If it was below 100%, it means you can still supply more power to the conduit before maxing it out. energy cells do not recieve power equally. it is a rather random method used to recharge them. Sometimes 1 cell will charge faster, sometimes another. and sometimes they all charge equally. same goes for draining them. you can force them to charge and drain equally by setting the input and output values on each cell to spread out the power transfer. but this is not really needed for anything that draws less power then one cell can out put. if power requirement goes higher then 1 cell can output, 2 cells will do the job, or more then one connection to the cell will also work. each cell can output 100Mj/tick, Per Side. so for your example, 1000Mj/tick would either need one connection to 10 cells, or 2 connections to each of 5 cells, or... etc. liquaducts output 100mb/tick, per output connection. but they can transfer more then that if connected to other liquaducts.
  11. either/or. Can be a gap or normal blocks. It is simply that you can't have The same piece of liquaduct both pumping and outputting. So the gap lats you connect the liquaducts that are pumping to the tesseracts using a set of liquaducts set to output.
  12. They are indeed EE3, going to play some part in transmutation I believe is their future intention.
  13. 1 pool + 1 squid = infinite fuel from 4 bioreactors. Eventually. Squids are pretty much broken OP for making biofuel. You get more production from them then you do from any other source, except for fertilizing mushrooms planted on Mycilium. That's just as easy to over produce, though requires a lot more infrastructure to make it work.
  14. heh, sorry Catts, seems we got a bit off track here. once you get your potato farm going, you could always have the extra potatos(the ones you do not use for food) feed into a bioreactor to make biofuel. Then make a single biofuel generator to power the fisher, and your ore refinery. all you really need for the fisher is a 3x3 area of water that is at least 2 blocks deep. maybe not even that much, but I've had good luck with a setup of that size.
  15. automating a liquid deuterium reactor. Simple. storage tank full of dueterium. liquaduct, set to pump, pulling the liquid out of the storage. Timer controling a redstone signal to turn on and off the liquaduct. Sounds easier, imo, then current method.
  16. output from the turbines can be altered actually. It's in the atomic science config file. There is a turbine coefficient option that increases their output. Kind of cheaty doing this though. ;)
  17. Also to be more spacific on what Toki said; They only work on moving items or liquids through wooden pipes, not power.
  18. redstone engines work on pumps though. if a bit slowly. Not sure what else can use it. maybe the mining drill?
  19. No gain and no loss either way. You just use more liquaducts if you pipe to all 9 points.
  20. Yes, the stone is a mystcraft loot bug. It's supposed to be one of the Mystcraft items there, but the version of Mystcraft in tekkit has a bug in the loot tables. This causes Minecraft to place the fake stone block where the Mystcraft item was supposed to be. the stone block can be infinitely bugged out of the chest, but it is unusable for anything other then filling your inventory since it is not a real item.
  21. Or just use a cell with the output set to low, like to 5. You can always just swap out the cell with another full one every so often to keep it going. Or, use the makeshift battery and do the same thing. It's far cheaper to make as well.
  22. well, my reactor can have 154 small turbines on top of it taking advantage of every possible location where steam can be generated. But using steam funnels to collect the steam first, then piping it out, I can run the array of 25 large turbines, or 225 small turbines. That's about the jump in the number of turbines you can use. figure about 5 turbines for every 3 funnels and increase it from that until you find the balance point for your reactor. It's hard to call how many your reactor will need before you try it out. Start with that, run 1 cell through it and watch your steam buffer, if you have it. If you have no buffer, watch your liquaducts. Once the reactor stops producing plasma, see if your liquaducts are no longer completely full of steam. How much steam is in the liquaducts more then 10 seconds after the fusion reactor finishes using up the deuterium, will give you a good idea if you need to increase the number of outputs from the reactor. The ducts should be about 1/2 full, after the initial pulse of steam from the plasma has passed. If you have a buffer, the amount of steam in storage should level off or start to slowly drop once the reactor finishes the deuterium. If it continues to increase, and the liquaducts you have outputting steam from your buffer is full, then you definitely need more turbines. If the liquaducts outputting from your buffer are not full, you might need another set of liquaducts outputting from the buffer along with the set you already have. Lastly, the liquaducts hooked up to your turbines should not be full of steam. If they are, and you have them set correctly, you need more turbines added to your array to use all the steam available. Note: Always try to use large turbines. Not only are they nicer looking, but they are easier to hook up liquaducts and conduits to. In fact, you only need to pipe steam into the center of the large turbine, not too all 9 locations where the small turbines used to be. Doing this also makes it a bit easier to plan out your turbine setup.
  23. Also has slightly longer reach. at least it seems to.
  24. well basicly there are two major types of fusion reactors, flood and ring. This is the difference I am talking about Ring type: The plasma flows through a 1x1 channel that forms a ring(minecraft style, so square basicly) The reactor can have a single ring, or several rings each fed from one side of the reactor core. They are not always the most space efficient and do not scale well. They are usually a little more efficient in terms of steam usage. But not always as powerful. Flood type: The plasma flows out over a large flat open area that is usually up to 6 blocks out from the reactor core and only 1 block high. The design varies greatly from just an open circle to a semi ring shape. They are much more space efficient and scale up extremely well. They are a little less steam efficient. But can be more powerful. Whether or not you have storage for your steam depends on your reactor. If your reactor only runs in short pulses then sits idle and/or you have a small reactor, having storage for your steam means you can use less turbines and more efficiently use your steam output. Also a burst running reactor works fine being fed by a gate since it might be sitting idle for long periods of time. If your reactor runs nearly continuously and/or you have a large reactor, like a multiple core reactor, having steam storage becomes redundant. In fact steam storage on a large continuous run reactor is more of a handicap then a help. You'll want more turbines instead of storage even if it's a little less efficient. Also for continuous run reactors, you probably can't afford to have it run out of power, so using a timer means it will always have power available for use. but using a gate is also doable, if you have two storage banks that feed off each other, and use the first to fill the second and trigger the gate when empty.
  25. lower size storage cells cost less to add a new type of item to their memory then larger cells. This makes it more efficient to store smaller amounts of a larger variety of items in them, in terms of total memory used. For example; a 64K cell uses 512bytes per new type of item added, while a 4K cell only used 32bytes per new type of item added. BUT, they both cost the same amount to increase the size of an item stack.
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