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jakalth

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Everything posted by jakalth

  1. Redstone timer via BC pipe network? Long loop of cobblestone pipe, a chest, a redstone engine, and 1 dirt block. Connect that pipe back to a chest and use a redstone engine to pull out of said chest. Have a single redstone transport pipe 1 or 2 pipes after the wooden pipe used to pull items. Connect either some redstone dust or rednet cable to the redstone pipe. Every time the dirt is pulled into the pipe loop you get a redstone pulse that is about 3 seconds long per block pulled through the pipe network. Use cobblestone cause you get about a 3 second delay for each pipe used. For example: A loop made up of 38 cobblestone pipes, a chest, redstone pipe, and wooden pipe, gives a delay of about 120 seconds, or 2 minutes between the start of each pulse. Each pulse is about 3 seconds long. So the redstone signal is on for 3 seconds and off for 117 seconds. So for 5 mInutes, or 300 seconds, you'd need a loop of 98 cobblestone pipes, 1 redstone pipe, a chest, and a wooden pipe. That would give you a signal length of still about 3 seconds, and a delay of about 297 seconds. For a total of 13 glass blocks, 22 cobblestone, 2 redstone, and 10 wooden planks. Plus the cost of 1 redstone engine(or autarchic gate in pulser mode) and a lever or redstone torch. Main drawback to this is the sheer size of the device. It takes up a lot of space with all the pipes. but at least the pipes do not need to be horizontal. they can twist around on several levels before connecting back to the starting chest. And can be buried underground. I've run one of these in fast mode using gold instead of cobblestone for a 6 second timer. and it has as little, and in some cases, even less lag then even a minecart timer. making it far smoother running then a redstone dust/repeater clock OR a minecart clock.
  2. should be only once, just to fill themselves. Then they hold that power until there is a change in demand, state(dramatic change, not just chunk updates), or the game is shut down.
  3. completely drained... the loss of power when you log off then back on would not account for that much power loss. Even if you shut down the server and restarted it. That's far more loss then just "conduits and tessaracts."
  4. ok, found where the loss could be comming from. 1 energy conduit holds 50 Mj, 1 LINKED tesserect holds ~34 Mj, right. But every time you save and log out, the conduits and tesseracts drop the stored power. Then when you log back in, they refill themselves with that much power, drawing it out the the energy cubes. There could be your energy loss.
  5. Also found that if you link anything to retnet cables, using a single line of redstone, you can and usually do end up with residual signals in the redstone. For some reason redstone connected to rednet cable, never completely turns off. use a dirt block or cobblestone block as the connection between rednet and a redstone device(like say, a computer), if you can not connect it directly. 00Ducky found this fix actually.
  6. Once the cfg is changed, any chunks(areas of land) that you have never visited before will now have uraninite. So yes, a new Mystcraft age will be properly loaded with uraninite.
  7. Pwert, is the rednet cable below the piston active? It could be leaking a signal into the piston through the cobblestone block. Rednet has a tendency to connect to regular blocks if something touching that block can accept a redstone signal. It won't always show that it is connecting to the block either. Try moving the other rednet cable 1 block further away from your pistons and see if that has any effect.
  8. By default, uraninite is not enabled in the config files, so it does not generate in the world... You'll want to enable it in the atomic science cfg file. But this will only allow it to spawn in area you have never explored before, and/or in a new map or mystcraft age. There is a way to do retroactive spawning(spawning the ore in places you've already explored), but I've never done it before so I have no info on how to go about that.
  9. In tekkit 1.0.6 there only needs to be a blank page. In tekkit 1.1.5, you only need a link page. As for whiting your own page, in 1.0.6, you need to specify pretty much everything, while in 1.1.5, it will fill in what you do not specify.
  10. cobblestone pipe + gate. Place this in contact with the energy cube and change it's first setting to detect the level of energy in the cube(half full for example), then the second to output redstone signal when the first is met. Not sure how to use this to control the engines the way you are talking about... Not very good with redstone circuits... something about using a toggle latch to switch on when first one sends a pulse, then off when second one does. How you go about a toggle latch in tekkit I do not know...
  11. @dwwojcik Sweet! Though I love the energy cells, and they are extremely useful for storing power for a long time in game, there just reaches a point where they are no longer enough. When you get a MFFS system up and running for example, and you want a buffer for if your energy system goes offline for period of time. A bank of energy cells just seems so unrefined when used for this purpose.
  12. Looking for an endgame power storage solution for use in tekkit main. Preferably something of the multi block design. Sure, I could just use the energy cubes available in tekket. Sure, they do hold a lot of power. But when you have a huge power grid and lots of high energy equipment running, one cube is just not enough. And using many cubes starts to look a little ugly with all the wiring everywhere. Something that holds a variable amount of power depending on how many blocks were used to make it, and does not require a jungle of wires to connect it all, would be nice to have. Cost? Expensive. Gotta use some resources on something... Size? Varies depending on power storage needs. Efficiency? Can have a slight power loss, that's ok at this point. Wiring? Only needs one input and one output from the whole assembly, once completed. Storage? How about 2/3 the amount of energy a redstone energy cube can hold, per block used. Wasn't sure if this should be posted here or in mod request...
  13. Use gold dust(or pulverized dust) in the ink mixer along with the ink. the more gold dust you add to the ink, the better the chance of getting an intra-linking panel. 6 gives you a pretty good chance of getting one. other then that, ender pearls have a chance and a few other items do as well. But gold dust has the highest chance.
  14. Well, I've got a few constructs I'm trying to operate that require an automated redstone pulse. Thing is, the pulse required needs to repeat its self with an on time of about 30 seconds and an off time of about 2 minutes. The cycle time for both can be longer then this, but not shorter. Anyone have any ideas of how I could get something like this to operate automatically using what is available in tekkit? Limitations are this though, Rednet controller can make a pulse that is 12 seconds long, no way long enough for this project. And I have no clue how to even use computer craft yet... Any ideas out there on making something like this work? This is a survival game so I can't simply add the items in, I have to craft them.
  15. Also Mystcraft intra-linking isn't too hard in tekkit 1.1.5 "6 gold dust" added to the ink in the ink mixer gives you a good chance(about 75%) of getting an intra-linking panel. Not that steep of a cost either.
  16. Yeah. Like the design I posted. Instead of a large turbine over the reactors, you just have 8 small turbines around it leaving the space directly above it open for inputting either power or deuterium. Not a huge difference, just means a little more wiring. Yes Toki. It is a bit unwieldy. It may produce a lot of power, but it also takes up a lot of space making it harder to find a place to put the monster. Oh, I'm curious about one thing. With the turbine coefficient turned up, is the reactor still most efficient at around 50Mj/tick input, or does it actually run better at higher inputs now?
  17. 30 seems a little steep imo, but where it was set makes them less efficient then a bank of steam engines... Even at 15 that would give a basic setup an output of ~38MJ/tick. Which sounds about right for the cost of making it vs cost of maintaining it. For the design, you could also up-size the 4 torus design to a 12 torus design utilizing 5 fusion reactors. Not sure how it compares on a per reactor basis with Toki's design, but it looks good from testing. Runs about 6.89:1 efficiency. Meaning it produces 6.89 times more power then it uses. Just limit each reactor to 50Mj/tick input. And it runs best in pulses, not so much continual. Layout of the reactors and electromagnets. And the ring of cobblestone to hold the water around the outside edge... Reactor layout. Adding the turbines gives you this kind of setup... Turbines added. Have fun with atomic power.
  18. Vivacity is talking about the 1 block missing from the outside corner of the accelerator. Well, not missing, left out to reduce the cost a little,
  19. Must be something else on that map causing it then. Good to hear you got it working. Size just seems to be the minimal factor. Don't know when that was changed... Had to have been recently.
  20. Ok, don't see a problem with the design. it held up just fine. But I can't test it completely, the game keeps crashing out with a ticking entity error (in chickenchunks chunkloader and several of the core minecraft scripts)whenever I try running the accelerator now. But I did decipher this much. 30x30 will never reach 100%, and will restart with no output at about 90%. 45 x 45 will do the same, at about 96% got it up to 64 x 64, was accelerating quickly and got to 99% before the game crashed... That's as far as I could test... :\ Something's bugged. May or may not be the accelerator. had a bunch of stuff running on the map.
  21. Aah, now I see what you mean Karaktar. Ok. I can see that being a problem...
  22. It should be able to run with a ring as small as 9x9, but will be completely inefficient. The bigger the ring, the higher the efficiency. Your power supply looks fine. My only guess is how you did your ring. The corners might need to be finished off more. Also, are you using tekkit 1.0.6 or 1.1.5? I'll test it out on my computer and see if I can figure this out. I could of thought I had it working for me. I'll let you know if I come up with anything.
  23. There are two insertion pipes. The purple one shown is the BC one, Thermal expansion has a second one that is blue. Both work equally well. Just have different material requirements. pick your flavor. High end stuff to make... How about colonizing the moon? Building a huge space station? Atomic Science! Or, just try paving the world flat with iron and call it Core Prime?(lets see who gets the reference)
  24. Image of a simple setup. If it loops back into the chest there is less issues with the pipes.
  25. Otherwise, you can use an intermediate setup. Split out just the ores, coming out of the item tesseract, using a diamond pipe and route those to a separate chest(chest A). Pull the ores out of chest A and route them towards a pulverizer. Use an insertion pipe(easiest), or diamond pipe(with the ores sorted into the pulverizer) to place them into the pulverizer. Route a second pipe off this pipe and connect it back to chest A, to act as overflow control. Now, output everything from the pulverizer into another chest(chest . Pump the dusts out of chest B and route them towards your furnace. Once again, use an insertion pipe or a diamond pipe(with the dust sorted into the furnace) to place the dusts inside the furnace. Route a second pipe from this as well and connect it back to chest B, at act as overflow control. Now just output from the furnace to your storage system. This setup is not the fastest setup, but it is compact and scalable. It also requires relatively little power until you've had time to upgrade your power systems. I also recommend converting to an Applied Energistics network to do this. But having this setup gives you enough time to get your AE network figured out before adding refining to the network. So, happy smelting.
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