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jakalth

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Everything posted by jakalth

  1. hmmm, i didn't even know it would accept a partial ring. and that's a lot of power from your turbine. nicely done.
  2. yes, the formations can be fairly large so mining them by hand is easiest. well, sort of. either that or place your quarry high enough to be above them. there are no reasons the quarry can't get them as long as you can place your quarry above them. you would add all the pages listed there when writing your book, yes. would give you the age your looking for. hopefully. might take more then one try to succeed though. yes, you need two ocean biome pages. otherwise you won't have any surface water other then in lakes. having the surface covered in water just simplifies things for the quarry.
  3. strange matter was renamed too dark matter.
  4. simple. try the following: no weather, normal or bright lighting(to give your world a good base to start with and this way you don't have to deal with random rain/thunderstorms) stone block, water block, flat.(so it's flat obviously, and has stone and water instead of say, lava and nether rack...) extreme hills biome, "either plains, desert, or forest biome", ocean biome, ocean biome, "medium or small biomes"(this combo gets you emeralds, the gems, and a good chance of finding those no matter where you setup your quarry. It also makes it so the world is an endless shallow ocean 1 too 2 blocks deep with water, ideal for a quarry to run in. Zenith, Zero Length, Normal Sun(Gives you a world of perpetual sunshine with the sun always at noon position. you might have to use more then one copy of zero length to keep the sun stationary)(this world can also double as a farming age since plants will grow slightly quicker here then in the overworld due to constant daytime.) Glowstone block, crystaline formations(for glowstone formations you can mine by hand, some will be underground.) nether quartz ore block, sphere.(for large amounts of nether quartz in sphere shaped formations. both above and under the ground.) crystal block, crystaline formations(for crystal blocks in formations you can mine by hand, some will be underground. note: having both crystal and glowstone crystal formations increases the chance of instability...) lava block, deep lakes(to give you a better chance of getting obsidian blocks from your quarry.) adding features like caves, ravines, mineshafts, and strongholds makes the world more interesting to quarry. This age should be stable enough to work in, if not try again. Some random feature might have been added that makes it less stable. it's all a matter of chance, usually you'll get a good age to use, sometimes you wont.
  5. Hmmm, brilliantjoe. adding another coil of enderium might push the demand on your turbine blades past what they can turn. But, if you increase your steam input by single digits at a time, you should be able to squeeze another couple hundred RF/tick out of that turbine design. 1825/1830 RPM seems to be where power production pretty much flat lines. faster then this and you don't gain much if any additional power output. But up to that point, you still gain decent additional power. give that a try as well. Compaired to the turbine design I've been playing around with, your design seems to be more efficient. Nicely done. My design uses 4 enderium rings, and 1 gold ring. Has 4 fans that are each 11x11 in dimension and made from 20 turbine blade segments. Uses all 2,000mb/tick of steam. Has settled at 1813.7RPM and produces 21559RF/tick. It is a 13x13x11 super wide vertical turbine. The thing is truely massive in size, but seems to be less efficient in compairison to yours... Mine = 10.7795RF/mb of steam. Brilliantjoe's = 11.6233RF/mb of steam. I'm also sure you could push your's up to 21K+ RF/tick if you tweaked the steam flow by single digits. As for tesseracts and moving steam. I've had the one reactor outputting into a tessaract, and the steam transfered too 5other turbines, each with their own tesseract, and all 6 were on the same channel. So yes, multiple output tesseracts on a single channel work just fine HeatHunter. ------------------------------------------------------------------------------------------------------------ Aparently brilliantjoe, if you take your design, reduce its length too 15, instead of 16, and remove 1 fan from it so it only has 72 blades instead of 80, you can actually increase its efficiency even more. I was able to drop it's flow rate too 1746mb/tick and still get the same power output by doing that.
  6. How about this for a fuel efficient little reactor? 5x5x3 reactor with a 3x3x1 volume for holding the fuel cells. has 5 reactor cells in a + pattern. Uses resonant ender as it's coolant, and is setup to generate steam. Using gelid cryothium has almost no improvements over resonant ender. The steam goes into a 7x7x6 turbine with 20 blades and a single enderium coil, producing 5101 RF/tick from 439mb/tick of steam. The reactor layout: In a single layer. RFR FFF RFR the specs: (with fresh fuel inserted) Temp = 612 C Heated coolent flow = 478mb/tick fuel use = 0.016mb/tick radiation = 348% control rods = 50% The reactor its self can generate 1.1RF/tick when setup as a passive generator, but it's fuel usage goes up slightly too 0.018. Also, due to it's small size, it's power and steam production drops as it starts to use up fuel. it drops down to about 440mb/tick steam production, or 1.08RF/tick power production before it cycles out the cyanite and replaces it with a fresh bar of yellowrium. it's fuel usage also drops as it uses up fuel though. dropping by 0.002mb/tick of fuel as it gets close to using up a bar of fuel. not sure if I'd call this the most efficient setup all together, but for a small reactor, it's pretty good.
  7. That's an elegantly simple way of transferring that much power. The output tesseract would only need 3 outputs from it or 3 separate output tesseracts to connect this much power too your grid. otherwise, 21,000RF/tick would require 3 power taps for redstone energy conduits, or many more if you use anything lesser, like hardened leadstone conduits(27 power taps). of the different metals you can use for the coils... iron is cheap, but not very effective. gold is a bit more effective, produces roughly 2-3 times the power of iron. electrum is far better then gold, cheaper to use then enderium, and outputs nearly 2 times the power of gold, or about 5 times more then iron. enderium is hands down the best you can use in tekket for the coils. expensive to use, but outputs roughly 7 times more power then iron and at least half again more power then electrum
  8. They were running their reactor as a passively cooled reactor, no steam production. But, if it runs anything like mine(same configuration, but less coolent so 5x5 instead of 7x7), it will require between 14 and 24 coolent ports with max water input via fluiducts(120mb/tick each). Enough pumps too move 2,500mb/tick minimum of water. I was using 70 aqueous accumulators too accomplish this before switching too the transfer node. yeah... 70 of them... the steam output could fluctuate between 1,600 and 2,800mb per tick of steam depending on how hot you run the reactor and wether or not you can keep enough water pumping into the reactor. The water tank in the reactor controller should not drop below 1/4 while the reactor is running. if it does, you need more water inputs. 1 coolent port, with a tesseract connected directly too it, can output the full amount of steam the reactor can produce. but using it all will require more then one turbine/steam consumer and a tesseract to transfer steam out too each one. neither fluiducts or fluid pipes can move sufficient amounts of steam alone to keep up with that much production. Fluiducts can only move 360mb/tick of steam, while fluid pipes can only move 40mb/tick max. correct me if the fluid pipes have been changed please. Tesseract can move over 4,000mb/tick.
  9. Mystcraft in tekkit. A good way to find places to set up a quarry or gather lava without destroying the land around your base. Also another way to find(well make would be more accurate) abundent resources that would otherwise be scarse.
  10. ok. think I have it. thermometer 1(hot thermometer) hooked directly to 1 input on a toggle latch. It outputs a redstone signal when the reactor gets hot. Toggle latch has a continuous redstone input into the center. thermometer 2(cold thermometer) is hooked up to an inverter that reverses it's redstone signal. output from inverter is set to second input on toggle latch. how it would work. both thermometers are remotely monitoring the reactor. when the reactor starts to warm up(is turned on) thermometer 2 is triggered. it's signal is inverted so the signal to the latch is turned off(nothing happens). Now, the reactor gets hot and trips thermometer 1, which outputs a signal to the latch, telling it to switch on the signal from the continuous input and sending this to the pistons holding the control rods, or the system the removes the cell(turtle maybe?). With the reactor now turned off, it starts too cool down. once it drops below the level of thermometer1, its signal turns off(nothing happens), so the reactor temp continues to drop. When it drops below the temp of thermometer 2, it also turns off it's signal. but since the signal from thermometer two is inverted, it instead sends a signal too the latch, telling it to switch off the continuous signal. this lets the control rods drop, or tells the fuel rod system to place the rod back in. So the reactor starts to heat up again. continuing the cycle.
  11. basicly, you'll want to have a reactor drain hooked to your reactor. The bottom is the easiest place to hide it so it doesn't look ugly. Hook a pipe too the drain that can pump, like a wooden fluid pipe with a redstone engine powering it, or an autarchic gate to auto pule instead of the engine. Then just pipe the waste into a void fluid pipe. This will keep your reactor from dumping all its toxic waste into its surroundings. as for pulsing it, well, not so important anymore. But does still allow you to extend the run time of a fissile fuel cell. Hmmm. used to be able to just use 4 control rods to cycle your reactor completely off by extending the redstone signal from the thermometer using a rednet controler... not sure how well this works now with the changes only half way done on the fission reactor. don't know if the control rods can turn off a reactor anymore. but. you can remote link a thermometer to your reactor by shift right clicking on the reactor with the thermometer in your hand. Then you can place the thermometer down somewhere nearby. there should be a way to link two thermometers and have one tell the control rods to extend when the reactor gets hot, and the other to turn it back off when the reactor gets cold again. project red should have the parts to make this work... but I don't remember how to set it up anymore... :
  12. do note that 2000mb/tick is the most steam you can use in a turbine. there is no way to increase this amount limit. So build accordingly. also, you can go up to 13x13 for the diameter of your turbine. possibly larger, haven't tried yet. Still get the same power efficiency no matter how large in diameter you go.
  13. Well, MFR laser drills are not really mining... But, they do get you nearly as much resources as a quarry. And if you don't use any focus, they get you about the same amount of all resource types. even glowstone. So they are extremely useful for resource gather. but still, not actually mining.
  14. brilliantjoe, try the following: single turbine with 20 turbine blades and a single ring of enderium blocks. Feed it 439mb/tick of steam. if it works the same for you as it does for me, you should eventually get 5101RF/tick from the turbine with it spinning just over 1800RPM. It should self stabolize after about 15 minutes of running. For two enderium block rings, try using 36 blades and feeding it only 846mb/tick of steam. This should get you about double what you got from the single ring setup. if not, slowly boost it's steam use up too 850mb/tick. more then that and it starts too lose efficiency. Depending on how you have the fuel rods setup in your reactor, it should be able to power 2 of the twin ring turbines I mentioned, AND 1 of the single ring setups. All 3 of them at once. You might be able to replace the single ring turbine with a third double ring if your willing to run your reactor hotter and burn through more yellorium.
  15. The "problem" with fusion reactors is not to do with power output, though they can't keep up with the massive output of the fission reactors now. It has to do with how unreliable plasma spawning is at the moment, and the fact that they can't keep the turbines running consistently. And besides. a single large turbine can output well over 10K RF/tick, IF, and only IF, it can be run at full power. Right now, that is not doable, except by using one over a fission reactor. Anyways, you'd get more power by not using the funnels and just using the small turbines directly over the water. Somewhere between 16 and 24K RF/tick for the 8 water source blocks in your reactor. so there is no real problem right now with them, they are just lackluster compaired to fission reactors and "Big Reactors" using turbines. It is also due too the sad loss of steam piping, which is what made the fusion reactor builds fun to play with.
  16. If 5 reactor cells makes for a good reactor, then shurely 17 more makes for a better one...

  17. Gelid Cryotheum is the best coolant in 1.2.8d. You get a small improvement over resonant ender. Doesn't seem like much, and in a small reactor it really isn't and may not be worth the extra cost. But in a large reactor, the difference can be quite noticeable, and well worth the time it takes to gather enough cryotheum. As for steam + turbine vs passive reactor. my test reactor build, using just passive, outputs about 3,810RF/tick. the same reactor, set to output steam into turbines, allows the turbines to output a total of just shy of 25,000RF/tick. That is over 7 times more power from the turbine setup then from the reactor its self. Of course, the turbines are all using enderium blocks for their power coils, which are the highest output blocks you can use in a turbine. Using gold blocks for the power coils gives you about 2 - 3 times the power of your reactor. And using iron blocks for the coils gives you about the same power as the reactor its self can output.
  18. Hmmm.... I'll have to give that a try Thrombo. Not sure how well it'll work, or how much gelid will be needed. Might require more then is pheasable to make it work though. but I'll give it a try anyways. Edit: nope. only works with water. no other fluid that I tried was accepted by the reactor as coolant. I tried gelid cryothiam, resonant ender, and destabilized redstone.
  19. More useful information. the number of blades needed for a single power coil of a given metal is as follows. Note: this is when your running the turbine between 1700 and 1800 RPM. Iron: requires 5-6 blades per coil. ~125 - 150mb steam Gold: requires 11-12 blades per coil. ~275 - 300mb steam Enderium: requires 17-18 blades per coil. ~425 - 450mb steam The amount of steam required to run the turbine at this speed varies quite a bit. but the rule of thumb seems to be, multiply the number of turbine blades needed for that speed(the smaller number) by 25. then add about 5% and that is a good number to start with for finding the 1700-1800 rpm sweet spot of your turbine. it is also better to have more blades then is needed then to have less. If you have less then the amount needed, you'll have to push a lot more steam through your turbine to reach the same speed making your turbine far less efficient. If you have more, then the only difference is it cost slightly more to make it, your turbine will still remain efficient.
  20. no, you don't have to drain water from the turbines to keep them running, but they do seem to run a little slower if there is water in them. Biggest problem with active cooling(steam production) is getting enough water into the reactor to keep up with steam production. The solution I saw used in a video, that seems to work quite nice, is to use fluid transfer nodes and transfer pipe from extra utilities. Just add both mining and speed upgrades to the node to increase its transfer rate and it will easily be able to keep up with the reactor's demands. If the water stored internally, in the controller's interface, runs out, your reactor will jump in temperature. The second biggest problem is removing the steam quick enough to pull the heat out of the reactor. This is either done using, once again, fluid transfer nodes with upgrades, or hooking a tesseract strait to your output coolant port. tesseracts can move vast amounts of fluids, like steam, but only if they are hooked directly to a device that can output automatically. You'll then need something that can use the amount of steam your reactor is producing. If the steam gets backed up, your reactor rises quickly in temperature. The third thing is tweeking the settings on the control rods above your fuel rods until the temp comes into balance.
  21. The reactor setup I'm using is: GFG FFF GFG G= gelid Cryotheum F = Fuel Column Running the outer control rods at 70% and the inner at 60% now. higher temp, uses fuel faster, but outputs about 2100mb of steam a tick now. that much steam gets me about 25,000RF/tick through 3 turbines. I tried making a single large turbine that could use 2,000mb of steam per tick. but it turned out too be lackluster and could not reach optimum RPM. Even with that, it was able to churn out over 21,000RF/tick. But it's max RPM never exceeded 1680RPM... Too slow to be truly efficient. it's outside dimensions were 9x9x14 blocks. It had 7 sets of 12 turbine blades and spun 5 enderium power coils. the thing was truely massive in scale. But... it was too big... There is no way to feed a turbine more then 2000mb/tick of steam, and it really needed at least 2050mb/tick to reach optimum speed... HERE: is a picture of my whole test setup after my old test world crashed... reactor in front, giant turbine in rear right. the rear left turbines are 9x9 with 3 sets of turbine blades and 2 enderium coils each. the front left one is a 7x7 with 2 sets of 8 and 1 set of 4 turbine blades spinning a single enderium coil. My giant 9x9x14 turbine caused my old world to get corrupted due to having 3 fluid ports for exhaust fluids. That is a bad thing apparently...
  22. Hmmm, when using steam from a big reactor, it seems the turbine has a lot more to say about power production then the reactor it's self. further testing has found the correct solution for your issue TheFired3mon. Your turbine needs to have at least 18 turbine blades to be able to spin the coil of enderium blocks at around 1800 rpm. so option 2 is the answer. if you can build a turbine with 18 blades instead of the 8 you have in your turbine, you'll be able to fully power the turbine too 1800+rpm and output over 5080RF/tick while using around 436mb/tick of steam. otherwise you'll have to stick with other metals for the coil and/or run your turbine at 900 rpm instead. I have found some interesting things with turbines. the longer you make it, the less efficient it becomes. And, you can stack the blades making your turbine much wider then just 5x5. I've gone all the way up too 9x9 with 12 blades per rotor shaft. HERE: is the original design I've been running off my reactor. It has 9 sets of blades with a total of 36 blades, 4 blades per shaft. these turn the shaft through 2 sets of enderim coils. The turbine uses 845mb/tick of steam to produce just shy of 10,000RF/tick. HERE: is a compact 7x7 design with only 1 coil of enderium. It has 2 shafts with 8 blades each and 1 shaft with 4 blades for a total of 20 blades. the turbine uses 436mb/tick of steam and produces over 5,080RF/tick. it could have 2 less blades and still be able to spin the enderium coil at full power. HERE: is a test turbine that is 9x9 in dimensions. I tested setting the turbine vertically as well as making it 9x9. both work just fine. it has 1 shaft with 12 blades on it and 1 shaft with 8 blades for a total of 20 blades. this turbine also uses 436mb/tick of steam and produces over 5,080RF/tick. It also shows how versatile the big reactor turbines really are. Now if only I knew as much about setting up the reactors themselves as I do about the turbines...
  23. Obsidian. simple as that. Nothing else can compare to its blast resistance. There might be one or two things that can resist a blast, somewhat, but nothing like obsidian to protect vital locations. The nerf to obsidian was an IC2 override. Without IC2 in the pack, obsidian retains its vanilla resistance to explosions.
  24. Correction, Diamond Spheres in a mystcraft age and mine at your leisure. Less instability. More time to mine up diamonds. And the age will still be there if you need to go back for more. Otherwise... Mine down to about level 10. Mine strait out for say, 20 blocks. then mine out from the shaft, on each side, with 1 block wide by 3 blocks high shafts. have each shaft separated by 2 blocks of material. This way you can cover the most area while removing the least amount of stuff while mining. Street and Avenue mining at its most efficient and boring. Once you've covered as much area at that level as you want, mine down too level 5 or 6 and do the same thing again directly under what you already mined.
  25. well, fusion builds are kaput, fission builds are considerably different then they used to be. So the fission reactor builds have the potential to output more power then even a large Big Reactors setup. I mean come on, 88 turbines, each outputting 3995RF/tick? That's 351,560RF/tick! From a single reactor setup. But... It will burn through fuel at a fast pace, and, produce a lot of toxic waste that you will have to do something about or the reactor will "leak" the waste into the surrounding area.
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