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jakalth

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Everything posted by jakalth

  1. Did you use one of the MK chassie pipes from LP? From what I have been told, they work better then the regular pipes. Use the upgrade cards to give the chassie the supplier and (share inventory??) upgrades. Preferably the higher level versions of these cards as well.
  2. BC pipes and tesseracts have issues with the BC pipes not seeing the tesseract as a valid inventory, and BC pipes not being an inventory. Simple solution: Have the output tesseract dump strait into a chest. The BC pipes will see the chest through the two tesseracts and no longer have issues with the input tesseract. Recommend Iron chest minimum, possibly Gold chest, for output chest. Also recommend using an "auto extract pipe" + Gate combo to pull items out of this dump chest if your using BC pipes on your receiving end. Auto extract pipe with a regular gate adds the "extract" mode to the gate. lets you set the gate to extract 64 per tick instead of just 1. Quarry ---> BC pipe ---> input tesseract ---> output tesseract ---> chest ---> auto extract pipe with gate(set to extract 64) ---> BC pipe network. This should easily keep up with a full speed quarry. I have not tested it with multiple quarries running at once though.
  3. should be able to find more dungeons with creeper eggs in them. But be warned, unlike the dragon egg, the creeper egg can be hatched.
  4. If the pause issue is while playing on a server, it most likely is due to the server and the client running at slightly different speeds. The slight pause is on the client side is only the client trying to keep synchronized with the server. I had that issue playing on a friends server. Every few seconds the game would pause for about half a second. We did a test, and my computer was running the game just a fraction of a second faster then his server, so my computer would have to pause operations every few seconds to synchronize with the server again.
  5. welp, my work is done here. heh. and all I did was just restate your question huh... ok, now I feel dumb...
  6. yeah, and they might have changed how the spawner looks for open spaces to spawn mobs in the new version of MFR.
  7. it might be having issues trying to find a spot above the spawner due to solid blocks being above it. So it takes a long time looking above the spawner to find an open spot before looking beside it?
  8. you could also try using the "tpx 0" command if you have cheats enabled. would send you back to overworld spawn the same as a star fissure.
  9. oh, mystcraft. do you by chance have a way to make an age that has a star fissure? If so, that's one way to get back to the overworld.
  10. Things to note, the biome goes before the controller. The terrain type can take a solid and liquid block modifier, or random ones will be added.(usually stone and water) Jungle biome, single biome(in that order), stone block, no seas, (Island world, or End world, depending on which version of Tekkit your using.) You could also try: any biome, any biome controller, void, jungle biome, floating islands for constant daylight: zenith, zero length, normal sun. That should give you an island floating in the void, that is covered in jungle, of a random size, with constant daytime. But in the case of the floating island version, there will be several islands, probably far appart, and you'll first spawn on a small stone platform and will have to fly out to reach your island.
  11. They start up on their own just fine, but if they reboot like that, they slowly fill up your system with new threads since the old ones don't close when the computercraft computer is forced to reboot like that. Can cause issues...
  12. Well, they finally did it. With build #112 of Atomic Science the fusion reactors are finally fixed up a bit. Plasma cooperates and the reactor behaves a lot more predictably. It still requires a LOT of deuterium and tritium being input into several plasma heaters to power up a single fusion reactor, but at least the reactor can finally output somewhat steady power. It's had a complete overhaul of many of the control scripts from no longer boiling off water source blocks too plasma propagation and heat transfer actually working again. the molecular assembler does not crash the game, although I could not get it to actually do anything... did not test the particle accelerator, personally never had any luck with that thing... A sad note though, Fission reactors tend to blow up... even with 4 control rods and the thermometer set low... might have just been my bad design that caused it to happen though. But with the newest version of A.S. at least it's starting to get back to the mod it was in 1.5.4. What works fine to update to atomic science build #112 is the following: Atomic Science 1.2.0.112 Calclavia Core 1.2.0.330 Universal Electric Core 3.1.0.91 MFFS 3.6.2.66 no other changes were needed and it played just fine with no conflicts. Note: Some new lines were added to the atomic science config file so these need to be changed to match the old settings. And, the steam controls have been moved over too the calclavia config file. Also note: turning up the steam output too 2, in the calclavia config seems to stabilize the turbines a bit for fusion builds.
  13. the amount stored is just that. How much power is currently in the battery. When you are crafting a fresh battery and installing it into the powersuit, you can't expect it to be fully charged from the start. You have to charge the powersuit after you install the battery anyways. Initially changing the capacity changes how much additional energy you can add to the battery, not how much energy it currently has.
  14. turtles too the rescue. Seen a work around using turtles. Works with mystcraft portals, ars magica portals, and might work with other portal spawners. After the move, have the key block for the portal automatically broken and then placed again by the turtle(or the book removed and placed again in the case of mystcraft). resets the portal and allows it to operate once more. Not sure if this is the same issue your mentioning with portal spawners though.
  15. set the input on the induction smelter too blue. The ME interface will do the seperating.. Also suggest setting the blocking mode on the ME Interface too "do not push crafting items if inventory contains items". It's the lower tab on the left side of the interfaces gui. This should allow multiple crafting recipes to be used in the same smelter without their components getting mixed together.
  16. Galacticraft AND thermal expansion bug. both are a little to blame for it. It's been known for quite a while and hopefully one or the other mod will have a fix released for this soon enough.
  17. I'd place the lasers up from the ground, even as high is half way. Simply would look cooler having the beams traveling down from the lasers. Stacking the turbines works just fine as long as the turbines don't actually touch each other. So 1 block between them. When it's done, post a few pictures. It should be a cool looking piece of technological art.
  18. coal engine or thermal engine. otherwise you might be pushing it around. advanced solar and regular solar do not work due to needing sides of the cart, which the adv controls use, or top, which the seat uses. color module if you want your cart to have custom colors. You can also add anything that occupies either internal, front, or no slots.
  19. 7x7x5 design? probably gelid, but only by a small margin. If you had more room for coolant, then gelid would give an even bigger boost. if there is a ratio of close too or more then 2 coolant blocks for every 1 fuel rod, gelid gives a much higher boost then resonant, in small reactors, the 7x7x5 falls into the small category, just barely. less then 2 coolant per 1 fuel rod and the two coolant types, gelid and resonant, became close enough to the same that it doesn't matter so much using the easier one to work with. In larger reactors, gelid for sure for the max efficiency and output. Also, steam output and power output act the same when you figure in the coolant inside the reactor. the setup that produces more direct power, will also produce more steam. One exception to this all. If you run your reactor HOT, the coolant inside the reactor doesn't seem to matter as much for steam output, only effects efficiency a bit.
  20. Is the pipe in the same chunk as your chunk loader? or at least in one of the chunks your quarry is keeping loaded? if not, then if your not nearby, items will pop out of the pipes at the spot where the pipes are no longer being kept loaded.
  21. Or just transfer water back to your reactor, from your turbine. Using, you guessed it, another set of tesseracts. The water return ones need to be on a seperate channel from your steam tesseract. I wonder if a liquid router would work to let you use just one channel without limiting flow rate. I have my doubts though... : Even transferring the water back, you'll still want to pump some water into your reactor from your accumulators. Just to make sure it doesn't run out.
  22. You could always make a Wonkavator. A self propelled platform that uses a rednet controller to tell the RiM platform where to go, anywhere in your base. I'd say use computercraft, but I don't know if computercraft computers reset every time they move using rim... Or just make the platform manually controlled, with 3-axis movement, and use it as a sky bucket for working on remote and hard to reach locations in and around your base. This is especially nice for large builds cause you can bring chests of materials with you strait to the site. Although it is slower to move around on then using a jetpack, the added storage more then makes up for it. Even easier then using strongboxes and backpacks.
  23. swim assist module and rocket jetpack module combined, and active, together have enough thrust to lift you up through flowing cryothium. But the speed you move at is still slower then trying to swim up in flowing water with no assistance... So you might not be able to get out quick enough even with this help. Gelid Cryothium is some dangerous stuff to work with. IMO, it is more dangerous then Lava cause at least with lava it is easier to get out before dieing so your stuff does not fall back in when you die. And with lava, there are fire protection potions that negate it. There is nothing to completely protect you from cryothium.
  24. Also possible to make overly complex machines using terrain smashers and redstone in motion for tunnel boring machines that mine deep underground, leaving the surface mostly untouched(only hole being where you dug down to build the tunnel bore. They can be expensive to make, difficult to design, but, the important part is they are actually quite fun. Especially if you enjoy the challange of designing and building complex structures. Plus with redstone in motion, you can actually bring your refining equipment with you on the tunnel bore. The whole device can also be operated using the force manipulator from mffs instead. Just know that using a computer to control the force manipulator can cause memory issues on servers over a period of time due to repeated process thread creation each time the computer its self is moved. Second option on the exact same line as the tunnel bore, is the plunge bore. Instead of using terrain smashers, which can only be rotated horizontally, you use ME Transition Plains. The difference here is this bore operates vertically, like a quarry. It also requires a lot more player interaction due to needing to control height and issues with wireless redstone breaking when moved. Drawback to this design is the same as a quarry, it leaves large holes in the ground as it operates. You could also use the mffs force manipulator to move this bore as well. Same as the tunnel bore. Also note that the ME transition plains require a small me network be built on the plunge bore. Both the network and the transition plains require power to operate. And you'll need to give the ME network enough time between moves to reconnect with its components and finish moving any items into and out of the network. Something like 3 seconds. between each move. The terrain smasher design can move quite a bit faster and still operate just fine if you do not use an ME sub network. A delay of as little as 1 second can work, most of the time, and still allow all items to make their way to a chest of tesseract.
  25. Just an addon that adds a single ME cable with forge multipart support. So the cable can be used with microblocks, and interact better with other blocks that use FMP support. Asking for this due to AE not planning on adding support for FMP for it's 1.6.4 version. They will be adding it to 1.7.2+ versions of AE though, but that does not help any of us that are using older versions of AE. The ME cables in applied energistic simply have issues when near multipart blocks. This would be highly appreciated by more then just me i'm sure.
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