Jump to content

Kalbintion

Members
  • Posts

    1898
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Kalbintion

  1. Perhaps this thread would help you with the plugin info: '?do=embed' frameborder='0' data-embedContent>> As for the IP -> Name, see
  2. If you copied the worlds folder over entirely, even the name, you would need to edit the server.properties file to reflect the world name. Alternatively, go inside the world folder, copy all of its contents over to the world folder that was generated where the server is ran. From http://dev.bukkit.org/bukkit-plugins/dynmap/ - in regards to how to see it. Edit: Looked at it info provided, the one youll want is the localhost one. Alternatively http://127.0.0.1:8123 would work as well for the URL.
  3. By using a host that permits such things as these. Youll essentially be looking for a host that allows dynamic ip updates as well as a means to mark that ip as a domain name.
  4. When you installed Cauldron, you should have been given a jar file (along with some library files) with the name "cauldron" in the file name. Running the server from the batch, Tekkit.jar or minecraft_server.jar should never load plugins (and in the case of the minecraft_server jar - cause it to run with no mods since itd be vanilla) - all other plugins though are installed the same way - into the plugins folder. Some plugins may have slightly different instructions but those would be on the respective plugin page.
  5. java.lang.IllegalArgumentException: Slot 2784 is already occupied by info.jbcs.minecraft.chisel.blocks.BlockSnakestone@3ef0d409 when adding danger.orespawn.OreGenericEgg@34f0bb27 Standard ID Conflict between chisel and orespawn. Youll need to edit the configs to resolve these. Also, make sure to check out the launcher log for any other "CONFLICT @ " messages - as those are additional IDs that are conflicting.
  6. Yeah, but ykno, never know if there is a licensing issue unless you know the license in which youre modifying code for should be fine though from what i know of the LGPL. Only thing they may hate on at all is the way you did it, but meh.
  7. From a few posts of mine ago.
  8. As long as FML's GNULGPL isnt violated, shouldnt be a problem.
  9. Hosting sites for what exactly? The server? There's plenty out there, tbh I don't recommend a single one (They either lack in information, overcharge, bad support, etc) but if I was going to recommend any at all, itd be VeryGames - as for RAM, 10-20ppl? All of them starting out wouldnt take much RAM at all, if they all have end-game bases with pretty much one of everything, i could see RAM getting up to 5GB easily.
  10. "Liking" a post is essentially the sites rep system. The more posts that are liked of a certain person, the higher their rating is on their profile (top right is where you can see this number on their profile) - not sure 100% on the intricacies of how the liked posts influence the number, if its 1 to 1, but yeah. Liking posts is their rep system more or less. Edit: Typo
  11. Download link is not direct. This pack would fail to download via the launcher. Rectify this by using the direct download link Other than this, I'll wait 10-15 minutes before getting the download then if you're updating it as we speak.
  12. Did you start the server using the cauldron's jar file or edit the respective batch (.bat) file to use the cauldron file?
  13. Modpack api url? Logs? Getting Launcher Logs * Run Technic Launcher * Click on the Cog icon located on the top right of the launcher * Click on the "Logs" button * Provide relevant log files ----------------------------------------------------------------------------------------- Pasting Logs Use one of the following methods to show us your log files: * Attach file to posting * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post For overly sized files, attaching or using the above URLs may not work, you can use one of the following for these types of cases * http://mediafire.com * http://dropbox.com
  14. Re-upload the zip but containing the config folder. Then update the modpack version on technic so it recognizes theres an updated version (so itll update through the launcher properly) - remember, the config folder is generated if the pack is ran. I didnt run the pack, only downloaded and unzipped the modpack.zip file.
  15. You do realize Mojang actually owns bukkit right? Dinnerbone already said he'll continue development on it for 1.8. It won't be going anywhere.
  16. What you probably experience are mismatched ids not missing ids. Mismatched being the case that the configs dont match up more than likely. Though without more info on what modpack it is, etc, very little help can be provided.
  17. MCPC+ is now known as Cauldron. And those are not mods, they go into the plugins folder and not the mods folder.
  18. May not be public to view, but still downloadable One execution of it ran Java 7u21 - which is outdated - suffered from the mentioned _JAVA_OPTIONS issue [B#439] 2014/09/05 19:27:59 [INFO] 2014-09-05 19:27:59 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_21, running on Windows 7:amd64:6.1, installed at C:Program FilesJavajre7 Another one ran Java 8u20, which has a known issue with it and is what you're hitting with Java 8u20. The issue, related to _JAVA_OPTIONS, thats overwriting the ram assigned via launcher - which btw is recognizing that you have that amount of RAM. And to fix this: Click start Enter "environment" Click "edit environment variables for your account" Remove "_JAVA_OPTIONS" from top and bottom lists. A reboot may be necessary. Initial heap size set to a larger value than the maximum heap size That, as you mentioned in your first post is a direct result of the -Xmx512M issue btw. -Xms being greater than -Xmx causes this error to be thrown, because you cannot start with 2G of ram but limit max RAM to 1G, for example (and hopefully obviously apparent) Edit: Typos...
  19. I know where it is from the modpack api url. And I downloaded the pack from that url and there was no config folder included. Only bin and mods was present.
  20. Interesting! Personally, I'd rather stick with Java 7 anyway since Java 8 is still being highly developed - security issues are going to be a thing until its more stable like Java 7.
  21. Issues belong on the tracker, link at top of page.
  22. I meant the console window when ran from the batch file - because it shouldve kept open the console window when ran from the batch, as it does appear from the console window method i had you do to see what it was outputting. If you left it running through my console method to run the batch file, then yeah it is still running, if you want to stop it properly just enter in "stop" into the console, think of it as the usual in-game commands at that point.
  23. You can always make your own pack by getting similar styled resource packs for the individual mods and putting them into one resource pack.
  24. The rifts can be contained but the config needs to be set properly for it as theres an option to disable rifts from consuming blocks (allowing you to make it into a farm by encasing it and then just pulling the plug to let mobs fall, etc) but yeah, isnt that way by default. I think the only blocks they may not consume btw is bedrock
×
×
  • Create New...