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Everything posted by Kalbintion
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Then you'll need to explain this: because unless you meant entirely something other than "I added ___ mod to a modpack", id conflicts can happen.
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Well, you can attempt to PM them on the forums (I'd only recommend PMing one) and you can find them via the members link at the top and apply a search filter to show only admins.
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Most items, if they have a durability, should at least be able to be repaired through the anvil with another copy of itself, even if it isnt given a ingot or other item that it should combine with.
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Yes I understand there may be duplicated mods due to version differences, but if you read through this thread in its entirety, I make mention and note of to look for that in >Post #6 of this thread. It is not my problem if the person fails to read a post which specifically states to check for issues like this before hand. This all said and done, it is still a doable thing. And why bother repeating yourself via typing or copy/paste when you can simply just use the quote button? I have had to repeat myself plenty here, and most of the time its for things I already said previously and my response post is just a quote with the fact that I already responded to the issue before it was brought up. This is the same logic of why I have a text document with a bunch of things i simply copy/paste for tracker related things to save myself time. I use the tools around me and make my own if needed. And for the record, I have downloaded a bunch of mods at once and put them into a pack, and I accepted the fate of the conflicts that would ensue and have since resolved them. Still have work to do for tweaking, but while your method works, I am saying my method also works. It is a different approach to these things and there is no reason to say this method is any worse than yours. I would rather educate someone on the errors if possible and have them understand so they can learn what the error is, why it showed up, and what to do to resolve it. This is complaining about something it expected to be there, but wasn't. In this particular case its from the argo library and it was expecting a class (collection of code) named JsonNode. Could be simply a missing library file (lib folder is where it would be normally) or a corrupted argo library jar. If there was a library folder (may have been named lib) I would copy it over as well as it may have some dependencies that were missed.
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Almost seems like an ore dictionary issue...something added resonant ender to be identical to glowstone
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Then let me go over why the mods you "suggested" are still a no, IC2 - No longer in development. no massive stable builds. Used in every modpack since forever. Flans - Contains stupid amount of bugs, bad multiplayer support RP2 - No longer developed. Used in every modpack since forever Minechem - haven't heard of this one, so i couldnt actually comment on it TE - Used in every modpack since forever There's three mods on your suggestion list that have been burned into the ground. One of those not being the most stable thing in the world, and another mod still being buggy to all hell (Flans, btw, has laggy planes, tanks, jeeps, etc, only thing worthwhile is the guns, and even then theres still crashing problems with those and the modification table). The only one on that is worth on that list is Minechem, and honestly, I'm surprised I haven't heard of it considering what it is.
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I would have to disagree plow, if both modpacks run, there is no reason for any dependencies to be missing and no reason1 for the two packs to fail to combine. The configs will obviously need to be changed for ID conflicts, but your argument of this method not working just isnt true. 1 This is under the assumption that both modpacks were designed for the same minecraft version, it obviously would fail for different minecraft version modpacks
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See http://www.technicpack.net/article/view/concurrentmodificationexception-in-java-18020.89
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WorldGuard is your friend. Needs some setting up and reading of the manual, but is straightforward enough. Caution: Doesnt protect against every single possible thing, just most things (its hard to protect against mods in which you never anticipate)
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You'll either need to make another account or try to get ahold of an admin (protip: dont be an asshole about trying to get it resolved if you do end up contacting an admin directly)
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Post the launcher log instead. Getting Launcher Logs * Run Technic Launcher * Click on the Cog icon located on the top right of the launcher * Click on the "Logs" button * Provide relevant log files
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Watcha mean? What is it telling you that you expected to see?
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Sounds like a crash if it loads up briefly then goes back to the launcher. Need that crash report. And yes it was only those two folders (youre esentially installing the mods but instead of doing it by downloading the mods from the authors page, you're grabbing them from another modpack and using their configs as defaults instead of the mods defaults) Getting Crash Logs * Run Technic Launcher * Select modpack * Click on the Cog icon located on the bottom left of the modpack logo * Click on "Open Folder" * Open "crash-reports" folder * Provide relevant log files ----------------------------------------------------------------------------------------- Pasting Logs Use one of the following methods to show us your log files: * Attach file to posting * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post For overly sized files, attaching or using the above URLs may not work, you can use one of the following for these types of cases * http://mediafire.com * http://dropbox.com
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Technic Launcher Freezes when I click on any gear icon
Kalbintion replied to tracer_see's topic in Platform Pagoda
You're running Java 8u20, see http://www.technicpack.net/article/view/concurrentmodificationexception-in-java-18020.89 I'm assuming this is breaking some other aspects of the launcher as well (for one reason or another on your system) - as per the article states, downgrade to Java 8u11 or Java 7u67 (Recommended on this one, personally) -
ID Mismatches are bound to happen when you make changes like this. see my previous post about conflict finding and resolution.
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Let's test the next Hexxit! v2.0.1 beta is live!
Kalbintion replied to Skuli's topic in Hexxit Discussion
That whole StructureStart issue has been boiled down to Necromancy being the culprit through my research. It's the same problem in any modpack using Necromancy (AotB included) -
Well, you're always free to choose that version to play on through the launcher (cog icon under the modpack logo) - or if you feel adventurous, finding and using those mods I spoke about that let you change crafting recipes of other mods (bit harder to setup, would most likely void server compatibility [ie: cant connect])
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Technic Launcher Freezes when I click on any gear icon
Kalbintion replied to tracer_see's topic in Platform Pagoda
Java being outdated or otherwise first comes to mind. But without knowing operating system (+ 32bit, 64bit) and java version (+ 32bit, 64bit) not much I can suggest without wildly giving you methods to "fixing" a problem. The launcher log might also shed some light on the issue, and with this posting a launcher log may help. Edit: Just realized these instructions would fail since you're having issues with the cog icon anyway XD, if you're on windows itll be in %AppData%.techniclogs (by default) and on Mac it should be in ~library.technic .... or something, not 100% sure (someone on mac able to indicate its path please?) Getting Launcher Logs * Run Technic Launcher * Click on the Cog icon located on the top right of the launcher * Click on the "Logs" button * Provide relevant log files ----------------------------------------------------------------------------------------- Pasting Logs Use one of the following methods to show us your log files: * Attach file to posting * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post For overly sized files, attaching or using the above URLs may not work, you can use one of the following for these types of cases * http://mediafire.com * http://dropbox.com -
I assume you downloaded the Aether II modpack through the launcher and also have a non-zipped version of your modpack (ie: the one you used to compile the zip for downloading)? Open up the location to your modpack, and in another window open up the .technicmodpacksthe-aether-ii-modpack-v2 folder. Copy the mods & config folder from .technicmodpacksthe-aether-ii-modpack-v2 to your modpacks folder, combining and doing any overwriting/skipping necessary. From there, it should work, if it doesnt, read the crash log or launcher logs for ID conflicts (crash logs will say Slot ID ___ is already used by .... and ...., launcher logs indicate it by CONFLICT @ lines)
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Wiki is most likely outdated (I havent seen much activity in it for a vast majority of mods and pages) - that or it is correct and the pack is customizing the crafting recipes (of which there are mods available for pack developers to do so) - the latter being less likely but theres also mod's configs that permit recipe changes for compatibility sake or just compatibility things in general to change recipes.