-
Posts
1898 -
Joined
-
Last visited
-
Days Won
14
Everything posted by Kalbintion
-
Utdano - if you have FTP access, its just a matter of downloading the server as if you were going to install it locally, then uploading the resulting files from the unzip to the server with it off.
-
Posting the tracker will get you assistance. Link to the tracker and its guidelines is available in my signature below. The tracker link is also available at the top of this page.
-
Errors belong on the tracker. You can find the tracker link and the tracker guidelines in my signature below. You can also get access to the tracker at the top of this page.
-
Netherrack tools and/or parts from tinkers' construct seems to be impossible to use at this time. It may be a conflict with the chisel mod or just disabled with tconstruct itself internally (ie: cannot change via config) - I had actually circumvented this issue by setting up an "admin shop" on the server i play on where you put in the necessary amount of netherrack and it gives you the item.
-
Ensure you download not only the base pack but the patch as well, and then refollow their instructions on patching. I highly suggest posting over there where people are more experienced with the pack installation and can better answer any questions or issues you may have.
-
Duplicate Player 'ghosts' when entering the Nether
Kalbintion replied to ZoraRai's topic in Attack of the B-Team
Issue has been talked about before. It seems to be an issue with the morph mod and portals being used. Those ghosting entities usually go away after a server/client restart. And in the event of them hitting an active portal, seems to cause a crash. -
I'm not intending to be a moderator with this post, however ETA questions are against the >board rules. I do want another update (quite a few mods already have updates and this modpack could benefit from them) but it'll come out when it comes out. The Technic Team has quite a bit of work to do ensuring things work and not just with this modpack. You wouldn't want a version of the modpack be completely unplayable would you?
-
Then I suggest posting in the tracker where I've been helping others (hardly come to this forum section lately, been busy as hell) when I can.
-
Attack of the B-Team Keeps on Crashing
Kalbintion replied to Holmes2645's topic in Attack of the B-Team
Posting on the tracker for the modpack will get you assistance the quickest. You can find the link to the tracker and tracker guidelines in my signature below. -
The darwin mod is all about genetic mutation and progression through that (ie: evolution). They're used often as farms since they drop a large variety of items depending on how theyre bred.
-
any number from 1 to 65535 can work. Keep in mind though that the lower end of that (1-300) is often used for other processes, and anything above 10k should be safe to use.
-
There is no major list of recipes that work or don't. Your best bet is to look at the ore dictionary, see what tickles your fancy, and see if it works.
-
It's because of how tesseracts work. They immediately try discharging items/etc into nearby locations and doesn't store it internally in the traditional container sense. Meaning the output connection is attempting to pull items/fluids from a tesseract that doesn't support it. The tesseract looks for a valid output, sees nothing, and does nothing.
-
Youtube, Twitter, etc. There's many ways to communicate with them.
-
Looked at the picture again. The output of the receiving tesseract is wrong. You want the "input" version of the pipe and not the output.
-
Mechs turn for me, The times I have issues with it is due to the morph mod and using portals. Morph back into yourself, relog into the world, and get into the mech and it should work.
-
Best bet to get mods added? Talk to the b-team and co.
-
The unifier works off of the ore-dictionary. Anything marked in the ore dictionary of having the same name, should work.
-
Loose all my morphs when the server host crashes
Kalbintion replied to pgudge's topic in Attack of the B-Team
Retain morphs on a crash? Why would that even be a setting? No, no such thing. If you want to ensure morphs aren't lost during a crash, have a back-up of the world. Then, if the morphs are lost, you can replace them by simply copying the morph.dat file from the back-up to the new world. -
Better power system? I have a system that produces 10k RF/t....i cant get anything better than that. So no. Update to flans? Eh, yeah, along with some other mods that have updates available. As for Extra Utils and WW2 pack? no. Mechas work already, no issues here. If you're having an issue with them, post on the tracker.
-
cofh is the mod you're looking for.
-
Nekar, first I highly recommend using the Unifier if you're using LXP and not OpenBlocks XP. Second, the tesseracts need to be set to the correct frequency and settings changed to receive fluids. If the frequencies of the two tesseracts dont match up, they will never talk to each other. Meanwhile, if one is setup to send, but the other isnt setup to receive, it wont go anywhere, same goes with one being receive and other not set. You need to ensure that the tesseract settings are not disabled by redstone signal, and that they will send liquid and receive liquid where it is necessary.
-
Post issues on the tracker. Link to it and guidelines available in signature below.