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Kalbintion

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Everything posted by Kalbintion

  1. How would the recipes be disabled in this modpack exactly? The flansmod.cfg file only contains three settings related to the block IDs, unless I'm missing a config file.
  2. If the rarityOfIncrease was set low, and it didnt turn it on most of the time, did you bother trying to set it to 1000? As I said in my post, I'm not sure what the default "400" really means for the mod as a whole. I also don't recommend messing around with the other variables until you can know what a certain config setting does, as editing more than one config value at a time can cause unpredictable results or results you like but no idea why it works.
  3. I feel your edit isn't bold and flashy enough to really grab peoples attention. It needs to be font size 72 with more flashing lights in order to grab peoples attention. In case you missed my post on the previous page, you can read it here:
  4. Make sure you differentiate the usage of the basic dialer and the advanced dialer, and the fact you need the dialer upgrade for both of them when you go to make this tutorial.
  5. Exo, look up Cauldron as that is what MCPC is named now. Also, that error is related to a version mismatch often the case from not having the same version of the modpack as the server. And in no way shape or form indicates that the "server dont start" as per the topic title. If you continue to have issues after ensuring both the modpack and client are running the same version of the modpack, from clean installations, then post on the tracker. Link to the tracker and its guidelines is available in my signature below or at the top of this page.
  6. Make sure you are not using glowstone that has metadata (aka damage values) as they will not work for recipes at all, and are completely useless (except potions). Those (semi-)worthless glowstone dusts are often the case of breaking chiseled glowstone blocks.
  7. java.lang.IllegalStateException: OpenBlocks tried to register a block for ID: 2187 but it was in use ID conflict. Fix by editing configs.
  8. The iron blocks are bugged at this time, and have been for some time. Not sure if there is an available fix as I and some others messed with the configs a while back (in 1.0.9c?) trying to get it to work and it wasn't able to.
  9. AotB Server section: http://forums.technicpack.net/forum/75-attack-of-the-b-team-servers/ Start applying.
  10. Make sure you are not too close to blocks/etc in front of you, as it may be thinking you're trying to right-click the block rather than use the item. Really dislike people who refer to Windows based PCs as just "PCs" when PC is an acronym for "Personal Computer"
  11. If the block mover method fails to work, MCEdit will work just fine.
  12. Optifine does work for 1.7.2, however you need to download the correct version for 1.7.2. The one provided in this thread is for 1.6.4
  13. B:Wind_active=false Make sure thats set to true, its false in my defaulted config. I:Wind_rarityOfIncrease=400 That's the value you'll want to modify to increase/decrease chance. I'm not sure what "400" means exactly, but this is the value you would want to play around with (I'd try "0" to see if that means 100%, or "1000" to see if that significantly increases it)
  14. So many bugs are being found lately with MFR.

    1. Lethosos

      Lethosos

      You'd think it would be Forestry on account of all those bees but noooo...

    2. Doomzzday01

      Doomzzday01

      The world is just unfair.

  15. configWeatherModWind.cfg contains those settings.
  16. Sounds like you didn't use the cog icon under the modpack logo on the launcher.
  17. The defaults are not 100% chance, the default is "20 to 1"
  18. '?do=embed' frameborder='0' data-embedContent>> also contains a solution.
  19. Issues belong on the tracker. Link to the tracker is available in my signature below w/ the tracker guidelines or at the top of this page.
  20. The old vanilla hopper chunk loader still works and should be just fine for this type of chunk loader necessary (it'll be less strenuous on the server too since it won't include entity processing) Also, it appears this issue occurs when someone enters another dimension in the crackpack as well as agrarian skies which run similar mods and mod versions. My thoughts are on MFR at this time for failing to have the machine re-check nearby locations when they become unloaded/loaded in a very particular way.
  21. Feel free to post up that crash report up on the tracker, it may indicate if its the actual cause or if something else is at fault instead of the cables. Chances are btw that the log contains block location information, and I'll be asking for you to provide that block info (what it is, whats around it) if you dont provide it in your initial tracker report on this. You can look at the log yourself for the coordinates, it should be under a section named "Block location:"
  22. It is some info being sent out by a mod. I'm unsure of which mod specifically that sends this message but there's very little you can do to make it silent as most of these messages are for debug purposes or other means that were never taken out or forgotten about.
  23. Sounds like a tracker related thing, and I see you already posted one there (and i responded there as well) for reference the tracker report is @ http://forums.technicpack.net/tracker/issue-2930-open-block-item-dropper-is-consuming-1-item/
  24. That topic and this one were actually posted at the same time, I saw it when they were both new that they were literally posted within the same minute (also hence the topic IDs are just one off...thats the "63352" part of that url, and the "63351" of this url)
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