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Kalbintion

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Everything posted by Kalbintion

  1. Entities will still be processed that way, but it is more chunks that are loaded that are unnecessary just to get entity processing, at that point you would be putting less strain on the server using a chunk loader that includes entity processing.
  2. modpacksattack-of-the-bteamconfigpowercrystalsminefactoryreloaded Note the bolded portion. You'll want the common.cfg file there.
  3. I only offered the vanilla system as a backwards vanilla method for extending time. There is also a gamerule where doDaylightCycle could be toggle on/off to extend the day (which would make it a little smoother then pushing back time), so a single clock with two command blocks setting doDaylightCycle on/off could be done (issue with this is that it would appear that time stops briefly until it starts up again, which may not be an issue visually since it wont look like its jerking backwards)
  4. Use MCPC+ to use the plugins and mods together. Using just bukkit can cause issues and may fail to load things properly.
  5. Might have a better chance posting in the server section: http://forums.technicpack.net/forum/75-attack-of-the-b-team-servers/
  6. I don't see a reason why the mods would be incompatible in the current version. Mo' Creatures spawn methods seem to be related on biome specific values (humidity, temp, etc) rather then biome specific names.
  7. The ship doesn't take much fuel. Get in the ship and press the key for the inventory (forgot what it was). you will see the fuel amount there at the top that is in the ship. you will find a full fuel canister provides a lot more fuel then absolutely necessary for travel.
  8. I've been able to find Azurite just fine. It's been on the lower 20 levels for me and rare but I have been able to find them.
  9. Make sure the folder structure is identical when you copied it over, if it isn't it will fail to recognize the new files at all (ie: pasting world_name directly into the saves folder, not into the world_name folder, otherwise it will have a world copy in a world copy, the game doesnt recognize this) So if you copied from C:UsersSomeUserAppDataRoaming.technicmodpacksattack-of-the-bteamsaves the folder named world_name, it would then go into: C:UsersSomeUserAppDataRoaming.technicmodpacksattack-of-the-bteamsaves so the world_name folder appears in this folder.
  10. Increasing day/night sounds like a plugin. Decreasing spawn chances also sounds like a plugin. There would be hacky ways of doing this in vanilla Minecraft but it probably wouldnt be as smooth as you wanted. If you did want to do this using a vanilla system, you can create a clock that modifies time by changing it back by 1, 5, 10, etc every cycle (as long as the clock takes longer then the time it takes to advanced that amount + 1), this would effectively extend the day by that factor, along with the night. Then, using a night detector, you could then have another clock cycle the mob spawning game rule on/off so that mobs dont get a chance to do spawning half of the time, or however you set up the clock.
  11. If this was possible it would of been through the OpenBlocks.cfg file since its a part of open blocks. However, there is no setting in it that dictates if mob spawning should be done for graves and thus cannot be disabled through that means.
  12. Calling this a pump is a bit misleading, but instead is creatively using the player interface to unload buckets. This is great to get rid of liquids in large quantities but requires a lot of materials to make this viable and is by no means an early or mid-game thing. Another issue with this is its only set up for one liquid, in order to get this to work with multiple liquids would mean multiple of these setup or additional systems in place to then sort the liquid from this storage system.
  13. Set the chunk loading blocks IDs to 0 to disable them, these are done in their respective mod config. However, keep in mind in order to disable vanilla hoppers means you would need to ban those items through the use of another mod or plugin and essentially means no hoppers and no nether portals. So, getting rid of chunk loaders means 1) No hoppers 2) No nether portals 3) No enhanced portals 4) No poppet shelves 5) No chunk loader (MFR) 6) No Sync
  14. Edit the launch.bat or launch.sh file and change -Xmx to a higher value. Default value is 3G i believe. You can also change -Xms to change the starting size. If you're using a server host, you'll have to ask them as they probably don't go through the launch files.
  15. This is commonly done though for progression sake, if you were able to make everything all at once, what fun is that? There is no progression there. Gotten popular because of the people who created it and their subscriber count, do you honestly think it would have achieved the popularity without known youtubers not only creating the pack, but playing it with other known youtubers? Same goes for FTB and Hexxit. Youtubers brought popularity to them, and the mods just made them content worthy. Have you ever seen any modpack get popular through the mods used in them? All modpacks will suffer the same fate, they will eventually be unable to update due to mods themselves not all updating to the same version, modders leave, etc. Exactly my point above, plus, all good things must come to an end, eventually.
  16. To further expand on my reasoning behind my order btw; I start with getting some basic thigns set-up like farms with MFR (though i clump that in with TE due to the power from dynamos) to get a stream of food going and cotton if possible, then with a power system being able to smelt down ores through the pulverizer instead of wasting precious lava on the smeltery allows me to save the lava for only what is needed in the tinkers' construct smeltery so my tools can be done as soon as possible and in the meantime, have additional ores being pulverized/etc. The pulverization also assists with getting other metals which just means a quicker start-up. After this, advanced genetics is the most time consuming process so if I went mining or something prior to heading out looking for mobs (if I'm able to, I'll bring safari nets so I can just clone them using the auto-spawner later on) theyll be able to smelt while im in the area around my base, saving some time on that. After I get about a chest (27) of each mob genetic material I want, I'll start work on that so I can get resistance, no-fall and wooly genes at the very least, fly if i can. and if i have the equipment to take on the nether, the swim in lava gene from pigman. After this, I typically go about into tinkers' construct more but farming wither skeletons for the mini red hearts and their heads, using a looting 3 cleaver, so I can fight withers later on without wasting time and while increasing my base health. This is however by no means a static must-do every time, as each world can offer some differences and there may just be something youd be interested in doing prior to continuing on.
  17. The 1.7.x updates wont matter unless this modpack updates to 1.7.x (which would rely on all mods it uses updating to 1.7.x) so anything added then really shouldn't be considered if this mod was to be added. I will agree however that some additional adventuring based elements would help quite a bit (Better Dungeons, Twilight Forest, Ruins, etc) to actually go out and explore but with some of the modpacks already heavy generation it may hinder the modpack more-so then not. With the modpack being the way it is now, if any additional mods were to be added it would have to be taken into heavy consideration as it may end up preventing additional people from playing the modpack due to their computers (I have had quite a few reports on the tracker regarding to necromancy mod issues and prevented them from being able to play the modpack as intended as well as on nearly all servers because of it)
  18. if there are no item entities itll just say it couldnt match any entities named "item" - recheck the command entered is all i can say.
  19. You can delete your player dat file for the world and you'll be reset as if you were going on there as new. However, this would mean anything on you would be lost (doesnt sound like theres anything atm to begin with) and if the chunks on the moon stay unloaded, your items should remain there until you visit again.
  20. It isn't the launcher or the modpacks fault, its yours for not posting on the tracker for help <3. Link to the tracker and guidelines available in signature below.
  21. Organic, the login servers were down at that time when you went to join.
  22. Issue is probably the fact you're using incorrect glowstone. The glowstone can be incorrect from breaking chiseled glowstone blocks.
  23. Personally I do tinkers' construct and thermal expansion just so i can get ores/etc going while i go out and get genetic material for advanced genetics.
  24. You can use numpad-0 for waila options.
  25. at the time of this posting, the minecraft login servers were down.
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