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  1. The vanilla launcher has the option to set the game's horizontal and vertical resolutions from the launcher, is this possible in the Technic launcher? The information is stored in the vanilla profiles JSON file like so: "resolution": { "width": 1000, "height": 600 }, So I'm wondering if it's possible to have something similar work in the Technic launcher? It would be handy to not have to resize my window every time I run Technic.
  2. Open the config file for either mod, change one of the conflicting items to one of the numbers given in the error. For instance, open the witchery config, find the brazier entry, change it from whatever it is (1916?) to 2628.
  3. I never liked Rei's, the only useful option in it is mob radar.
  4. The engine needed isn't called an engine, it's a basic CPU for the proto titan and advanced cpu for the alpha titan. I got the proto one to craft, and could open it's inventory, but couldn't make it turn, there's a bug in the code. You can go forward and back, and side to side, but you can't make it face a different direction.
  5. Hats, waypoints and morphs are stored in other files, so you wouldn't lose those.
  6. We had the same issue, if you can find the DNA breeder in MC Edit, just delete the block, that's what worked for us.
  7. Chimneyswift had a problem with something on his ship, I think it was so bad they had to delete the whole thing or it crashed and deleted itself. So, yeah, test everything in a creative world you don't care about first, as it may make the world unplayable.
  8. Thanks I'll keep that on hand if we want to update our server.
  9. We had a problem with the Mr Crayfish ovens a while back, so we don't use them anymore. Find any ovens and delete them. Might also want to post this in the crash reports area in the meantime.
  10. There's something else wrong then, but take out the poppet shelf for a while, see what happens, Like I said, we have three running a bunch of stuff active in those chunks on much less memory with no issues. Try the poppet shelf in a different chunk maybe? That's what MC Pro recommends for a FTB server, so we figured it would be good enough for AOTBT, with 33 players slots, and it's run nicely so far. A server doesn't need as much RAM as the client does, I guess.
  11. Got the link handy for that download?
  12. I just had something similar happen, the NEI list was empty, even though nothing was in the search field. I restarted and it worked again, so maybe try that? Also, be sure NEI is in recipe mode, just to be sure.
  13. We have three poppet shelves keeping three adjacent chunks loaded that contain an inventory system, a set of pulverisors/furnaces and six spawners (2 each zombie, skeleton, witch) running into two auto spawners that spawn various mobs all the time into grinders. No problems there. The server is an MC Pro Hosting Iron plan server, so it only has 1600MB RAM. A 4GB server should have no problem with one shelf unless there's a billion entities getting spawned in that chunk as well. Our system all has grinders or other means that kill the mobs, so nothing lives for more than a few seconds. But the inventory system runs constantly keeping a few players topped off in torches and food while they are off doing things. That system also automatically extracts ores from their inventory and shunts them through the pulverisors/furnaces for automatic smelting and back into the inventory system for storage.
  14. That's a pretty cool idea, yeah sure, it takes some expensive items to make, but not too horrible. Would definitely be a help draining sludge and sewage pits that are scattered around.
  15. I found this as well, since my item system spans three chunks (use F9 to see where chunk boundaries are) I created three poppet shelves to keep each of the chunks loaded and it works fine. My hotbar stock of bread is kept at full with the item system, a stock keeper chip and that player inventory block (forget it's name). Using the poppet shelves as chunk loaders also fixed problems I was having with item and fluid duct systems that spanned chunk boundaries.
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