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Everything posted by Loader
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This video for anyone else who wants to help That seems to be a bug in the launcher, Ajlio, it's still only allocating 512MB RAM. We may be able to work around it in the meanwhile with a batchfile that launches minecraft the way you need, but please post the bug here http://forums.technicpack.net/tracker/project-1-technic-launcher/ so more people can have a look at it in case someone knows an easier fix (link to this thread and your second video).
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Yep, so how high is it set? Theoretical max is 1.5 in java32 in windows, though that's unlikely you'll get that high, many people have trouble running even at 1GB in 32 bit (if they've got 4GB RAM or less this seems common). There's no point trying to fix it if it's simply set too low - look in game in debug mode as well - in the top right it'll say how much it's actually allocated and it might not match what's in the launcher.
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Sure, that's fine, add me in there and I'll be happy to help if you need and I have time. With the bug tracker, it was more of an uncertainty - I've seen them used both ways with everyone in there helping and with just issue->dev response so I wasn't sure how it was here.
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Cool, I'll be more active in the bug tracker then, I was a little reluctant as I didn't want to clutter it for the devs and wasn't totally sure if it was meant to be left alone for them - I'll direct people with relevant questions that way too (people having trouble getting the game to play, rather than people having trouble playing the game). The fix here will only work until the version changes, but as long as that version number matches what's in the folder it'll work (the method will always be the same), but I'm hoping it'll be unnecessary. If I get some time I'll try to isolate the bug in Chicken Bones' code, but in all honesty I have little doubt he'll be faster than me as he's more familiar with his code and I'm not a java specialist (I still mainly work in C++). He's aware of it, so hopefully it's fixed in the next version anyway. I don't always get much time to look over here which is why I haven't bothered signing up here before, but if you run into something like this where you think having a person look over the code would be useful feel free to PM me (I'll get an email even if I'm not watching here) and I'll rush over to take a look for you if I can.
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The circle is available by pressing the tilde key ~ on your keyboard, it gives a list of the currently favorite morphs. To put morphs in there you have to select them with [ and ], then press ~ to mark it as a favorite (it'll get a star next to it), then after that if you're in the game and you press ~ you'll see a circular list of favorite morphs. BDCraft can't be shared unfortunately, part of the sphax license prohibits people from sharing the original so you'll have to use that one Melfice has linked to and combine it in with the original pack (there's a how to install part on that page that explains it).
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Trying to fix my problem (Need a Folder)
Loader replied to Jason_Anaminus's topic in Attack of the B-Team
No worries, it's more of a workaround than a fix, but hopefully it'll get sorted by Chicken Bones properly when they do this next update (please let everyone know if it breaks again after the update in the bug reporting tracker). -
Game Freezes Then Crashes After Selecting New Resource Pack
Loader replied to StuffedMonkey's topic in Attack of the B-Team
That sounds like the texture pack isn't combined properly or is corrupted somehow, monkey. My partner is using sphax fine and I don't think she had any problems, I'll ask if she did and what files she used. -
Grim, that'll depend on the zip program you're using - try copying the contents of the assets folder into the other assets folder and overwriting (most zip programs merge the two together, overwriting only if there's another identically named file, but some will remove the original folder before copying in the new one). Alternatively, you can extract both assets folders to somewhere where you merge them together, then copy the combined one back in, that'll work.
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When you go in here, how high is it all set?
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Trying to fix my problem (Need a Folder)
Loader replied to Jason_Anaminus's topic in Attack of the B-Team
Cool, it sounds like you've tried everything the same, the last thing to do is what's in this post from that other thread (it still looks like the same error); That'll override chickencore so it goes straight to the dependency you have rather than trying to calculate what the filename should be (which is what it's failing on). -
Yeah, program files, task manager and javaw are windows specific names and places, I hadn't seen you mention mac so that's what those responses were for - on the apple activity monitor it's just called Java. Can you post your shell script as well please? Is it something like this? (or am I way out of date with my BSD stuff) If it's sitting somewhere in your B-Team folder;
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Oh, I responded to your PM, here's the response seeing as you posted here too for everyone else;
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Kr0nz is right, it shouldn't be able to give that error anymore if you've made that change. The most likely thing is that you didn't put the changed file back in the jar properly (it'll need to replace the original one). Kitty, if you double-click my computer it'll give you harddrive info, if you right click and choose properties it should give you a window called "System Properties" and a tab called "General", down the bottom of that window it'll say CPU type, clockspeed and total RAM. That's the bit I was interested in, but it's most important that you set more RAM in the launcher. Munaus, good to see you here - you're awesome, you're a good guy for helping out around the forums (a lot of the searches I've done for problems I've had have had you being helpful in the comments). You'd certainly be aware if your computer had 128GB of RAM because it's a real nuisance, regular desktops don't go much past 32GB, but they are around and they're not even that expensive these days http://www.stalliontek.com/ibm-x3850-m2-7233-5ru-24-core-128gb-ram-bare-bones-server/ - though they're physically large draw a lot of power, make a lot of heat and really aren't that fast (they can do a lot of parallel stuff, like running a dozen virtual machines), you'd certainly be aware because the setup is far from a simple process I'm new, when I first responded to one of these I hadn't seen the tracker sticky, then since I couldn't replicate it myself I figured the best way to try to get to the bottom of this (I'd seen a few) was to respond here as lots of people were single posts in this forum with this problem. I did report it on the tracker once I thought I had enough info to make a useful report. What should I have done differently?
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Unfortunately that's not the same problem Kitty, it's most likely this bit; javaw.exe_minecraft.exe.heapdump -Xmx512m -XX:MaxPermSize=128m That's too little memory allocation for Attack of the B-Team, though you're on XP so there's no 64-bit options for you and that's going to make things hard. First thing to do is turn up the allocated memory in the launcher though, click the cog in the top right and set that as high as you can (probably 1GB, hopefully 1.5GB - possible but unlikely). How much RAM do you have on that computer total? (Right click My Computer, click Properties and it should give you some basic specs).
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How To Remove And Fix Things That Are Bugging Me? HELP
Loader replied to DemonBoii's topic in Attack of the B-Team
I only get it on Tinkers construct items - I remember there used to be an arrow counter which looked like that, but that might've been from another mod (it would've been a long time ago in Hexxit when it was new). Edit: Nope, scratch that, mostly on TC items but the Witchery enchanted broom has it too (no durability, not Tinkers construct). -
That definitely should be powerful enough to run without any issues, Ajlio, can you describe the problem any more? No effect when you turn settings down and it behaves fine on other peoples servers, things like that?
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Sure Kittychan, just please post the log so I can make sure this is the same problem before you try that solution - that solution is a workaround, not a fix, and it's far from ideal (you shouldn't use it unless you have to, though admittedly it probably won't matter in 1.0.9).
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Ah, that's an important bit of info It's been a while, I think you look under applicationsutilities for a thing called Activity Monitor instead, from memory I think it's actually a little more informative than task manager.
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The mapwriter.cfg in that folder should be autogenerated when it sees the client connected to a multiplayer map, try renaming that folder mapwriter_mp_worlds so that it'll automatically regenerate (you'll lose your map information and waypoints) and let me know if that changes anything.
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Doublecheck in task manager that it's not running javaw.exe*32 in processes? You may need to specify the location completely for the 64-bit version, for example; "C:Program FilesJavajre7binjava" -Xmx3G -Xms2G -jar BTeam.jar nogui pause
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What happens if you run a local server then connect, rather than it happening through singleplayer? I mean if you grab the server from here; http://mirror.technicpack.net/Technic/servers/bteam/BTeam_Server_v1.0.8.zip then run it and connect through multiplayer in the launcher (connect to 127.0.0.1). This should point to some other bottleneck (like disk writes from the worldgen) if it's the same deal, or some other bug if it's OK (something specifically in the singleplayer stuff).
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No problem. It sucks that we had to go to this ugly of a workaround (I'm a developer, I'm supposed to have higher standards than this!), but I really appreciate knowing as I can now report this as a bug properly, though hopefully it's not even there in the next version of chickencore that we're moving to.
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That certainly seems to be the same error... I suppose we could try manually setting that link to the library if you've already tried everything else (hardcoding like this is terrible practice, but it's about to be changed with the 1.0.9 B-Team update anyway so it's unlikely we'll see any future problems from it). Here's how you do that if you're not familiar with how this stuff works; 1: Goto this folder: %AppData%.technicmodpacksattack-of-the-bteammods 2: Make a backup copy of codechickencore 0.9.0.7.jar somewhere outside of those mod folders. 3: Open codechickencore 0.9.0.7.jar with an unzipper (winzip, winrar or 7-zip should all work fine). 4: Look for a file in there called dependancies.info (yes, I know it's misspelled, that's ok so long as it's been consistently misspelled through the codebase ) and copy that file out somewhere you can edit it. 5: Use a text editor (I used notepad++, but notepad should be fine - not word or wordpad whatever you do, it has to be the simplest kind of text file) to input the lib name directly. 6: It should now look like this in that file, note the definition of "file": has changed; { "repo": "http://files.minecraftforge.net/CodeChickenLib/", "file": "CodeChickenLib-universal-1.6.4-1.0.0.45.jar", "dev": "CodeChickenLib-dev-@MCVERSION@-@[email protected]", "class": "codechicken.lib.asm.ASMHelper", "version": "1.0.0.36", "mcversion": "1.6.4", "coreLib": true } 7: Save and copy dependancies.info back into codechickencore 0.9.0.7.jar and overwrite the old version (make sure you have a backup copy before you do this or you might have to redownload the whole pack to get this file again). 8: Try and run again, let me know how it went, and post the new log if it didn't work. Edit: Unfortunately IP.Board keeps compressing that first line (repo) as it's a link rather than display the full thing. You only need to change the "file": line so it shouldn't be a problem, just a heads up in case you were going to copy-paste the whole thing over yours. Edit2: To make things easier for other people looking to help, we've got the following logs so far that seem to have this error http://paste.ubuntu.com/7005722/ http://paste.ubuntu.com/7005623/ '?do=embed' frameborder='0' data-embedContent>> http://pastebin.com/kNvEe1jH The above is for 1.0.8, if for some reason you were thinking of doing this on 1.0.9 (please PM me first, it shouldn't be a problem anymore!) you'd need the file to read this instead;
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That's good, we can pretty much rule out CPU bottlenecking you then which points to the graphics like Torezu is suggesting. The integrated graphics on the 3210M is the Intel HD 4000, and if you're using that then this kind of thing is inevitable on a large modpack unfortunately. You said you'd tried lowering the view distance and things like that before - can you give that another shot now? Don't switch to Max FPS - leave that on balanced, but make sure you've got the view distance on tiny, graphics on fast, smooth lighting down or off and turn particles to minimal. This is just for testing, not to leave it like that - try that with 2GB set in the launcher and see if it's any different than when we started this.
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Trying to fix my problem (Need a Folder)
Loader replied to Jason_Anaminus's topic in Attack of the B-Team
That's odd, it looks a lot like this problem too, there seem to be quite a few people with this right now; '?do=embed' frameborder='0' data-embedContent>> Firstly, what size is your b-team modpack folder in total? It should be around 248MB if you haven't run it before (no world files or mapwriter world files). Secondly if that's right you can try the same things they've tried and report back here, try to run the game after each step; 1: Turn off any antivirus software you have (real-time scanning or real-time shields) - the scanner may be interrupting the read on startup and locking the files away from minecraft. 2: Reset the mod pack (click the little cog under the attack of the b-team icon in the list on the left, then you'll have the Reset Mod Pack button) - you may have a corrupted file. 3: Change the system locale to English (United States) - this may be a unicode bug in ChickenCore.