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Everything posted by Loader
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When I left click, it instantly opens Hat GUI?
Loader replied to iGeneralOnix's topic in Attack of the B-Team
Did you really bump that post after 1 minute? Regardless, check this; (In future you can probably find the answers faster if you're in that much of a hurry by searching for them ) -
Follow these steps; Morph out of the form (if you really can't see anything you can use the favorites shortcut ~ and pick yourself). Use [ and ] to select the morph you want to remove (the text will be highlighted so you can tell even if you can't see anything else). Press the Delete key (not backspace). Note: you may need to use SHIFT and [ or ] to select the morph to remove if it's a variant.
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Awesome, good to hear you fixed it At the moment I'm busy with my own server but as it's a family server everyone could easily get bored and leave, so if that happens I'll bear your offer in mind, thanks!
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That's an awesome house-style link dwwojcik, I hadn't seen that. The dirt house thing is an eye opener too - not only is it a thing, but fully a third of people live in them!
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A long, thin underwater base in the shape of a nuclear submarine
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Looks like that's a further modded server- it's trying to load an AA-Gun entity (which B-Team doesn't have by default). It's part of the Flans WW2 expansion pack for Flan's mod, I'd contact the server owner first and make sure there's nothing else you need before continuing.
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Carpenter's blocks and Microblocks aren't compatible with the way Archimedes' Ships mod stores information - microblocks will be destroyed at present and carpenter's blocks will cause a crash. From what I know about the way Archimedes ships store info (which is admittedly secondhand, I haven't seen a lot on this) it seems like changing it to allow carpenters blocks to be stored properly would be a nightmare - the most likely solutions are going to be that all carpenters blocks attached will be destroyed (not such a big deal, archimedes' mod doesn't store rotation information so it's not like you could use them for slopes or anything) or they simply get added to the config file of blocks to not pick up (that would actually be really useful and would allow building much nicer docks).
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It's the rednet historian from MFR, it displays the strength of rednet signals on rednet cables, they go through the wall and come up and make the floor under the openblocks targets that give a certain level of output depending on where they're hit (as soon as I saw the target I just had to put the two together ) Good spotting with the unseen university names - I'm a bit older so that section actually amused me more than the rest of the stuff, gotta have something for myself, right? Plus I can get a monkey from tropicraft and put it in the Librarians office.
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- base
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Thanks, I might do that sometime if I get the chance, but I'm in an odd timezone (New Zealand, +12 GMT) so it might well not be possible to time right. Let me know if anything changes (or if that fixes it) and PM me the teamspeak address
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Attack of the B-Team Server Setup on Mac [HELP]
Loader replied to Bresey's topic in Attack of the B-Team
Yeah, call it launch.command instead if you just want to be able to click it, that's fine. It should have the same thing in it as that launch.sh example I gave you (a .sh file is just a .command file that needs to be run from the console anyway). -
Once you've opened in in MCEdit it should just ignore anything damaged that it really can't understand, when you save it you'll hopefully save it without whatever corruption there was. If it recognises whatever's causing the problem and doesn't see an issue with it though, it won't work, and you'll have to post a log file (though in that case minecraft should know what's causing the problem). Double-check everything you can think of afterwards though, it hasn't caused me any problems in B-Team but I've heard of it doing strange things (basically because it ignores stuff it doesn't understand, it's fine with mod blocks and entities if they're still in the minecraft standard stuff but if someone is say, flying an airship, that could be too weird for it, though again, I've not ever had problems).
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Attack of the B-Team Server Setup on Mac [HELP]
Loader replied to Bresey's topic in Attack of the B-Team
Try making a file called launch.sh in that folder with the following text in it; #!/bin/bash cd "$(dirname "$0")" exec java -Xmx3G -Xms2G -jar BTeam.jar nogui So you know what that does; #!/bin/bash Tells MacOS which script interpreter to use for the following lines (Bourne Again Shell) cd "$(dirname "$0")" Makes the script run in the current directory that you clicked it on in the MacOS GUI exec java -Xmx3G -Xms2G -jar BTeam.jar nogui This one's like the windows one essentially, it translates to; Run the Java compiler with maximum allowed memory 3GB, start with 2GB allocated memory, open the BTeam.jar file and use the nogui argument on it (doesn't display the full server window, minecraft thing). Then it should "Just Works"? -
Make sure you've only got one window for the .JAR open in whatever program you're using, and make sure you're completely out of minecraft. If you've done both of those then something's been left open - restart your computer and try again to put that file in there and it should work (restarting will clear anything left over in memory).
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Try this; Open in MCEdit (you want Open World, then the level.dat for that world in its uncompressed folder); http://www.mcedit.net/ Once it loads up, save in the menu, then quit and try to load the server from there again.
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Hmm... start by using /teams off and see if that makes any difference. I'm not sure if that change persists from server restarts, though, so make sure you re-run it if the server restarts (if it crashes we should at least get a different error and we can go from there).
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The portals can simply have dyes used on them to change their colour I only use the dimensional upgrade (to link two together rather than use a dialler... totally not just so I can have a nexus room ) and the sound stopping modifier, along with a dye so I can at a glance remember where is what. I hadn't realised the particles changed colours too until I looked at these, that must take a while to take effect or have been added in an update, I remember being disappointed they stayed purple so that was a nice surprise. I got accused of using creative mode for the school, but if you look closely you can see evidence of having done it in survival mode (I screwed up the great hall, one side is slightly closer than the other if you look closely over the stairs, I would be willing to fix that if I was willing to cheat to do so, but in survival screw that ) Edit: Classes are currently out because my niece and nephew have their computer privileges revoked, when they appeared to be doing homework they were actually writing down notes on things they wanted to try in magic school rather than doing real school homework I just bought Minecraft for the niece a couple weeks ago for her birthday, I'm the worst uncle ever (they think I'm great for setting this up as they hadn't used mods before this, and that somehow makes it even worse).
- 15 replies
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- attack of the b team
- base
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(and 3 more)
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Do you get this a lot too, Aaron? Can I see your server log to make sure it's the same thing? I've seen that before but I didn't think it was to do with Flans and I couldn't reproduce it, do you get it a lot near Inrix or was that a one-off thing? I tried hats, morphs, everything I could think of that might've been an issue to try to reproduce - I hadn't thought of Flans teams (though that wasn't in any of my logs)
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That's a funny thread to drag up to say that.. Install 64-bit Java.
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That's the Launcher Log, I'd need the client log in %appdata%.technicmodpacksattack-of-the-bteamcrash-reports This fix will not help you - it will never work with 1.0.9 the way it is (it should be fixed and replaced in that update) so if it's really the same problem still then it'll need updating for the new filename. If you're using 1.0.9 you should post here for help (it's not ready yet, so you might have problems, this is the place to go where they can fix it for you); '?do=embed' frameborder='0' data-embedContent>>
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1.0.9 Update? It's not out yet, you can override the defaults in the launcher by following the instructions here; '?do=embed' frameborder='0' data-embedContent>> But it's in a test state right now - it could cause just about anything, it's not recommended yet because they're not sure it's ready yet, so use at your own risk.
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So far I've had problems with the Furniture Mod Oven (can cause server crash), Flans gun upgrade table (only clientside crashes for some clients, doesn't need turning off because it leaves the server alone but I haven't isolated it yet), and a sacred rubber tree. Spawn one of those in singleplayer then decide if you want that happening in multiplayer or not A few issues with Archimedes Ships (but worst case has been a matter of removing the ship, so not really deserving of turning off - where a bad ship/player is might crash the game for all nearby players though). Other than that everything else has been fixed I think (Dragons come to mind, but I'm sure there were others). The only thing I can think that might trigger it more readily if Flans is the problem (could be based on what you put) is by trying to use that teams system, but I haven't actually tried that myself (it's the thing that gives the TF style classes and Spetznas/Marine teams). I think there's a Team Spawner item from memory? I'm currently playing with 1.0.9 (and breaking things) so I can't check just yet myself.
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No, definitely shouldn't do that - are you sure you're using notepad (not word or wordpad) and following all the steps? This might help; The .JAR file is kind of like a .ZIP file, you'll need to extract the .INFO file from there before you can open it in anything (otherwise you'll get a huge jumbled symbol text file). Once you've got the .INFO file out, it's basically a plain-text file. If you edit it with notepad it'll stay that way, but some editors will add a bunch of formatting information (again, wierd junk symbols in a text reader). Once you've made the changes you can put them back into the .JAR just like you would any .ZIP file, and you're done (you've overridden the automatic detection of the codechicken lib version). Are you certain that's your problem? You don't want me to check your log first?
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I've run into the issue of Java not behaving properly on 64-bit in Windows, and all manner of minecraft problems, I can't remember if I've ever sorted that combination specifically (though it's honestly likely to be Java or Minecraft, not both).
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Yeah, most likely thing is a dodgy item that when you come in range of and the server loads it takes everything down. The client will know what it was trying to do when it happened. It's usually an oven in this version, if you put anything in there it can't cook (like mutton or raw meat, stuff from foodplus) it'll break everything.