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Curunir

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Everything posted by Curunir

  1. Why anybody would want to turn energy into oil with the (over-)abundance of oil reservoirs is beyond me, but all machines in Tekkit should work nonetheless, and there are surely some use cases for it. I put an Oil Fabricator in my generator room, fluiducted it to the main oil tank and it started just fine. The tooltip says that it will accept RF, MJ and even EU input (RF in my case) and it draws quite a lot of power. Running from a resonant energy cell here. Did you always hook up the energy producers right to the fabricator? Maybe try to put an energy cell in between, preferably redstone-level. Maybe you just didn't supply enough energy for it to start. Otherwise, try doing it without Railcraft installed.
  2. There are many reasons to love Thermal Expansion, but I only recently found out about the (literally) cool things you can do with its anti-lava, Gelid Cryotheum. First off, allow me to recap how to obtain it. 1. Blizzes! TE adds a new mob that is an icy counterpart to the Blaze - the Blizz. Blazes drop Blaze Rods, so Blizzes drop... surprisingly, Blizz rods. They spawn rarely in icy biomes, i.e. in Taigas or the fabled ice plains, which I never saw so far. Rare means rare, so unless you really like playing the hard way, a Peaceful Table will eventually earn you some rods if placed in a Taiga biome. Pulverize the rods to get... Blizz Powder. 1b. No Blizzes! If that all sounds tedious to you, just get yourself some snowballs. Easy, right? If not, find yourself someplace snowy and whip out a shovel. Note that they only stack 16 balls high. Now place the snowballs in a Fluid Transposer, melt Redstone in a connected Magma Crucible for Destabilized Redstone, and be amazed. TE apparently included this recipe to allow for late-game mass production, but it will save you the need to hunt for Blizzes altogether. 2. Mix It Apart from the powder, you need (more) Redstone dust, (more) snowballs and Niter. The latter can be obtained as a byproduct of pulverizing Sandstone blocks. You will get enough sand back to reconstruct half of the Sandstone, and one stack will usually yield 8-10 Niter. If you got it all, just place the stuff in any 2x2 crafting grid. Profit! 3. Melt It Gelid Cryotheum is a dust that does not do much, so you first need to melt it in a Magma Crucible (yields 250mB, so 4 dusts to a bucket). 4. But What Is It For? If placed on the ground, Gelid Cryotheum acts much like a turquoise variant of lava, and will hurt you just the same. It will obviously not set you on fire, but that frostburn hurts, so be careful. It will destroy grass blocks around it just like lava, but it will (of course) not set fire to anything. In the open (not tested indoors yet), it will also spontaneously generate a snow cover on surrounding blocks. Which is a nice way to get more snowballs in a hurry, although a TE Glacial Precipitator is a lot better at generating them. 4a. Make Traps! Cryotheum is a nice filling for drop-to-your-death traps, as it will kill anything unlucky enough to fall in, and has the added bonus of not setting fire to its surroundings. Build a nice wood-framed trap and snigger if somebody falls into it because they thought that there could be no lava here, or it would have burned... waaaaa! 4b. Cool Things As of the latest patch, Big Reactors finally acknowledge that the icy stuff is indeed a hyper coolant. I think it surpasses Resonant Ender now, although test results are still pending. It also looks damn cool (pun intended) inside that reactor casing. 4c. Decoration A very slow-flowing icy waterfall may be just the thing to top off your Taiga fortress. Or how about a moat of icy death around your compound? Feel free to add anything else that can be done with it, or point out if I got something horribly wrong. I am picking this up on the fly, and sometimes I tend to be stupid. Credit goes to KingLemming and the awesome TE crew, and all the helpful people from whom I picked up all those information snippets.
  3. I do! Built myself a process chain that will yield diamond blocks from lava input with a few minium-stoned Cyclic Assemblers. An Ender-Thermic Pump in the Nether will feed that for days, so I am slowly turning the Nether oceans to stone now, and craft diamonds in the process. Also, excess material from quarries fits nicely with minium stone conversions, although I make an exception for dirt, cobble, sand and gravel... because those can be compressed via Extra Utilities recipes. It's not the same as EE2, but it enables me to do things that would be needlessly complicated otherwise. Like mass-produce ender pearls and diamonds with a few clicks.
  4. Do you guys also have the issue when using >1.2.8d? If I read that correctly, they fixed something crash-related with that hotfix.
  5. That happened to me a few times on Intel graphics (Ivy Bridge). I have since switched back to an nVidia card, where it does not happen any more, same world file. Or are you saying that it happens every time you start Tekkit, i.e. you cannot play at all?
  6. As far as I know, Glowstone is a finite, non-producable resource right now. This might change if it gets (re-)added to Equivalent Exchange, but EE3 only has a handful of transformation recipes working right now, mostly for minerals. That being said, I also would like a better way than crawling through the Nether again and again to get more. Especially since Greg's floodlights take so much of it.
  7. According to the developer's roadmap, BigReactors will get a meltdown "feature" at some point. But given the degree of control that you get, it should probably not happen randomly if you keep a sane setup. I reconfigured my test reactor with 14 fuel rods in a more tightly packed pattern to get Irradiation levels up, which works. Switched to Gelid Cryotheum cooling at the same time, and tinkered a bit with the control rods. I found that this setup maxes out fuel efficiency somewhere between 800 and 900°C, at which point a single yellorium ingot will yield over 97 million RF spread over approximately 22700 ticks (11300RF/t). So a single (!) ingot will fill almost two complete resonant energy cells. I don't even want to calculate how much coal you'd have to burn for that... >_< That result was with control rods at 70% btw, so my reactor is probably quite a bit larger than necessary. At 50% rods and somewhat lower efficiency, it already outputs 17200 RF/t and can nearly saturate two separate power taps with resonant energy cells all cranked up. Single link limit is 10000 RF/t for both the cells and the redstone conduits. So, Gelid Cryotheum is recommended. I will do a comparison with other common coolants, but in a smaller reactor. Emptying that monster is quite a chore.
  8. Ok, no Blizz sighted, but my Taiga peaceful table got me 4 Blizz rods after I let it do its thing (chunk-loaded) for a few ingame days. I can also confirm that snowballs work. Just place them in a Fluid Transposer and apply Destabilized Redstone (you got me confused by saying "infuse", which made me build an Energetic Infuser first).
  9. All dynamos except the magmatic one need cooling, so you need to supply water in addition to fuel. For starters, just right click the dynamo with a water bucket - which will be consumed, but you get to keep the empty bucket. Four buckets fill a dynamo, but you will have to refill occasionally. To automate this, you want an Aqueous Accumulator and Fluiducts at some point. Until then, happy bucketing. About turbines, they are part of reactor setups and not viable for early game. A yellorium reactor will work quite early in game, but usually only in a basic setup without turbines.
  10. I would like to have Railcraft back. The main thing I was looking forward to when playing the old Tekkit was updated Railcraft, and then it was just removed. I have no idea why they did it, but they probably had reasons. The one thing I miss most are steel tanks, but I would also love to build myself a train station. I heard that some newer additions to Railcraft are quirky and prone to crashing servers and clients, so I do unterstand if it remains out for stability reasons.
  11. I built myself two test reactors to see if my idea about a sparse grid improving cooling is correct. Turns out it is, but there is another factor that plays into the overall efficiency equation: Core Irradiation. My sparse-grid reactor runs relatively cool on just water, but keeps at 100% Core Irradiation while doing so. The other reactor runs a shifted symmetric grid, where several coolant blocks are heated by two columns (the thing that the sparse grid completely avoids). Turns out that this setup runs significantly hotter, but achieves a Core Irradiation level of nearly 400%. And since Irradiation reduces fuel usage, the less cooling-efficient setup is actually far more fuel-efficient. I noted the numbers in my chart, together with the layout. Here is the file: https://dl.dropboxusercontent.com/u/19893620/misc/BigReactorsLayouts.ods This probably means that efficient cooling layouts are not worth bothering. Better coolants on the other hand might be a good idea. A recent patch has improved the usefulness of Gelid Cryotheum as a coolant, so maybe that is worth looking into. My next experiment will be about coolants, it seems. P.S.: If you are primarily running the reactor to produce Cyanide, you probably want to run the less fuel-efficient setup. It just runs through the yellorium stacks much faster, so Cyanide will also be produced faster.
  12. Fluiducts are your friend. You may also want to consider using one or more Aqueous Accumulators instead of pumps. All from Thermal Expansion, which runs circles around most old Buildcraft stuff.
  13. The save is damaged, then. Unless there are some really precious things in there, try starting over with a different world name, so the game does not use the old files any more. And try to make occasional backups, especially before updates, to ward against such mishaps.
  14. Thank you very much for that hint. With EE3 working, getting stacks of diamonds is far less difficult than it used to be. Now I just have to figure out how to get a division sigil...
  15. Also, get that Caps key fixed. If you have lava, a magmatic dynamo is your best friend. Steam dynamos are used for solid fuels (coal, etc.) and compression dynamos for liquid ones (oil, refined fuel). A yellorium reactor is surprisingly useful even in early game, once you have a few stacks of iron and coal, and of course a bit of yellorite ore. As for powering machinery, if something does not work, try connecting stuff via conduits. That way you also get MJ output. The primary power in Tekkit is Redstone Flux (RF) now.
  16. Extra Utilities adds some ingeniously useful stuff as well as some very quirky strangeness. A helpful fellow posted a supposedly "stable unstable" recipe >here, maybe that helps. As for shiny dust, that is indeed very rare, given the demand once you get to Enderium level. I have resorted to Nether quarries, as they will dig up some Nether Platinum once in a while. More reliable than pulverizing tons of Ferrous (which you need to quarry anyway) and crossing your fingers.
  17. Time to plonk down a peaceful table in the Taiga, then. Thanks for the hint.
  18. It's understandable that the glitches annoy you; they surely annoy me, too. But with that number of complex mods in one pack, glitches are a fact of life. I am still surprised how smoothly most things do work, even after major changes. And the frequent updates recently were done to work out some kinks, i.e. improve on the things that have been annoying us. Overall, Tekkit is doing well right now. It is mostly bitching further upstream that makes things complicated at times.
  19. The problem is mostly due to Buildcraft design decisions and Thermal Expansion deviations. Since TE does not do all things that BC does, Tekkit has to include both still for several reasons. Bitching won't solve this, just use one of the proposed solutions (which I named in the last post before yours, and others mentioned even before that).
  20. Tesseracts are known to not work reliably with Buildcraft pipes, iirc. On the other hand, Buildcraft quarries will not work with Itemducts. Tesseract directly above quarry can work, otherwise use a buffer chest either on top of the quarry, or connected to it via Buildcraft pipes.
  21. They are part of TE and supposedly drop one necessary ingredient for Gelid Cryotheum. I think they are an ice version of blazes, and their drop is a kind of "ice blaze rod". I have never seen one in Tekkit, although I heard talk about them on TE discussion. Maybe they are disabled in Tekkit?
  22. So you mean your 7x7 reactor with 5x5 interior looks like this? W = water C = fuel column (schematic viewed from topside) WWWWW WCWCW WWWWW WCWCW WWWWW You could try a sparse grid for the columns, like so: CWWWC WWCWW WWWWW CWWWC WWCWW The columns will only heat the blocks touching their four sides directly, iirc. That way, you can cram six columns into 5x5, and unlike the first setup, you will be using your cooling blocks more efficiently. It is just a theory that I still need to test, though. It might be necessary to lower the control rods on the two corner columns a little, as those have only two sides cooled (or expand your setup to 5x6). All the others have three sides cooled, and the middle one even has all four. Note that no two rods have to share their cooling blocks. P.S.: While running around ~950°C will output the most power, running moderated around ~200°C will output the most power per fuel unit, i.e. run most efficiently. P.P.S.: Colour-coded the schematic to clarify.
  23. Good point about the sword drops. I noticed that my Nether table has been using quite a lot of gold swords dropped by zombie pigmen. A Nether table has the added bonus of being nearly self-sufficient if you use Equivalent Exchange. It will drop so much gold (nuggets and some ingots) over time that you can produce quite a few new diamonds with a minium stone. Which can be turned into new diamond swords. :-)
  24. The servos are meant to output from storage units (strongboxes, chests) and non-TE blocks/machines. TE's own machines don't need them, that is why the Sawmill works fine without servos. I am not aware of a line length limit, although there has to be one. Might it be that you placed the itemducts over a chunk border? That is known to cause problems in some situations. It would be strange if 10-12 block ducts were too long already. If all else fails, use a buffer chest in the middle.
  25. I also had that bug, only it was thousands of them in my case. It was the last straw that made me quit BigDig, no matter how nice it had been. Too many unresolved bugs.
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