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Curunir

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Everything posted by Curunir

  1. Using the crescent hammer (Themal Expansion's wrench) with machines is highly recommended. In case of TE storage items, it will also allow you to transport them if full. If you break them with a pickaxe, the containing items will be scattered or destroyed.
  2. You powered the outputs with pneumatic servos. This is not necessary with TE machines, and may even prevent output for some reason. Just place the itemducts without servos and don't wrench them to force-output. Also what rogueclon said. You need to set the side(s) that you want to be output(s) to orange, or one of the separate output colours. Note that orange is meant to stuff all output types of a multi-result process into the same output, while you could also opt to use red and (forgot the the other colour) to have the machine separate its outputs. For a sawmill, you could i.e. tell it to output the planks to the right and the sawdust to the bottom.
  3. You can plug any conduit to a Buildcraft quarry, but as the quarry takes a lot of power to operate, you may want to consider using at least a hardened conduit (and hardened energy cell to store/buffer the power). The quarry won't be much fun on leadstone level. I don't know if it will even start.
  4. Fun fact: Sludge Boilers will occasionally produce blocks of Mycelium, making it easy to start mushroom biomes. But make sure not to stand next to an active boiler, as the fumes will make you sick. I think sewage is mostly a byproduct of MFR's production chain and should be considered waste. Making fertilizer is just a recuperation strategy. Other than that, I'd opt for the filler > quarry chain for the simple reason that you'll eventually encounter oil reservoirs and it gets nasty when these mix with water. It's enough hassle to remove them from a quarry pit, and adding in a lake won't make it easier at all. Of course a few wisely-placed water blocks will enable the quarry to deal with lava, but note the "few" in that sentence. ;-)
  5. The peaceful table is another piece of magic from Extra Utilities. It works only in Peaceful difficulty. You need to put a chest next to the table that needs to contain one or more swords. As long as a sword is present, the table will occasionally spawn an invisible and harmless mob, kill it with the sword and place all loot it drops inside the chest. The table itself is not interactive. The swords will decay at the usual rate (as if you were killing the mobs by swinging it yourself), so you need to supply fresh ones, as well as ferry off the loot before the chest gets stuffed. The table will spawn all mobs that can spawn in its current biome, so it will gather nether mob drops when placed in the nether (to get blaze rods, it needs to be placed inside a nether fortress). I think it works only for hostile mobs (no neutrals, like animals). Also note that some mobs simply don't drop anything, so it might take a few tries until anything shows up in the chest. Also, don't be alarmed by the sounds. The table does play the death sounds of the mobs it kills - gave me quite a start when it first killed a ghast and the shriek came through my wide open speakers. P.S.: That was answering the plug-in question. At the topic, I think a sword-blacklisted output itemduct will be perfect to get the loot out. You can connect any input you want to a different side of the chest for sword refills. P.P.S.: I second badkruka's notion about using Cyclic Assemblers instead of autocrafting tables. They are awesome. Take note that you can in fact write schematics directly in the assembler, but you need to disable NEI to do so (O key) due to a bug. The Machinist's Workbench is your friend to prepare stuff, of course.
  6. As crusader said, the magic of treecapitator at work. You can actually disable the artificially long chopping time via config file, just don't ask me where. If you want to bypass treecapitator to chop just a single block of wood, hold the sneak key while chopping (default: shift key).
  7. I liked that reactor video, too. I had already figured things out by that point, but still a nice guide. What I would like (as an old-time Tekkit fan still a little lost in the new stuff) is a coherent guide to the Galacticraft production chain.
  8. I remember reading that a bunch of iron golems can kill the Wither. Not tried it myself yet. Other than that, I like to use iron spikes on sticky pistons to make spike traps. Works basically like suffocating mobs with solid blocks, but the spikes function a little differently. Maybe they can do something against the Wither.
  9. Arguably the easiest way to get liquids out of the crucible is setting the top as output and simply putting a portable tank on top (works only from the top or bottom, as the tanks do not accept interaction from other sides). Of course, to get the liquid into conduits or frames, you need the fluid transposer. Basic setups just have the crucible and transposer side by side, but they will also work when connected by fluiducts, or even if you manually move a portable tank between them.
  10. The Tekkit Wiki is woefully out of date and lacks most newer developments, like Thermal Expansion 3 (which is a major rework with substantial changes over TE2). I already gave you the answer to the itemduct question. It is explained here. You can study most TE3 stuff on that wiki. You want pneumatic servos to upgrade the itemduct links, which will allow you to set up whitelists or blacklists with up to 9 items. Remember that you need to click on the upgraded links with an empty hand to access the interface. Items placed on the lists will not be consumed, just "photographed" and remembered until you remove them again.
  11. I just read this on the Big Reactors changelog for version 0.3.0rc2: Looking forward to testing this, once 0.3 actually makes it into Tekkit and I can get my hands on some Cryotheum.
  12. You can friendlist me, but please keep the questions in public threads, so everybody can profit from them.
  13. I just tried waterproof pipes and fluiducts, and neither will connect. It accepts itemducts, though. Silly as it seems, it requires the water to be supplied as an item, i.e. a water bucket. Edit: Okay, I was thinking too complicated. A simple TE Fluid Transposer will do the job, and the rest is bucket juggling.
  14. While all the automation wizards are gathered here, a quick plug-in question. Is it possible to automate water input into the carbide floodlight from Greg's Lighting? It is quite pretty and I love the idea of feeding it both water and carbide, but the damn thing will not accept any liquid input except water buckets. So the problem would be to auto-fill water buckets and itemduct them into the lamp. Any ideas? Okay, the real solution would be for Greg to make the thing accept fluid pipes, but I don't see that coming anytime soon.
  15. I think that is leaping too far ahead, especially with the tesseracts and ME network. Let him learn at his own pace.
  16. Using Itemducts is highly recommended, have a look at the TE3 wiki here to see how they work. Powering a BC quarry is easily done with any kind of dynamo, as long as the actual connection to the quarry is via conduit (TE conduits will output the right kind of energy, depending on what machine is attached). However, the quarry requires lots of energy to even start, so you'll need multiple dynamos. Also be prepared for blocks spouting out of the top of the quarry, so put a chest or pipes there. The quarry is among the few machines that will not work with itemducts. But you can use a chest and run itemducts from that chest. You are on the right path. The quarry will eventually mine all the resources you need for the next steps. Make sure to place some water blocks along the edge to create "waterfalls" into the hole as it gets deeper, so the lava will immediately turn into obsidian. The quarry will stop at lava, but mine obsidian without even slowing down. P.S.: About fuel, I find it easiest to chop lots of wood early and make charcoal to power the steam dynamos. Most efficient with the huge jungle trees (saplings need to be placed in a 2x2 square), because treecapitator will get them chopped quickly. Make sure to replant as you chop. Once you have some portable tanks and a pump, gathering and refining oil for fuel becomes the preferred energy source. As all liquid fuels, this goes into the compression dynamo. Alternatively, you can opt to build a small Yellorium reactor at this point.
  17. The Buldcraft pump works fine, it is just a hassle to set it up for water, when the Accumulator does the same job much better. You want the Buildcraft pump for lava, oil and other liquids, because the Accumulator only pumps water. When bucketing manually, you nearly always get the empty bucket back.
  18. Redstone Engines are too weak for just about everything. You want dynamos, starting with the steam dynamo. They burn most solid fuels and need cooling, but just right-clicking them with water buckets will do for a start. As soon as you have a few pieces of copper, tin, iron, lead, redstone and gold, go and craft yourself a leadstone energy cell to buffer that energy, and a few conduits to transport it. You will also want a crescent hammer, which is the primary wrench. Next up is an Aqueous Accumulator to auto-pump that cooling water, and a few Fluiducts to carry it. If you have access to large amounts of lava, Magmatic Dynamos are the easiest generators, as they are the only ones which do not require any cooling. But lava is usually not plentiful in early game. I am just throwing you these names so you can look them up on the wiki. If you got all this, you have a good base for further experiments. Half the fun is finding out, so enjoy. P.S.: Use Fluiducts to carry liquids. The Buildcraft pipes will also work, but are much more varied and complicated. For the start, an Aqueous Accumulator is what you want for water, but it does only that. Later in game, the Buildcraft pump will serve for other liquids.
  19. Portable Tanks are good, but not the end-all solution. Their strong point is their simplicity, ability to be carried around when full, and (of course) seamless integration with fluiducts. I have not tried Liquid Managers yet, but I heard they are good for maximum density storage, only beaten by Railcraft Steel Tanks, which are not in Tekkit right now. Maybe >this will help.
  20. I have been followng TE discussion for a while, and got the impression that Gelid Cryotheum was intended as a super coolant. Seems I got the wrong impression.
  21. I heard that there were issues with EE3 item IDs preventing usage of EE3, but the hotfix resolved them (for good now).
  22. You can measure saturation with a Multimeter. That way, you should be able to find out the maximum capacity. I wouldn't be surprised to find it identical to the maximum in-/output rate of Redstone Energy Cells (2000RF/t). That, or even higher.
  23. I am running 1.2.7b and I can use the minium stone to make ender pearls just fine. Why should it not work? If you are not into hunting for them, the peaceful table will generate ender pearls at a slow rate (along with lots of "lesser" mob drops). It only works in peaceful difficulty, though. Ender Lilies do work, if you find enough seeds in dungeon chests. They take an ingame month to mature on soil, and about a week on end stone. They always drop one seed when harvested, so no multiplication is possible.
  24. I think you missed an important mechanic: Control Rods. The blocks that sit atop each fuel column can be accessed to lower the control rod, which will slow down the reaction in that column, reducing heat and power output. Should also be accessible via a rednet or computer port, but manual adjustment works fine. If you put them reasonably low, your reactor will run quite cool with just water, or even air. Of course this reduces the output, but the thing is called Big Reactors - just build one with more columns. My setup, built relatively early in game, has nine columns, eight blocks high, and it powers a quarry at full speed even with all rods lowered 90%. I filled the whole thing with water source blocks for cooling. And I didn't even try Blutonium yet. It just accumulates in my reprocessor's buffer chest for now. I read somewhere that mineral blocks are also an option for cooling, i.e. blocks of iron, gold or diamond. Although resonant ender seems among the best coolants, only beaten by Gelid Cryotheum, the coolant of legends. ;-)
  25. I also liked IC2 in its day, but I am very impressed with Thermal Expansion, the mod that replaced the most important parts. Especially version 3, which is live in the recommended Tekkit now, does many things much better than IC ever did. Give it a shot, it's quite nice to use.
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