Jump to content

Curunir

Ascended
  • Posts

    1162
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Curunir

  1. Click a little through that menu, I think you can configure Waila to show/hide things, to bring it closer to what you actually want to see. I found it invaluable so far and would be quite disoriented without it by now.
  2. It is Galacticraft's Aluminium that won't work in Pulverizers in the current Tekkit. You can resort to Induction Furnaces (add sand in the other slot) to smelt aluminium ores for double output. Will also give you some slag to make Rockwool. As for the question, retroactively changing chunks sounds like a really bad idea. If you are so annoyed by them, quarry them out entirely and then set up a Buildcraft Filler to stuff the hole with stone or something. Double Copper/Tin ores are annoying, but don't matter too much once you get an automated processing chain running. The only irritating thing at this point will be the gross overabundance of processed copper and tin. I am building factory walls out of the surplus metal blocks now... P.S.: If you are really determined, you might swap out all the "wrong ores" manually. Just get a pickaxe with Silk Touch and fetch enough of the correct ores. :-p
  3. Dark Matter was a part of Equivalent Exchange 2, which can only be used with Minecraft 1.2.5 and is otherwise abandoned. If you absolutely must play with Dark Matter, Tekkit Classic still has it. Equivalent Exchange 3 is included in the current Tekkit, still very incomplete and work-in-progress, and without Dark Matter. The author stated that Dark Matter will return at some point, but gave no schedule. We will have to wait.
  4. I have not even had a look at Mystcraft, but from what I hear, it is not really an alternative to anything. Tekkit is about building machines and factories, not wizarding other dimensions. EE is skirting the edge, but Mystcraft is clearly miles over it.
  5. When I last looked, they only had patches for Tekkit Lite and Tekkit Classic. I would like to go back to Sphax, too. But I wouldn't want it if more than a few (very few) blocks are omitted from the pack. Which is a non-trivial problem in a big modpack like Tekkit.
  6. I think Big Reactors 0.3 had the change that elevated Cryotheum to "slightly better than Resonant Ender" level. This was only recently, and before that, Resonant Ender was the liquid to go. With an EE3 setup, getting Ender Pearls is trivial (4x iron ingot with Minium Stone), so it is easier to obtain than Cryotheum. But with the infused snowballs recipe, the latter takes just large amounts of Redstone and Niter. Which also becomes trivial at some point, just a little more complicated to set up.
  7. About getting energy to non-Overworld bases, you can simply tesseract it from your main reactor site. I do agree, though, that more diversified power options would be nice, if only for variety. For sheer energy, Big Reactors (let alone Atomic Science) will outclass anything conventional. It actually needs to get some downsides, like possible meltdowns, to balance the pack out again.
  8. Oh, good. Thanks for the hint. Time to make a fully automated factory then.
  9. A few notes: A single Minium Stone will last for 1520 uses before it vanishes. You can alternatively generate obsidian by placing a source block of lava and a block of Gelid Cryotheum in a fashion that obsidian forms between them, and have it auto-mined infinitely every time it reforms. Given a source of smooth stone (e.g. another Igneous Extruder), it should be no problem to pipe out some iron and gold from the process chain and autocraft Inert Stones, so you always have them readily available. Automating a Calcinator works fine with Itemducts. Pipe fuel into the bottom, material into the sides, and results out of the top side. Automating an Aludel to autocraft Minium Stones is difficult, but possible with some downsides. Pipe fuels into the bottom, and both the dusts and the Inert Stone from the side (Itemducts with whitelists are your best friends and enable a simple delivery bus). You will have to make sure that you pipe in the Stone first, otherwise the dust will end up in the top slot and block the Aludel. Remaining problem: I could not auto-extract finished stones from the glass bell. Itemducting the Alchemy gear looks really weird, but it works.
  10. I can confirm that the usual "Cobblestone Generator" formula will yield obsidian instead of stone if you use Cryotheum instead of water. This seems intentional. So you can forego lava pumps and Igneous Extruders for Obsidian generation and instead generate it with lava and cryo... which seems very fitting to whip up obsidian for EE3 alchemy. :-)
  11. Interesting. I have yet to try turbines, as the plain reactor already produces much more than I can waste, but they sure look nice. I duplicated my reactor, with the only difference being the five fuel columns being arranged in a plus shape instead of an X. The power curve is similar, but efficiency is a little higher from Rod90% to Rod40%. After that, i.e. at higher power levels, if falls below the X reactor a little, but not dramatically so. Overall, the Plus Reactor is more efficient. At 80-60%, it actually burns a single yellorium ingot for over 100 million (!) RF. That is two Resonant Energy Cells, filled with just one ingot. It will output ~10000 RF/t around its optimal state at 60% and ~850°C. So I guess that is indeed the best 5x5 setup the topic asked for. To clarify, what I call a Plus Reactor is this arrangement: GGGGG GGFGG GFFFG GGFGG GGGGG G = Gelid Cryotheum F = Fuel Column The reactor frame is 7x7x10, for a 5x5x8 interior. I guess packing columns tightly has no downsides as long as your coolant is potent, and you will profit from the added heat and irradiation. So until somebody comes up with a vastly better idea, I will stay with this one.
  12. Tekkit has a collection of other mods that were explicitly chosen to replace IC. If you add it yourself, it will collide hard with these mods, and you will have to do much adjustment work just to sort out the block IDs (otherwise it won't even start). It is therefore not recommended to do that. You might want to give the current Tekkit a try just as it is. Thermal Expansion and Big Reactors do a great job of replacing many IC core concepts, and have a number of unique features as well. Most of the Tekkit people don't even miss IC by now, even those who were originally great fans.
  13. To make things a little more decorative, you can opt to use Obsidian Glass as well. It is not entirely blast-proof, but will withstand some damage. And, being glass, it is transparent. For blast-resistent storage, use TE Strongboxes. Iirc, even the basic ones are more or less indestructible.
  14. In Thermal Expansion 2, there were these exact three types of Tesseract. It was one of the changes in TE3 that made it so there is only one Tesseract now, which can transmit either of these.
  15. If going the traditional way, I recommend digging on level 12, not 10. That way you are above common lava level and will have less fiery surprises. Apart from that, quarries do work - we are on Tekkit after all. A small early Yellorium reactor will keep it going for a while.
  16. There is a statement from Pahimar about his involvement here. So we should not expect major things for a while yet, I guess. It is nice of him to have contributed so much when he had so little time to begin with. Glad to have basic functionality back, and things can only improve from here.
  17. As far as I know, Fluiducts do have varying flow rates depending on payload. Water at least flows faster than lava. Not sure about other fluids. The pneumatic servo is not meant to speed up extraction, iirc, but to control extraction mode and settings. You could simply try applying a redstone signal to the extraction Fluiduct and see if the flow increases - a servo is not stricly necessary, as the default setting without it is "power when redstone signal true". Most servo users just switch it to "power when redstone signal false" so they don't have to apply a signal.
  18. I once heard a rule of thumb is 512MB RAM per player, so maybe you are skirting the limit with 5 or more, and small things will push the server over the edge. So if it remains stable with 3-4 players, RAM would would be my guess, too. You can try doing that portal thing when you are the only player online. If things remain smooth then, that is a good indicator.
  19. You mean that is a 5x5x7 reactor frame with 3x3x5 interior, jakalth? Or a 5x5x7 interior? I am running 5x5x8 interior setup now, also with Gelid Cryotheum, only my five columns are arranged in an X shape, not a +. I reproduced your setting with 80% on the four outer and 60% on the inner rod, and the efficiency seems a little lower. But I cannot get a clean consumption reading, because the number oscillates between the 80% and 60% values. Overall, this setup peaks in efficiency around 60-70% control rod setting (I usually set them all to the same level), At 60%, it will run ~812°C, with ~10100 RF/t output and 0.108 mB/t consumption. I will build myself an identical five-column test reactor using the + shape for columns and see if that improves performance. P.S.: As for the question about the Control Rods: They are moderators, i.e. they slow down the reaction. This leads to less energy produced, less heat generated and usually also less fuel consumed. It is a means of throttling a setup to fine-tune its efficiency. Once meltdowns are possible, it will also be a means to keep the thing from blowing up. Note that 0% means "fully retracted", so the reaction runs at 100%, while 100% Control Rod means "fully extended", which should slow the reaction to a halt. The higher the number, the more throttling.
  20. I have no idea where Pahimar wants to go, or how far he will go until he retires from the project. But there are other things in there that work already. You can use the dusts to infuse wood planks or wool in the Aludel, at a rate of one dust per plank/wool. Infused wool can be used to make Alchemical Bags, which are craftable, but not usable yet. Infused wood is for Alchemical Chests, which do work already. The red one has quite a lot of room, although I think it it adds no real benefits over the diamond/obsidian chests, and nothing beats the portability of TE Strongboxes. P.S.: Maybe you like videos better than reading.
  21. The solution is using 1.2.8d. If the server wants you to use 1.2.8c, try updating and running it on another server or in singleplayer (you can always revert by resetting the pack again). If the problem persists in 1.2.8d, please file a bug report.
  22. I dropped a comment about my lava-to-diamond processing chain elsewhere, and somebody got curious. So allow me to elaborate on it a little. 1. Prelude First, what happened so far in the Equivalent Exchange universe. EE2 was part of the old Tekkit, and can still be used in Tekkit Classic. It was a very big, very powerful and very server-taxing mod because of its extreme empowerment and endgame options. You were basically generating blocks, any kind of blocks, in any amount desired at some point. A whole chunk of diamond blocks? That was kid's stuff when you had Dark Matter, or even Red Matter. Also, massively overpowered endgame armor and equipment above and beyond what even power armor can do. EE2 is gone, closed source, abandoned, most likely never to return. So a friendly coder set out to remake it from scratch in friendly open-sourced EE3, and that has been lingering in pre-alpha stages for so long now that people were wondering why Tekkit was still dragging it around. But no matter how glacial the development pace, something usable is here now. It is quirky, very limited yet, and resembles a humble little alchemy mod more than the old galaxy-size EE2, but there is power here. 2. What is EMC? Blocks have value. Not just usage value, but EMC value. The rarer and harder to get, the higher. EMC stands for Energy Matter Currency, and simple blocks like dirt have EMC=1, with diamonds at EMC=8192. In Tekkit, press shift while hovering over a block to see the EMC value displayed through Waila. Not all blocks have it, although in a theoretically ideal modpack, all should have a value (cut the Tekkit people some slack, that is tons work). 3. What to do with it? EE3 has not terribly many blocks of its own. You will want a Calcinator, an Aludel and a Glass Bell, all quite simple and cheap to produce. 3a. Calcinate! You can place any block with EMC value in the top slot and add any vanilla fuel in the bottom one. It is basically a furnace, with different results. As this is alchemy, you will get magickal dusts for your efforts. very low EMC value = ash (worthless) low EMC value = Verdant Dust (green) medium EMC value = Azure Dust (blue) high EMC value = Minium Dust (red) For now, we just want the Minium Dust. It seems that anything over 8000 EMC will yield it. Yes, that means you will have to sacrifice some diamonds or emeralds here. Do this only if you have some to spare, otherwise advance some more in the game until you have some to spare. The absolute minimum to get started is 8 Minium Dust, so 8 diamonds or emeralds have to be burned. Update: It seems like you can also calcinate fully repaired pieces of gold armor for minium dust. This comes in handy when you generate those with an MFR Grinder or a Peaceful Table. Keep in mind that you can simply repair-craft two identical items to get one with higher durability, which will eventually get you fully repaired ones without using an Anvil. Credit goes to SirLappy for that find. 3b. Get Stoned Craft yourself an Inert Stone from 1 gold ingot, 4 iron ingots and 4 smooth stone (I rely on your ability to look up recipes in NEI by pressing R). Now you need the Aludel. Place the Glass Bell on top of the device, otherwise it is not complete. If you open it then, there are three slots. The lower one is again for vanilla fuels, the middle one will take your dusts, and the top one your "target item". Place the Inert Stone there, add 8 Minium Dusts below it and fuel the whole thing. You will be rewarded with a Minium Stone. 4. Alchemy! Contrary to popular belief, the EE wiki is not dead. You can see a barebones EE3 recipe list here, which should give you a first idea of your newly gained powers. Not all recipes work right now, but a few crucial ones do. 5. An Example: Lava To Diamonds This process chain harnesses the power of several mods besides EE3, namely Thermal Expansion and Extra Utilities. You should only start it when you have enough diamonds to make a handful of Minium Stones. You need at least three Minium Stones for automation, but you could just opt to jiggle it all manually with a single Stone and no Cyclic Assemblers. In that case, do yourself a favour and use at least a Machinist's Workbench. Use an Ender-Thermic pump in the Nether and connect a Tesseract for (nearly) infinite lava. This is a tested process, look up the details with the usual guides. Build yourself a battery of Igneous Extruders. They need no power, just lava and a water supply, and generate obsidian. Why obsidian? Because it has EMC=64, which is not huge, but high enough to make this viable. Don't forget to change the Extruders to obsidian in the interface, as they default to stone. I am running eight Extruders, but more will make things go faster (no idea how many one pump can sustain, but more than eight for sure). Set up a Cyclic Assembler. Feed it the obsidian from your new generator. Write the Obsidian-to-Iron-Ingot recipe to a schematic and place at least one Minium Stone in the Assembler's inventory, as the stone is an ingredient (In case you did not follow that link, 2x2 Obsidian with a Minium Stone added to the crafting grid). It will not be consumed, but degrade over time, so you need to refill Minium Stones at some point. I prefer to set up another Cyclic Assembler at this point to craft the resulting Iron Ingots to iron blocks. Why? Transmuting works with blocks, too, and will take fewer charges from the Minium Stones in the next steps. Next Cyclic Assembler. The concept is the same like in the first Assembler. Write a schematic for Iron-To-Gold (8 iron blocks and a Minium Stone yield one gold block), feed the iron blocks in and place at least one Minium Stone. Final Cyclic Assembler: Same procedure, just with eight gold blocks. Which will yield one diamond block. The process will yield many more diamonds than are consumed in the making of the Minium Stones. As long as you have lava, it will slowly fill your treasury with diamond blocks. Feel free to pipe in excess iron and gold from your quarries at the respective points. Of course, all of these transmutations can be reversed to get back gold, iron, or even obsidian. Just keep in mind that the Stones degrade. Enough for now. Feel free to chime in with your own insights and ideas.
  23. Still looking for a straw to imbibe it. But I guess most people won't be cool enough to survive. P.S.: That was a serious question? You can drink stuff in Tekkit? Learning something new every day.
  24. Are you using the recommended build, 1.2.8d? There was a major issue in the previous one, so make sure you don't have this one locked in the launcher.
  25. Some more fun facts: 1. Gelid Cryotheum actually falls down if placed above empty space (air), although it falls just as it flows... sloooowly. 2. This means it cannot be placed inside a Yellorium Reactor the regular way, but has either to be filled layer for layer, or with some tricky arrangement, maybe flowing over mineral blocks (which are accepted as coolant inside the reactor). 3. Buildcraft pumps will pump Cryotheum just fine. So emptying your reactor for changes or maintenance is easy. Yay!
×
×
  • Create New...