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Curunir

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Everything posted by Curunir

  1. It sure is the same issue. But server-side Waila is included for sure, otherwise it wouldn't work at all. As it stands, I can reproduce this quirk 100%. Start the game, go multiplayer - Waila options greyed out. Go into singleplayer, quit, then join multiplayer - Waila works with everything.
  2. Update: For some strange reason, Waila works correctly now. After I tested with a singleplayer world and rejoined my server, the settings are enabled and not greyed out any more. Looks like starting a new world somehow "reset" Waila. I did not even restart the server. Another update: When I start the game and join my server, Waila is crippled again. I need to load a singleplayer game, quit it and then join the server for Waila to work correctly. When I don't load a singleplayer game first, I'm back to the old state.
  3. Never happened here, and I am using the Advanced Solar Generator on my helmet. I did install a max-sized Cooling System and 2kg worth of Heat Sinks on each suit piece, though.
  4. The Waila issue still persists in 1.2.9c. Almost all config options for mods are disabled and greyed out. I am using the dedicated server and had a look at Waila.cfg there. Settings are all "true", only server-forcing is off. What am I doing wrong? P.S.: It all works when I start a singleplayer world. Just Server Waila won't work for me.
  5. Strange. Did you perchance install it in the same directory as Vanilla Minecraft? As Tekkit runs standalone, that would not be a good idea.
  6. The Flux Capacitors are from the same mod that gave us the Energetic Infuser: Tekkit's new backbone, Thermal Expansion. I tried to go without suit batteries now, and I must say I'm impressed with the resulting speed. Sprinting on my road now gets me so fast that I hear the wind whistling (usually only happens when you fall straight down) and my server has trouble loading chunks fast enough. Likewise, jetpack rising speed is so fast that I could probably reach the moon without a rocket. :-O
  7. The standard Minecraft portal size I know is 4 by 5 blocks with a 2x3 block free space in the middle, using 14 blocks of Obsidian. You can (literally) cut the corners and use only 10 blocks, but I never tried to deviate from that size, and it always worked.
  8. I imagine that swimming in any reactor chamber is not a good idea, online or offline. But I'll nominate you as "Chief Cryotheum Taster", bochen. You earned that honour. :-) My only Cryotheum taster so far has been an overly curious cat. The cat is dead now. :-( Good thing I only keep pets inside Minecraft.
  9. It does not. Seems like we still lack the latest Waila fix to re-enable full Thermal Expansion compatibility, as described >here. This should definitely go into 1.2.9, if possible.
  10. You may want to set up your farm so that baby animals are sorted into a separate pen until they grow up, and only then transfer them to the slaughterhouse. Not tried this yet myself, but I think MFR has most of the blocks required to do that. Otherwise, try pulsing your grinder with Redstone gear, so that it only spins up occasionally.
  11. I made a mistake there: A Tesseract does work on top of a quarry, the thing that fails to connect is the Itemduct. I am putting that buffer chest on the output Tesseract, though. About Yellorium Reactors, the base layout as laid down on the Wiki is still correct. Don't trust the Wiki too much on details, as it is largely outdated. When in doubt, look up recipes ingame with NEI (hover over the item and press R). Have fun with reactors. They are the quintessential Lego experience, only with actual working power putput to make all the lights in your base turn on. :-D
  12. I actually did assemble my 48-block-high stick reactor. It works. Only 5x5 base layout, though.
  13. Update: 28 blocks - 60 blades for 1524mB/t (@1810rpm) I had assumed that the formula for number of rotor blades was 2n+2 (where n is the number of Enderium blocks), but it seems that it is actually progressive. Jakalth's result with 8 blocks and 17 blades would be 2n+1, while that data point now suggests 2n+4. So it takes slightly more blades per block, the bigger you size it. I bumped into the size limit for this one. It seems that either the default Z max value for Turbines changed, or that Tekkit set it lower. It is only 16 blocks now. You can still stuff more things in if you increase Turbine diameter, though. So here is my 60-blade monster Turbine: Outputs a nice amount of power, too:
  14. Them pesky units. In that case, check what it says if you set the slider to low.
  15. Well, glad that it worked. But the standard way (coming from Thermal Expansion) is using two export interfaces connecting to two different sides of the Induction Smelter. Then you simply set those to green and purple in the Smelter interface, which means separate inputs. Blue means unified input, which can be a problem for this particular machine. Granted, it gets a little crowded around that block with one power connection, two export and one import interface attached. But such is the price of progress...
  16. Don't forget that EE3 is basically alchemy. There are several ways to improve your resource situation dramatically if you combine technology with alchemy. That is one of the things about Tekkit: It gives you options, not limits. If you think that this is "cheating" or a "gamebreaking bug", then you probably didn't understand the point in a big, inclusive modpack.
  17. I am experimenting with Turbines now, and I must say your overview provided some very much-needed help. For my current setup, it is essential to learn how Enderium Coils balance out with fan blades for scaling up. It seems that the ratio is roughly 1:2, i.e. each additional Enderium Block on your coil will require two additional fan blades on your rotor to spin them up properly. Some examples: 16 blocks - 34 blades for 824mB/t (@1800 rpm) 19 blocks - 40 blades for ~1020 mB/t (@1660 rpm) 21 blocks - 44 blades for 1124 mB/t (@1779 rpm) The middle value is a bit flaky because it is from my second turbine that takes all the (oscillating) excess steam. It is stable enough, but won't go higher than 1660, although it probably would get quite close to 1800 if the steam was more steady. I have an idea now how I will build my Truly Big Reactor. Probably 16-block Enderium coils on each turbine with 34 fan blades each, or whatever the steam source dictates around that point.
  18. I can't say that I really paid attention to that. I installed everything I wanted, added the highest-tier batteries and maxed most settings, then tested and found that it worked. I suspect that most people do the same, and never bother much with details. It may be that this slider only works with other mods, as Modular Powersuits does support a variety of them. Maybe it's for IndustrialCraft or something else?
  19. I didn't assemble it yet, but according to the config page, max height is 48 blocks: P.S.: I found that I had only a few hundred Cyanite Ingots, when I needed a few thousand for my plan. This will take a while, but once I get around to it, I will make a thread for it. Enough hijacking on this one. ;-)
  20. No idea, but did you make sure all chunks along the way are loaded?
  21. You are experiencing the Thermal Expansion 3 changes here. There is only one type of Tesseract where there used to be three. I assume you already found out how to craft the new ones. TE's own pipes will work fine with Tesseracts, namely Itemducs and Fluiducts (the pipe formerly known as Liquiduct). But on non-TE machines, you usually need to set the pipe head to extract mode, i.e. wrench it so a red triangle appears on it. Depending on what you are facing, you may have to apply a Redstone signal to make it actually extract, or alternatively install a Pneumatic Servo in the pipe head, right click it with an empty hand, and configure it to extract only when NOT receiving a Redstone signal. With these tools, you should be able to make it work fine. Some machines (e.g. Buildcraft Quarry) will not directly connect to a Tesseract whatever you do, so you need a buffer chest. Energy via Tesseract works fine, although it only carries Redstone Flux, the new standard power system. If you need MJ, add conduits in between, as these make all the necessary conversions in TE3. Oh, and you can set the three Tesseract modes in the interface (gear icon), so you can actually fine-tune what a given Tesseract does. To separate all your projects, you can set pairs (or groups) of Tesseracts to share a frequency, which has a number and a name. Most people have separate ones for power, steam, items and other fluids (steam counts as a fluid). A note about energy: Yellorium Reactors, with or without Turbines, are the new "Infinte Energy" of choice. There are of course lots of options, but that one is the easiest, and for many also the most fun one. You can opt to turn all that >lava into diamonds instead. Have fun.
  22. It is a 7x5x5, actually. I just made enough room on the sides of the core block, so I could walk in there and set up the fluid ports without applying advanced acrobatics. Otherwise it would be a 5x5x5. My permanent reactor will be a different setup anyway, for which this was just a proof-of-concept. A 48-block high stalk with probably a single plus-shape core in the middle, and turbines in all four directions, stacked on several levels above each other. I am calling this project The Core. It will stand on bedrock level or slightly above it, using the big quarry pit in the neighbourhood of my base. On the bedrock around the reactor base, I will install a couple of mining lasers to waste all that energy.
  23. I have not tried other fluids once I mastered Cryo. It's nasty, but I enjoy the fact that hell freezes over at my command. Also, snow blankets. :-D
  24. I am still experimenting to get the final form. Once I won't have to enter it any more, I will fill something in. Good point though, as it is not immediately obvious that even an actively-cooled reactor profits from additional passive cooling in the core unit.
  25. I promised a picture of my setup. No steam or water Tesseracts, no fiddling with pipes. Just back-to-back fluid ports on the turbines and the reactor. I can applaud people building more complicated to get awesome-looking steam pipes, but if you want easy, go without any pipes.
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