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Everything posted by Curunir
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While I cannot provide any insights regarding Atomic Science, using a Yellorium Reactor for this is rather easy. The only tricky part is hitting the right size to match your Turbines, but the worst thing that can happen to an oversized Reactor is reduced fuel efficiency.
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They work like chests. You put items in, and you can take them out again. The useful thing about Strongboxes is their portability. You can shift-right-click them with a wrench (default: Crescent Hammer) to break them and pick them up with contents intact. The other advantage is that they are explosion-proof. No creeper can destroy your stuff when it is stored inside a strongbox. For sheer storage, the chests from the Iron Chests mod (up to Diamond/Obsidian/Crystal) are more efficient. But only the Obsidian Chest shares the blast-proof quality with Strongboxes, and none of them can be transported when items are inside. You can of course use regular Wooden Chests when starting fresh, but upgrading to Strongboxes is recommended once you have the Tin and Invar to spare. Strongboxes can also be upgraded when full, so you can e.g. go from regular to Hardened without having to empty them first.
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The Mojang servers are currently having issues, it seems. Nothing specific to Tekkit.
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Select Multiplayer in menu, enter the server's designation/location and connect. If you meant to ask how to find a good one, we have a section for that on the forums. Hint: It is not here in Discussion.
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Is it suppose to be WAY harder to make mods for Power Suits?
Curunir replied to mabpwnu's topic in Tekkit Discussion
How could I? Now any band of yokels can band together to form their own Tuber Air Force. Yay for progress! =) -
Can Flux Capacitors actually be used in machines? I had assumed they were mostly meant to power Redstone Arsenal and Power Armor gear when placed on the hotbar. I guess they do belong in that section then. The eels line is a Monty Python classic, I linked to it at the end of the first post. There is one other Monty Python line in the text - can you spot it? I figured that especially with something that dry and technical, infusing it with a little fun is appropriate.
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Not correct. 1. If he can post here on the forum, then he has an internet connection and we can assume that it works. 2. Mojang accounts use e-mail adresses, but older Minecraft accounts were not changed. You can convert your old Minecraft account to a Mojang account, but this is optional, and staying with the old format should not cause issues. 3. Mojang login servers are known to hiccup sometimes, so checking with Mojang about their server status might be better than just guessing. @bochen He is running a flavour Linux. Anti-virus software is rare in that world.
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That rather sounds like an issue for the tracker, crusader. Part 1 is for game starting issues, Part 2 for common ingame issues. Both are meant to be about Frequently Asked Questions, hence "FAQ". What you are reporting is not common, so go ahead and post it on the tracker if the issue persists. You might want to try resetting the modpack first. I had several strange issues that seemingly resulted from Java quirks, which were gone when I reset the modpack.
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Is it suppose to be WAY harder to make mods for Power Suits?
Curunir replied to mabpwnu's topic in Tekkit Discussion
I suppose that difficulty/scarcity is intentional, given the immense power you can obtain with Powersuits. If you just want a jetpack, Simply Jetpacks was recently added and offers some easier options to fly. It does not do most other things a Powersuit does, so take it easy. -
Thanks for being honest. There is no shame in making a mistake and admitting it - how else would we ever learn stuff?
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I never used the "fist". But did you actually power it? If so, try removing the power source and run it on an Energy Cell or Flux Capacitor in your inventory. Sometimes taking stuff away is the secret.
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I figured that stuff out one by one. Took me months, and I'm still not done. Oh... that rhymed. A Laser Drill will change your problems from "how do I get enough of resource X for this recipe?" to "how can I continuously power the Drill?" and "where to keep all this stuff?". Once you can afford building it and have enough power, go for it. Let it run overnight and you will not want for resources the next day. In an "optimal" game, Quarries are mostly for getting you all the stuff to build the Laser Drill, and for digging rectangular pits. MFR farms are for getting you everything the Drill cannot provide, and/or to produce non-nuclear power via wood>charcoal or biofuel. But the magic here is that all of this is optional, and completely different approaches will work, too. That is why I preface answers to newbie questions with "you may want to...". There is no correct path, just a some easier and some harder ones. If you want easy, go for early Yellorium Reactor and early Laser Drill.
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Greetings, Tekkiteers! And also welcome to the lost souls who stumble into our little forum seeking advice and help with their issues. I have watched the issue tracker and discussion forum for a while, and I see a few patterns emerge that could be caught easiest with a short and concise FAQ. Since nobody else is writing maintaining one, I decided to simply start it here, and everybody else is invited to join in. If this works, it might be useful as a sticky, or at least as something to point people at. Part 1: Tekkit Has The Crashies I. My Tekkit returns to launcher after loading screen! More a frequently yelled exclamation, really. Here is a list of common issues you can check before assuming a bug in Tekkit. Do you have a current Java version to run Minecraft/Tekkit on? Try getting the latest Java 7 here , and make sure to uninstall older ones first. Are your local files corrupted? This and many other issues can be solved by resetting the modpack. The option hides behind the little gear icon under the modpack in the launcher. Sometimes even a launcher reset fails to fix things. Manually removing all files and completely reinstalling the launcher can help. Make sure to back up any local worlds first. You will also lose Rei Minimap waypoints unless you find their file and back it up, too. Have you modified your Tekkit? Remove any additions and changes you made yourself and see if it runs. Then re-add your modifications until you found the one that caused the crash. How much memory is assigned to Tekkit? One to two Gigabyte are recommended, three maybe if you are using fancy stuff. Less than 1GiB will usually result in out-of-memory errors and more than 3GiB can be overkill and have strange effects as well. Running 64bit-Java is recommended, but it should run on the 32bit-version as well (which you have to use on a 32bit OS / a very old CPU that does not do 64bit). 32bit-Java does have a hard upper limit at 2-3 GiB RAM, depending on operating system environment. If all else fails you, our issue tracker awaits. Be sure to use the template to increase your chances that a tired, overworked developer is willing to read your dribble complaint. II. Loading my local world makes the game crash/quit to desktop! Bad news. Your world is most likely corrupted and has become unloadable. This happens regularly when the game is not quit properly, e.g. when the computer lost power or otherwise crashed. Make frequent backups if you play on your own local (=singleplayer or non-internet multiplayer) world, so you can restore a working version if this happens. Alternatively, you can open the world in an editor like MCEdit and remove the blocks (or whole mods) that are preventing world loading. How to find those? Maybe the crash log can help. The most common culprit is Dimensional Doors, so removing surplus dimensions might help. There is no definite go-to answer, though. IIa. My local world does not show up in the list any more! See II. It may be beyond repair at this point. Make those backups, or play on somebody's server, where that somebody has to worry about backups. I hear that Mojang's Minecraft Realms are intended to offer those services for a small fee, so you might want to look into that if you don't want to worry about this stuff yourself. III. My game stutters every few seconds / stops loading with messages about missing/locked files Some anti-virus or anti-malware tools are overzealous and take Tekkit files hostage - so Tekkit cannot access them on load, or has to constantly share them with the anti-virus software. Check this by temporarily disabling the anti-virus software and then running Tekkit. If this helps, try to teach the software that Tekkit should not be checked (create an exception). Or switch to a less obnoxious anti-virus software. I recommend Microsoft Security Essentials for Windows users. IV. I cannot log in! / I get messages like "bad login" when trying to start the game! This affects all Minecraft versions and mods and is a sign that the Mojang login servers are not reachable right now, although you are generally online. You can check Mojang server status with their support service or this 3rd-party site. You can still play offline until Mojang gets it sorted out. It can also happen if you accidentally start the game twice. Try closing all instances of the game, then open just one. V. I cannot join a certain server! You need to run the exact same modpack version as the server to join. If the server owner added mods of his own, he needs to supply the modifications also to clients (apart from purely server-side mods), or they will not be able to join. If the server is behind a NAT and firewall, the server owner needs to forward port 25565 and create an exception for that port. This should always apply when playing over the internet and the server is hosted on a home connection. In case the server is running with a whitelist of allowed player names, your ingame name needs to be on that list. If it's not, maybe they don't want you there. Names on the operator list (ops.txt) are automatically whitelisted, even if they don't appear in white-list.txt. VI. . <reserved for future use> [...] Part 2: Tekkit does not do my bidding - ingame issues 001 Where are my Macerators/UU-Matter/EU-producers/etc.? You are looking for IndustrialCraft. Which is gone and will not return to Tekkit. It failed to move with Minecraft development, and was eventually too outdated to drag around. It has been replaced by other mods that do its job just as good or better. Namely the excellent Thermal Expansion, and two (!) nuclear power mods for the price of one (i.e. for free). Still pining for the fjords? I think FeedTheBeast has a flavour that still runs on a somewhat (belatedly) updated IC. But be warned, it is not the same mod it has been. 002 Where are my Divining Rods/Condensers/Red Matter/EMC super items? You are looking for Equivalent Exchange 2. Which has been abandoned and cannot be revived because its creator/owner is not releasing it for modification. A friendly coder named Pahimar has taken upon himself the non-trivial task of recreating EE from scratch, and we do have the (rather) current EE3 in Tekkit. Look >here for a primer. But don't get your hopes too high, it has been radically downsized. Do note that while there is Dark Matter in Tekkit right now, it comes from Atomic Science, not EE. It can be created in Particle Accelerators, which are complex, expensive and rather end-game stuff. And if you really, really, must have EE2, it still works inside Tekkit Classic, which is an entirely different modpack that is also not upgraded any more and continues to run on Minecraft 1.2.5. 003 My Sterling/Combustion Engine won't power machines, and where is my fu**ing Redstone Engine? Redstone Engines are gone, as they were never meant to provide real power, only to operate pipes and such things, and there are better ways for that now. The other MJ-producing machines from Buildcraft are largely obsolete since we switched over to Thermal Expansion 3, which started its own power system: Redstone Flux (RF). Any machine with Dynamo in its name is an RF generator, as are both flavours of nuclear reactor. Store and buffer RF with Leadstone/Hardened/Redstone/Resonant Energy Cells, and pipe it with Leadstone/Hardened/Redstone Conduits. The Conduits have the useful ability to output both RF and MJ as needed, so all your MJ machines can still run fine even on an RF power grid. There is a non-block type of battery called a Flux Capacitor, which is mostly meant to power up high-level personal gear, but can also be used in some machines. However, for true "mobile power", try picking up the block-type Energy Cells by shift-right-clicking them with a wrench - they can be transported when full. 004 My Dynamo won't power up Try Magmatic Dynamos if you need simplicity, as they run on lava alone. All other types are two-component: Steam Dynamos burn all solid fuels that a furnace would accept and Compression Dynamos burn assorted liquid fuels (oil/fuel/biofuel). Both need water to operate, which can be applied by right-clicking with a bucket, and later with Fluiducts and Aqueous Accumulators. Reactant Dynamos are a little quirky, as they accept a few advanced agents instead of water. Most people don't bother with them, but feel free to experiment. 005 I can't break dirt blocks with my hand, only with a shovel Your world is set to Adventure mode (gamemode 2), when you probably want Survival mode (gamemode 0). In Adventure mode, not being able to break dirt blocks by hand is one of the features. Try changing game modes. 006 . <reserved for future use> [...] xxx My hovercraft is full of eels! Your dictionary is trolling you. Everybody, feel free to add things and to correct me where I erred. Keep the focus on "not working" topics to keep the list short, be it either "game not working" or "stuff in game not working".
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The most basic MFR upgrade is Lapis, at 1. It will expand a 3x3 area to either 4x4 or 5x5 (no idea if that is radius or diameter increase). Look at the other upgrades, all of them have (higher) numbers, all the way up to Emerald. With Emerald, you will likely only ever need a single Planter. As SirLappy said, you can swap them out anytime, as often as you want, but only one will ever fit per machine. And some MFR machines, particularly the ranching ones, cannot be upgraded. As for ranching, I like to have a three-pen setup, where one pen holds the "seed" of adults that are not touched and are used for breeding exclusively. The first Chronotyper pulls the offspring out of that pen into the "growing up" pen. If you feel fancy, you can have a Vet Station with Growth Syringes at that point, but it is usually not worth the resource cost. The second Chronotyper then pulls adults from that pen into the processing pen, with the Slaughterhouse or Grinder. Not really necessary, but I didn't like the idea of putting all the baby animals in front of the Slaughterhouse until they grow up. Even when they live and die inside a heartless machine, at least they should live in peace... or something. P.S.: As for further progress, it's a sandbox. Try getting resources rolling in by the ton (Laser Drills), then craft a Modular Powersuit. Make it as light as possible, build yourself a road (with the MFR blocks of that name) and sprint across it at hyperspeed. You might set up skill races where the goal is to stay on a narrow road circuit at breakneck speed to win. Or spill Pyrotheum over a desert, to bake its whole surface to glass. Or Cryotheum over the ocean, for pretty much the same effect with ice. Or add Cryotheum to the Nether and make yourself a nice winter cottage "in hell", complete with auto-forming snow and pine trees (bring dirt and bonemeal to grow those). It's all up to your creativity.
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Unlike some other, sandwich-with-everything modpacks (looking at you, FeedTheBeast), Tekkit does actually take care to be on the frugal side when it comes to resources. It will need more than vanilla Minecraft, but any half-decent dualcore should run it fine. I advise against running it on old Pentium 4/D machines; using netbooks and anything else with Atom CPUs is probably also not a good idea. Some mods in Tekkit tend to misbehave and cause not just slowdowns, but crashes and corruptions. Dimensional Doors is notorious for that, and I've had my share of annoyances with Galacticraft as well. The only way to avoid issues here is not using those mods actively. A word about graphics. It may be counter-intuitive, but Minecraft in general does need a certain level of graphics processing power to render properly. I found that integrated graphics chips are often too slow to run it acceptably, at least when using lower-grade versions. I tried to run Tekkit on Intel HD2500 graphics (Ivy Bridge CPU), and it was a little to slow for me. Then I ran it on a HD4400 (comparable equivalent form the current Haswell CPU generation), and that one was acceptable. I still prefer to run it on my GeForce 750Ti, but the Intel 4400 seems to be the low end of the "works okay" scale. Consequently, I expect all recent integrated Radeon chips to run it fine as well, except the lowest-end parts.
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It may just be that nobody can help. The devs are not even looking at the tracker much these days, and even less at random problems posted on Discussion. Thanks for sharing your insights, though.
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Rule of thumb is 512MiB of server RAM per player, so four your scenario I would aim at 6 (or 8) GiB total. As Nensec said, this does depend a lot on the actual mods used (heavily), so it can only be a starting point. You should have a look at actual loads when the server is busy.
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We are over here.
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Update: It seems like you can also calcinate fully repaired pieces of gold armor for minium dust. This comes in handy when you generate those with an MFR Grinder or a Peaceful Table. Keep in mind that you can simply repair-craft two identical items to get one with higher durability, which will eventually get you fully repaired ones without using an Anvil. Credit goes to SirLappy for that find. Also added in-line.
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What exactly are you looking for? I know of no concise mod-overview site that is not riddled with ads and garbage. For the mods inside Tekkit, you can have a look at the wiki. Otherwise, I think the Minecraft forums are the spawning point for most, if not all mods. As for adding vast, block-intensive mods to Tekkit: Tread lightly, as we already have a very extensive number of mods and blocks in there. There are quite a few decorative blocks added by MFR, too. You might want to explore "vanilla" Tekkit before you actually decide what you want to stack on top. And keep in mind that when doing that kind of stacking, you are mostly on your own without support from modpack makers. Good luck, though.
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I think MFR machines accept RF in the current version. But even if they didn't, you can supply RF to any MJ machine if you have at least one piece of Energy Conduit in between the power source and the machine. In Thermal Expansion, the Conduits do the converting, so they will output RF or MJ as needed. Producing MJ is not recommended any more, as you cannot convert it to RF with the tools included (iirc) and it will only power a subset of machines. With Conduits, RF can power just about everything.
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Thanks for sharing that, Oppenheimer. Looks like we'll have to live with the glitches, then.
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What should I do with gold/iron armor from grinder
Curunir replied to EvilOwl's topic in Tekkit Discussion
Good find, SirLappy. I will add that information to the EE3 thread. -
Nether lava is plentiful, but not endless. To power Laser Drills, either nuclear power or a self-sustaining Biofuel/Charcoal farm-factory is recommended. With lava, you will get to the point where you have to travel around a turned-to-stone Nether (!) to find unused lava lakes to pump out. I have reached that point, and I didn't even bother using Magmatics. It all went into my alchemy chain.
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Space Stations, Big Reactors and Energy Cells
Curunir replied to Sciphi's topic in Tekkit Discussion
Galacticraft gear does not cooperate well with Thermal Expansion gear in general. Maybe you are just witnessing that.