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Everything posted by Curunir
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I just think that water-transferring Tesseracts beat transfer nodes handily, and you won't be constricted by pipe length that way.
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You wanted an efficient design. Efficiency drops sharply if you allow the heat to rise above 1000°C. Of course you can allow the core temperature to max out, but it will eat through your Yellorium much, much faster that way. At least the meltdown feature is not implemented yet, so you risk nothing except running out of fuel quickly.
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Come on, Munaus. Let the kid have some fun. :-p
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The EE3 recipe list does indicate that you can transmute Blaze Powder back into Blaze Rods, which would be cool because you can manufacture Blaze Powder and that would open up a way to manufacture the Rods, too. Using the Pulverizer, it would also allow to exploit-craft infinite Blaze Rods and Powder, because you get more from the Pulverizer than you need to transmute back into Rods. I tried, and it doesn't work. I don't know if the recipe list is inaccurate, if we just haven't caught up to it yet, or if the recipe has been disabled to prevent the Pulverizer exploit. As of now, you'll have to get the Rods the old-fashioned way: From dead Blazes. Or from a Peaceful Table standing inside a chunk-loaded Nether Fortress.
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EE2 and IC will not come back to Tekkit. The same way Pangaea will not come back. The recommended solution if you cannot live without them: Get over it. Second best solution: Go play Classic and shut up.
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Just keep in mind that this setup will generate lots of heat, so you probably need to keep the rods at 80-90% to keep it in an efficient heat range. Rule of thumb is keeping it below 1000°C, optimal point is around 900°C iirc.
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That sounds like you did not start Tekkit.jar. Verify that you are running it correctly - using launch.bat or launch.sh should prevent this issue.
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Also note that 32bit Java has a rather low memory ceiling, so it is recommended to run the 64bit flavour. Requires a 64bit CPU and operating system as well, but those are common for a while now. Sometimes there is a Java memory cap in system variables. Have a look in there and remove or at least raise it to 2GiB if there is one. If none of that solves the issue, please continue on our issue tracker and follow the template.
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Login issues are always Mojang issues, be it problems with your account or with connectivity to Mojang servers. Tekkit just passes those through. Still, welcome to Tekkit.
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It depends a little on what coolant you want to use. The best configurations produce a lot of heat and require Gelid Cryotheum or at least Resonant Ender to be useful. As Cryo is subject to gravity like sand and gravel are, you won't get away with a single top layer of it, as you could with Resonant Ender. So you should ask yourself if you can manufacture enough Cryo to fill all the non-rod blocks in that casing, or plan with the green stuff right away. As for configuration, you want to pack the rods tightly for high core irradiation (also called fertility, the percent value in the interface). Fuel consumption is antiproportional to this, so the higher you get it, the less fuel is consumed. The percentage can go over 500% in very efficient reactors. The recommended basic layout is a five-rod "plus" shape with just four columns of coolant at the corners. Go taller if you need more power, as increased reactor height is also beneficial for fertility. If that doesn't cut it, you can of course go wider. I had good results with a 3x3 fuel column block surrounded by coolant, so frame size was 7x7 at base. If your frame is even larger, consider building several groups of columns. You may even opt to have a massive 5x5 fuel block or even larger right in the middle. Keep in mind that you can fine-tune the Reactor with Control Rod settings. Many of the most efficient setups run with Control Rods extended to a certain degree. Zero percent means "uninhibited reaction", and the more you extend the Rods, the more you moderate it (=slow it down). Have fun building.
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For technical issues, please use our tracker and open a ticket following the template. Crashes related to corrupted Dimensional Doors content are extremely common. You might try and remove the additional dimensions as a first measure. If there is something in those that you find precious, make a backup beforehand.
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Tekkit crashed after "Downloading terrain".
Curunir replied to MrBean007's topic in Tekkit Discussion
Dimensional Doors is notoriously unstable. Your chances to get back where you have been are nil, I think. As intriguing as it might be, refrain from building in alternate dimensions. The Overworld, Nether, Moon and Mars are stable enough, but neither Dimensions nor Mystcraft Ages are. If you still want to give it a try, make very frequent backups of your whole world save, while it still works, and be prepared to fall back onto those saves a lot. -
Crusader, your reactor setup was too small and inefficient. Do note that increasing height will usually improve reactivity/fertility more than adding more (short) rods. Maximum size is 32x32x48 by default, so you are not even remotely close to anything that deserves the "Big" from the mod's name. A Max-sized Big Reactor in passive mode will power many, many Prechargers. The hard thing will be finding a setup that keeps temperature manageable, and shovelling enough Yellorium into it. You need not go maximum, of course. My own project >The Core produced enough power for two Laser Drill sets when running in passive mode for testing. With the Turbines of course, it drives four sets. And that is with just five columns stacked 46 blocks high = 230 rod blocks. @Kotja The best coil material is Enderium, yes. Jakalth did a comparison once. I recommend not using the transfer nodes, unless you particularly like them. If you want to use a grid of Accumulators, I recommend maxing out Fluiduct capacity and hooking those Fluiducts up to different sides of a receiving Tesseract. You should be able to max out four Fluiducts easily, although you'll have to calculate the exact number of Accumulators required. P.S.: I believe the connection between Jetpack and Shiny Metal goes like this: Fly around the Nether with the Jetpack to harvest copious amounts of Nether Redstone, and also Ferrous and Platinum when you find it. Pulverize the Platinum, smelt the Nether Redstone for Redstone Ore, pulverize the latter for Cinnabar, then induction-smelt Ferrous Ore with Cinnabar. You can achieve the same results by quarrying the Nether, but some people are builders, and others are adventurers. There are many roads to success.
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I think that with a sufficiently large and efficient regular (=passively cooled) Yellorium Reactor, you can power enough laser drills to never run out of Yellorium, even without applying Foci. The task becomes trivial, apart from the assembling, when using Turbines (=actively cooled), but it should even be possible without them. Maybe you'll need to reprocess the Cyanite to Blutonium for 50% fuel recuperation, but it might be worth a try if you don't want to use Turbines for some reason. If you do plan on using Turbines, don't reprocess the Cyanite. You will need lots of it to build them. I think at some point, Blutonium is supposed to get different attributes than Yellorium. As of now, it behaves exactly the same.
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About finishing Turbines from inside the Reactor: If you switch to the 1.2.10 beta, it should be possible to set Turbine ports before the Turbine is finished, so you don't have to climb into the Reactor any more for that. That is at least what I read on the BigReactors changelog. There may still be issues with 1.2.10, so switch at your own risk, and make sure to have a backup to fall back to.
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Isn't there a dependency between Big Reactors 0.33A and Computercraft 1.6? I think I read it on ErogenousBeef's changelog. Not tried 1.2.10 yet myself, but this may be an indication.
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I think I read somewhere (on the tracker?) that there is a special issue with Thermal Expansion textures and shaders/textures added on top. If I should venture a wild guess, it may have to do with the fact that the coloured rectangles change with machine configuration. Maybe bringing the problem to the attention of team COFH is the most productive idea here. As for sunbun's question, I hear that many unofficial texture pack patches can only be found in forums or even more obscure places, and not in assorted download sections. More often than not there are copyright issues.
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If you want to just play by yourself, you don't need the server. Just start the game from the Technic Launcher and create a singleplayer world. The server is for hosting a game, when other people want to join it via LAN or Internet multiplayer. Remember that to run a Tekkit Classic server, you will need the Tekkit Classic server download - it is different from regular Tekkit like that is different from vanilla Minecraft. Also remember that if Tekkit Classic is the flavour you want to go with, we have another forum section dedicated to that. And you should note that Classic still runs on (very dated) Minecraft 1.2.5 and will not be updated any more because it is at this point considered legacy code - hence "Classic".
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Placing them higher is only recommended for the cosmetic effect. Because of, you know, layzors. A quick way to get the bedrock exposed for a planned Laser Drill is temporarily placing a Mining Well where the Drill is going to be. It's basically a 1x1 Quarry. Won't help you when there is lava in the way, I think.
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While Galacticraft MJ producers are rather useless, you can power Galacticraft machinery just fine with an RF network, as they will accept MJ, and Conduits will output that. Just keep in mind that GC machines only have one side from which they accept power input, unlike most others in the pack. Again, there is not EU production or consumption going on in Tekkit, just MJ and RF.
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Please post issues on the tracker, using the template. You may also want to look at the >unofficial FAQ first.
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You mean when you run a server? Tekkit is designed so that you don't have to ban stuff outright - it would be silly to add something that then can never be used except in singleplayer. Just see what happens on your server and intervene when player actions degrade everybody else's gameplay, be it either by lagging the server or griefing. Many things can be used for both purposes, and banning them all would basically mean reverting to vanilla Minecraft. Against griefing, the best tool is a whitelist anyway. Just throw out whoever doesn't behave - maybe with a warning first, and a ban on second strike.
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Galacticraft Solar Panels do output EU or MJ, but since there is no EU-based mod in Tekkit any more, they should be producing MJ exclusively. You can get them to feed into an RF network if you connect GC Aluminium wires with RF Conduits, but the connection will be quirky and prone to either failure or RF overproduction. There is no clean solution for that right now, unless you do what SirLappy did and add an external mod for MJ-to-RF conversion.
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Tekkit Server Wont Load After Power Surge Last Night
Curunir replied to KingSlayer33284's topic in Tekkit Discussion
Please don't double-time your issue. Your thread on the tracker is quite enough. Posting it here is against forum rules.