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Everything posted by Curunir
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I looked it up. Breaking through Bedrock only works with Dark Oak saplings on Minecraft 1.7. You should still be able to port through with Ender Pearls.
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Lore correction incoming: While Laurelin and Telperion (two two trees of Valinor) did have golden and silver leaves, respectively, it was their fruit that glowed and illuminated the world in the First Age. After Melkor had Ungoliant poison the trees and feast on their power, the Ainur were only able to save a single fruit from each tree. Those were then set above the world, becoming the sun and moon. The moon rose first, giving hope to the Noldor on their sad journey. It is said that the Elves always preferred moonlight because of this. This is just from memory, maybe not 100% precise. It's been a long time since I last read the Silmarillion. Unfortunately, the lighting system in Minecraft will not allow for this kind of illumination.
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As SirLappy says, all you need are two dedicated liquid containers to receive the different liquids. Fluiduct with Pneumatic Servo and whitelist will work fine. However, you can make the handling easier by adding an MFR Liquid Router to your setup. It has six coloured sides and accepts liquids for each colour, so it can separate up to five different liquids (sixth side will be input). Takes no power to operate.
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The only mod I know of that adds a moon (and other planets) to the game is Galacticraft. Tekkit does have that. Beyond that, you might want to look for other Galacticraft-centered modpacks.
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If you think that you are having specific issues, feel free to open a ticket on our issue tracker, following the template. However, the issue is most likely with your computer or connection, not with Tekkit.
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Added a few more details that I read on the tracker and forums. This is a work in progress, so contributions are welcome.
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You can always check with Mojang. There is also this external service. They rarely have long outages, but short hiccups seem to occur more often recently.
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The method for breaking through bedrock did require block placement beyond the bedrock.
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=) I have moderated a few forums in my time. Couldn't do it if I wasn't patient with newbies.
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It might be an issue if the tree exceeds chunk boundaries, which it certainly does. But having an insufficient harvesting tool won't break things, it will just leave part of the tree intact. Happens with Jungle Trees all the time. A Redstone Arsenal axe should do the trick, or any other with unlimited durability. But really, do not try to do this on somebody's server, kids. Smart server owners will blacklist the Sacred Rubber Sapling anyway.
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I don't know if my water tank was depleted in that particular case. The behaviour was as described. Having the parts in my inventory did no harm, just putting any of them on. Even newly-forged empty parts (!) would immediately set me on fire again. There seems to be a global variable for overheating, and it is not correctly reset. At least I cannot imagine this to be intended behaviour.
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The method I saw for breaking Bedrock was using a glitch in tree growth. There are guides describing the process on Youtube. You can use an Ender Pearl at any time to just port through Bedrock, but that is only safe on top of the Nether. On the underside of Overworld of Nether, I imagine that a Jetpack or other means of not falling into the void is necessary. Also not sure if a setting is required to allow block placement outside the regular world limits.
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Does Treecapitator work with that? I imagine the server would get a stroke, but still worth a try. Might take an hour to get it to break, though. Thanks to Dpierres for the picture.
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The most obvious disadvantage is overheating. With an active cooling unit and enough heatsinks, it should take a while to overheat even a fully upgraded Powersuit, but it can and will happen. Using the Glove Railgun can overheat it rather quickly, which I learned the hard way in a Wither fight. I even found a bug there. If you die from overheating, the variable storing the heat will not be reset, so any time you put the Powersuit on again, you will be back in overheat mode and die again within a second. Took me many tries until it was cooled down enough to be safe again. I put the issue on the tracker, but I don't expect that to be fixed. Overheating is really nasty, as it does more damage than lava and also applies it more quickly. You don't even get the chance to discard the pieces quickly.
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KingLemming said long ago that he would do the rework to TE3 only. It has been clear for a long time that others would have to take over after TE3 was finished, and judging from the existence of minor versions above 3.0, others have taken over. He did remarkable work, and all praise to him. But he was not the only person contributing.
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Maybe private means "only yourself" and restricted is for sharing it with select people? Good point anyway. I tend to forget this, as I only play locally.
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I compiled an >unofficial FAQ that deals with the most common errors. If none of the methods suggested there helps you out, you can post your issue on our tracker - maybe you did find a bug that needs fixing. But please try the common suggestions first. You may want to look first into the Java version you are using. The latest is Java 8 Update 5, but that is very new and not confirmed to run Tekkit well. I recommend using Java 7 Update 60, as this is the current standard. You can get it here. Make sure that no other Java runtimes are installed, as they can obstruct each other. At least on Windows.
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You may want to start over here.
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It's a sandbox, so you need to motivate yourself. If you want to know about the usual progression, we recently had that >here.
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Sounds like the DNS name cannot be resolved. Try using the IP address to connect.
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So you mean the game hangs on world generation when creating a superflat world, while it works fine with a regular world? Try giving it some more time, maybe it was simply busy creating the world.
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Sounds like a bug. I had a spawn bug way back with the BigDig modpack, where thousands of Chocobos would spawn, until the world went over some limit and collapsed. I know no fix for this other than scrapping that world and starting over. Maybe MCEdit can help to fix it, but you need at least a clue what to edit out. If any additional mods were inserted over standard Tekkit, try removing those.
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That is a good question, which should go to the mod author. As for getting your Tekkit to run again, remove the broken mod and restart.
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I will assume you mistyped and actually used a 1.6.4 build, not 1.4.6. I used Optifine recently with an otherwise unmodified Tekkit 1.2.9 and it worked, so I assume there is no general incompatibility. Still, you may want to reset your Tekkit installation to eliminate all potential sources of conflict, then double-check you're actually trying with the correct version of Optifine. If the issue persists, please follow procedure and open an issue on the tracker using the template.
- 1 reply
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- optifine
- tekkit lite
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I have not tested much with them, but Fuzzy Import/Export Buses might offer another way to solve this.
- 3 replies
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- Capacitors
- ME network
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