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Everything posted by Curunir
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Tesseracts have been changed in TE3, and unfortunately the wiki does not have anything about the (major) changes in that version. There is only one kind of Tesseract now, which combines all three functions. It is only obtainable once you have acquired a number of rare ingredients. Short guide to get Enderium Ingots here: obtain a few stacks of Ender Pearls - slaying Endermen, growing Ender Lilies, or crafting them with EE3 are possible options build a Magma Crucible to melt the Pearls to Resonant Ender build a Fluid Transposer next to it, to fill buckets with the liquid (four pearls to a bucket) pulverize some tin for tin dust obtain some Shiny dust by pulverizing Ferrous ore, or pulverize Shiny Ingots in case you found some in chests craft Enderium Blend by placing three tin dusts, one shiny dust and a Resonant Ender bucket on a workbench obtain Blaze Powder pulverize some coal to get both Coal dust and Sulfur obtain some Redstone dust craft Pyrotheum dust from Blaze Powder, Redstone dust, Coal dust and Sulfur smelt Enderium Blend together with Pyrotheum dust in an Induction Smelter to make Enderium Ingots You see, that is a long shopping list, with many steps to get there. Only when you start producing Enderium, you are ready to make Tesseracts, and the "Resonant" versions of Strongboxes, Portable Tanks and Energy Cells. Worth it, but won't happen until you get things going in your world. Good luck, though. P.S.: Might as well tell you the whole recipe. obtain some Obsidian and pulverize it for Obsidian dust pulverize some Lead ore for Lead dust smelt both in an Induction Smelter to get Hardened Glass obtain a diamond craft a Tesseract frame from diamond, Hardened Glass and Enderium Ingots melt four Ender Pearls in a Magma Crucible use your Fluid Transposer to fill the liquid into the Tesseract frame obtain some Silver Ingots obtain some tin and copper (no matter if dusts or ingots) smelt copper and tin in an Induction Smelter for Bronze Ingots finish the Tesseract by crafting the full frame with Silver and Bronze Ingots on a workbench keep in mind that you need two for any meaningful application (sender and receiver) That is why we call it a late game item. ;-)
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newbie guide On the fine art of quarry mining
Curunir replied to Curunir's topic in Tekkit Discussion
Thanks. I thought about adding more details and "trivia" stuff, but I think it is better this way, when everybody chimes in with their own ideas. Tekkit is about choices, options and different solutions after all. The thing about Silk Touch is very valid, but the problem is that you can try enchanting 100 times and still not get it. I got it once in all (!) my Minecraft career, and that was certainly more than 300 enchanting tries. Always enchanting to books helps, as the Anvil will allow you to transfer the result to an item of your choice. A Silk Touch pickaxe will of course vastly simplify the gathering of actual Redstone Ore (not broken into dusts) to generate Cinnabar in a Pulverizer, thus enabling mass production of Shiny Metal. But for all those who had no luck getting Silk Touch so far, harvesting and smelting Nether Redstone is a good alternative. With the added bonus of occasional Nether Platinum blocks that pulverize to 4 Shiny Dusts each.- 42 replies
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Problem with Alchemical Bags... indeed there is. I rated it low because these bags have been disabled so far, and nothing crucial depends on them right now.
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It is on the main page, my friend. Here you go: http://www.technicpack.net/article/view/livestream-qa-vods.77
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Tekkit uses a few core tech mods instead of IndustrialCraft. Look up how to get started in Thermal Expansion, then Galacticraft (the one with the rocket-to-the-moon). This should give you a few ideas. Galacticraft probably uses whatever is provided, so in a modpack that also has IndustrialCraft, it will use things like Refined Iron. But this is not how it works in Tekkit. Be assured that in Tekkit, all contained mods can be used with what is available, you just have to figure out what that is.
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newbie guide On the fine art of quarry mining
Curunir replied to Curunir's topic in Tekkit Discussion
Thanks for the warning, HeatHunter. I play mostly on my own (powerful) LAN server, where it was not an issue at all. But the largest pit I dug so far has been 60x12, so it probably was far from the worst case. I did mention that I create the water curtain usually only after the quarry dry-mined to height level ~25. That way, the curtain will only be a single block wide above that level, and only spread for the last few layers. Maybe that, together with keeping to stripe pits (like my 60x10 standard) can keep it manageable. About the Cryotheum in the Nether quarry, another option would be to completely fill the quarry area with one layer of Cryo before starting, so the blocks just drop down as the quarry progresses. As Cryotheum actually drops like sand (if slowly), you would just have to scoop it up again at the end. It is expensive, though, because even a standard 9x9 quarry would require 81 buckets, made from 324 Cryotheum Dust. Also, this would probably perform no better against sidewall lava blocks. Just avoid the lags.- 42 replies
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newbie guide On the fine art of quarry mining
Curunir replied to Curunir's topic in Tekkit Discussion
Thanks for all the hints and alternatives. This rounds the topic quite well, save for that fiendishly hard endeavour - quarrying in the Nether. 1. Why bother? Tekkit has Nether Ores enabled, so you will find all sorts of ores also in Netherrack-enclosed variants down there. This should not matter much, given you can get copious amounts of ores from plain old Overworld quarries, but there are some sought-after loots here: Nether Quartz - not necessary in large amounts, but needed for a few recipes; also nice decorative building material Glowstone - I have not hit that yet, but the quarry should harvest it just like everything else Nether Platinum - there is no Platinum in Tekkit, so this will pulverize to Shiny Metal, which is extremely rare and precious Nether Diamond - can't hurt to get more of those, unless you already mass-produce them with EE3 Nether Redstone - this is very useful if you smelt it and then pulverize the ensuing Redstone Ore to get some Cinnabar (byproduct) So, we are doing this mostly for Teh Shiny, because Cinnabar can be induction-smelted with Ferrous Ore to get a guaranteed Shiny Ingot, and Nether Platinum will yield it directly. This also means that Nether quarrying is more of a mid-to-late game thing, when Shiny Metal becomes the limiting factor of your progress. Until then, pulverizing Ferrous Ore should provide just enough to get by. Unlike manual mining, the quarry has the great benefit of never causing any ores to explode. It will also - to my knowledge - not attact the ire of Zombie Pigmen. 2. What Is Different? Placement is an issue, as you probably want to avoid putting your quarry above a lava ocean. Try to find a "dry" place and invest some time digging/climbing upwards. The Nether (bedrock) ceiling is at 128 blocks, so you could theoretically place your quarry on height level 123 for maximum working space. You will have to carve out the space for your Landmarks, but the quarry will do the rest and eliminate all blocks inside once you start it. If working that way, stand by with a few buckets, in the event the elimination should uncover lava source blocks. There will be no "lakes" this high up, but single lava blocks can spawn here, and make a mess of your quarry. So be quick and skim them off, or relocate your quarry altogether. 2.1 Water? Water cannot exist in the Nether and will evaporate if placed. This makes the occasional enclosed lava source blocks a big problem, as you cannot deal with them by flooding the pit. You could opt to closely observe your quarry and bucket the lava out once it is uncovered. But this is a tedious manual process that only serves as a fallback. 2.1 Cryotheum! It is possible to use oil instead of water for flooding, but it will eventually catch fire and can be a hassle after that. Enter Thermal Expansion's Gelid Cryotheum: The anti-lava can exist fine in the Nether and will do the same job as water to turn that lava into obsidian. It can also be made into a "Cryo Curtain", effictively using only one source block. Do note, however, that it flows as slowly as lava, and will often take some time to reach where you want it to be. 2.2 Copious amounts of Netherrack The filling material being Netherrack, enormous amounts of it will arrive in your storage. There is no really elegant solution to deal with it, as Extra Utilities has no compression recipe for Netherrack. These are your options: pulverize it for gravel, which can be compressed, also obtaining sulfur as a byproduct smelt if for Nether Bricks, which can be combined into Nether Brick blocks, thus saving three quarters of the space and providing large amounts of cheap building material for your monuments (if you like them to be dark red) feed it into a void pipe for destruction simply store it for posterity, for which another Deep Storage Unit should be ideal 3. Cryo Limits Cryotheum will deal nicely with single lava blocks and smaller groups of them, adding obsidian and some cobblestone to the quarry output. However, since lava flows a bit faster in the Nether and Cryotheum does not, Cryo will often lose race conditions against lava, which will arise when you try to drive your quarry pit through a lava ocean (sidewall lava blocks may generate adjacent cobble or obsidian faster than the Cryotheum is able to reach it, thus preventing the lava from ever being converted). This can send your quarry into an infinite loop and will effectively turn it into a Cobblestone and/or Obsidian generator. That is why I recommended finding a "dry place". So, if you hit a lava ocean or large lake, feel free to harvest some of it as obsidian and cobblestone, but be prepared to abort operations once the quarry gets stuck. The distribution of rare ores seems entirely random in the Nether, so you probably gain nothing by brute-forcing your way through that layer and going deeper down. 3.1 Alternative In case you are surrounded by lava oceans, or good quarry space is scarce for a different reason, you could opt to pump the lava out first. The Ender-Thermic Pump (ETP) from Extra Utilities is very convenient for that, as it will replace the lava with stone. You may want to set up an EE3 diamond generator running on that lava. Note that the ETP reaches quite far and deep, but not necessarily to the bottom of a lava lake, so you might need to relocate it eventually. In a pinch, a Buildcraft pump will also do, but it won't neatly turn the lava into stone. It does have the advantage of pumping out everything below it and whatever other liquid blocks it can reach from there, until its nozzle hits something solid. 4. Conclusions If you use Cryotheum, quarrying in the Nether can be actually easier and more convenient than in the Overworld. Mostly because there is no oil here to get in the way. It also creates the unsightly pits very far from home, and will eventually supply all the ores you need in quantity, not just most of them. 4.1 Lag Somebody pointed out that collapsing a water curtain will seriously lag the server out in Multiplayer (probably the same for a Cryo Curtain). This may be, but it will only take a few minutes and could be done in a period of low activity. Just leaving the key block in place is of course also an option.- 42 replies
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Tekkit bug reports go over here.
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newbie guide On the fine art of quarry mining
Curunir replied to Curunir's topic in Tekkit Discussion
Have you quarried recently? Oil is so overabundant that any medium-sized pit will eventually have three or four deposits, and effectively stop when they are all uncovered. If you just abandon the pit every time you hit oil, you will very rarely get any diamonds out. My procedure is quite quick, five minutes per oil deposit on average. Although the lack of large-size, long-term liquid storage is annoying. I really miss Railcraft Steel Tanks for that. Feel free to give hints about quarrying in other dimensions. I will add the Nether, but I don't use Mystcraft.- 42 replies
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It should be noted that Minecraft, despite its seeming graphical simplicity, is a very demanding game and will run badly on slow computers. If you tell us what CPU and graphics card you use, I can give you a hint what you need to upgrade to improve that performance. Concerning RAM, you are actually decently equipped. Going for 8GiB won't hurt, but it won't matter if your graphics chip is a turd.
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Highest efficiency passive cooled "Big Reactor"?
Curunir replied to jakalth's topic in Tekkit Discussion
That is not efficiency, but Core Irradiation. Getting it high up is beneficial and will increase efficiency, but there are other factors still. An efficiency index is nice, but I have been using RF per yellorium ingot so far. Also, you need to normalize parameters for the metric to make sense. The reactor will decrease in power and efficiency when fuel sinks below 100%, so I guess you want the number for 100% fuel load. Also, Control Rods have a big influence on efficiency, so you either want to dictate a fixed setting for measurements, or require them to be posted with the results. As far as I can tell, the bigger the reactor, the more efficient it will be. High fuel density helps increase Core Irradiation, so what we seek would be the optimal cooling balance and placement in the biggest possible frame. That begs the question: What is the biggest possible frame size for a yellorium reactor? I have no clue, and I don't remember ever seeing that mentioned anywhere. I will participate once I got enough materials to build a really big one again. Not quite there yet on my new world. -
Isn't it time to say good bye to Java 1.6?
Curunir replied to Roversword's topic in Tekkit Discussion
I know of some odd corners in the business world that are still running production software on Java 1.4... and even 1.3. Being stuck with an OS from the 1980s can do this to you, and don't ask how they even got Java ported to that... Having to support 1.6 along with 1.7 is a luxury problem. Also, what Skuli said. -
Depends on render distance. If you max that out, requirements do rise sharply for computing power and memory. I allocated 7GiB to my client on an 8GiB machine, and while this may be more than it needs, I like to have some reserves. If the game runs slowly, decrease render distance. That is the one metric you can really tweak fps with.
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Greetings, Tekkiteers! When I started using the Buildcraft Quarry, I ran into many small problems and annoyances that were not covered by any wiki or guide. So now that I have largely mastered that art, allow me to share my insights in a concise and (hopefully) compact manner. 1. Why Quarry? Mining is tedious. Really tedious. It may be exciting to hunt for The Shiny at the start, but after doing it over and over again, it eventually loses its luster. Especially when you need to ramp up your production in mid-to-late game to feed that ravenous machinery. There will come a point where even for the most medieval of us, a robot that does the manual work will be a welcome relief. Buildcraft has you covered. The BC Quarry is a machine for strip mining, that means it will remove (almost) anything in its path, block for block, layer for layer, until it reaches bedrock or an obstable that it cannot mine. 2. Make One! You will be ready to make a quarry once you acquired 11 diamonds, 8 gold ingots, 28 iron ingots, 28 cobblestone, 1 redstone dust and 30 sticks of wood. Most of that goes into crafting BC gears, and the rest into a diamond pickaxe. All of this will be consumed in the making. As always, I rely on your ability to use NEI or the wiki for the actual recipe. 3. Power It! The quarry runs on Minecraft Joules (MJ). In Tekkit, use any kind of Redstone Flux (RF) production and connect the quarry via Thermal Expansion conduits, which will automatically convert to MJ. It is highly recommended to use at least one energy cell as a power buffer, and using at least Hardened conduits and cells. The quarry uses lots of power, so Leadstone-level gear is too weak. Using Redstone-level is recommended. A small, early Yellorium reactor will power a quarry easier and quicker than any other setup, but you are of course free to design your own. 4. Place It! As a quarry will strip-mine, you may want to place it out of sight from your home/base, to avoid looking (or falling) into a square pit later. On the other hand, you might want to use it to excavate a space for your future underground base, and cover the pit with a filler later. Note that when placed and powered, the quarry will start building a 5 block high frame in front of it, inside and below which its mining arm will then operate. All blocks obstructing this space or the frame itself will be destroyed (not mined!), so take this into consideration. Especially make sure to not place your power source or any related machinery inside the frame area. 4.1 But Where? If you dislike disfiguring the Overworld with large rectangular pits, you could opt to disfigure a random Mystcraft Age instead. Choose one you don't like, but that is safe enough for you to do maintenance in if needed. Or quarry the Nether right away - instructions on the special requirements for this included >further down in the thread. Or just place it in the Overworld, but far away from your base. No matter where you decide to set it up, keep in mind that the Quarry does its own chunkloading. So as long as you put the power feed and output processing within one of the loaded chunks, you should be fine. But better check chunk boundaries to be sure. 4.1 Landmarks If just plonked down, the quarry will default to a 9x9 space right in front of it. You can modify this area with Landmarks, which are just Redstone Torches re-crafted with Lapis Lazuli. Landmarks are glitchy, so don't be surprised when they malfunction. It will often suffice to just repeat what you were doing, or moving everything by one block, to make them cooperate. Place three Landmarks defining a rectangle, all on the same height level, to claim the area you want to quarry out. You are marking the lower corners of the frame this way, so keep the block destruction in mind. Once all three necessary corners are marked, right-click the middle Landmark (I think any of them works, but middle works best). Red lines should connect them and visibly frame the rectangle you defined. If not, check if you actually made a rectangle or maybe went off by one block. Try breaking and placing all Landmakrs again. Also don't right-click before all are set. Keep in mind that the frame will extend to five blocks above the Landmarks. The maximum space possible is 64x64 blocks for the frame, i.e. 62x62 blocks enclosed. 4.1.1 Landmark placement beams It may become tedious to correctly place Landmarks for larger pits. You can get some placement help if you apply a Redstone signal (Lever or Redstone Torch will do) to an inactive Landmark. Blue "ghost beams" will emerge in all directions and extend 64 blocks, which is conveniently identical to the maximum frame dimensions. So for max-sized Quarry, place one Landmark, activate the blue beams, place the other two exactly at the ends of the beams, return to the first Landmark, turn the blue beam off (remove Lever) and activate the read beam (right-click Landmark). Then place the machine against that Landmark from the outside of the rectangle. Note that it needs to face the Landmark directly, otherwise it will ignore your rectangle and default back to its 9x9 scheme. 4.2 Call it Bob if you like If the quarry accepted your framing and is powered, it will form a yellow-and-black pre-frame, and a little robot cube will laser the actual (orange, non-mineable) frame onto it. The Quarry will also announce how many chunks it will keep loaded. Or none of this happens, and it will tell you that your frame is out of boundaries or too small. This sometimes occurs even when you did it right. Try breaking and re-placing the Landmarks, or maybe reduce the size by one block. Sometimes the pre-frame will not show although everything is correct. This is just a visual glitch. Oh, and the Landmarks will drop when the quarry accepts them, so you can run and recover them now. 4.3 Maintenance Shaft The quarry will proceed into an ever-deepening rectangular pit. Do yourself a favour and dig at least a 1x1 ladder shaft next to it, ideally starting directly under the frame. You will likely find yourself down in the hole at some point, and having a ladder to get back up is vastly preferable to the alternatives. Unless you can already fly. 5. Loot! Don't power the quarry before you placed a chest on top or next to it. If powered sufficiently, the quarry will mine quickly and spout lots of blocks out of its top side. With the 9x9 default size, quarrying from sea level to bedrock will roughly fill one diamond chest. Most of which will of course be cobblestone, followed by dirt, sand and gravel. I recommend Reinforced Strongboxes for their portability, so you can easily swap them out if they are full. Later in game, you can hook your output to whatever automated sorting pipe and factory you are building. 5.1 Fillers Ahead A great mass of rubbish, mostly cobblestone and dirt, will choke up your storage if not dealt with. An elegant way to handle it is compression. Use the Compressed Cobblestone (and -Dirt, -Sand, -Gravel) recipe from Extra Utilities to stow it all away. Pipe the stuff out of your buffer chest with itemducts and route it into Cyclic Assemblers, which will dump the compressed stuff into long-term storage. Note that there are two compression levels for sand and gravel, while there are four for dirt and eight (!) for cobblestone. Makes for interesting decoration, if nothing else. Of course, you could just opt to void-pipe the mass items, or stack them in Deep Storage Units. Especially a Cobblestone DSU may be useful once you decide to visit the Deep Dark dimension. 6.Oil This is annoying. Oil is quite abundant in Tekkit right now, and most quarry sites will hit one or more deposits at some point. The quarry cannot mine oil, and will ignore all blocks covered with it, which somewhat defeats the purpose here. There is no elegant solution that I know of, so this is what I do. 6.1 Suck It First, stop the quarry when you see that it hit oil. This will usually require cutting the power - I usually place a lever on the energy cell to do that quickly. The quarry seems oblivious to redstone signals. Then get yourself a Buildcraft Pump if you don't have one already (mostly iron needed). Also craft yourself a handful of Portable Tanks, ideally Reinforced ones. Grab those, along with a small energy cell, some conduits and fluiducts, and get down to the oil. The deposits are usually orb-shaped with a single topmost block. Dig that top oil block free, unless it already is visible, then place the pump directly above it. Wire it up and attach fluiducts with portable tanks to one side, then start pumping. The pump will extend its nozzle directly downward, remove the oil blocks and fill the tanks. Continue until the oil is gone, then remove your stuff, climb back up and power the quarry up again. Once you get a little practice, these little excursions are quite simple and quickly done. And they get you oil, which could be useful for power generation. 6.2 Stuff It If you really don't want that and just need the oil to be gone, grab a stack or two of sand (or gravel) and simply fill the deposit in. The sand will displace the oil and leave only air when mined again. Be smart - let the quarry do the removing. 6.3 Kill It With Fire! I never tried this, but supposedly placing lava above oil will make the oil respond like water. This means it turns into solids (cobblestone or obsidian) and can be mined by the quarry. Unfortunately, lava obstructs the quarry just like oil does (see 8), so you would need to place/remove the lava often for this to work. I don't see this working faster than pumping or sand-filling. 6.4 Invoke Higher Powers I heard that at least one server community was so annoyed with the overabundance of oil that they had an admin remove it from chunk generation. It can still be generated with Oil Fabricators to fuel those rockets. Also, it might be enough to just disable Galacticraft oil, because that is what you will find underground. Regular old Buildcraft oil usually only forms in and around desert and ocean biomes, you can identify it by the surface geysers. 7. Water The quarry mines fine through any amount of water, so it can basically stay. However, if an oil deposit is uncovered below a water source, it will mix in funny ways and make the methods from 6.1 and 6.2 very difficult. So I actually recommend removing water when it is uncovered, unless you know there is no oil, or don't care if all the blocks below any potential oil will remain unmined (note that this often affects the most worthwhile ones, like diamonds). 8. Lava Lava stops the quarry from mining anything beneath it. This will often completely block off diamonds from your reach, so you want to solve this. 8.1 Water After All It is recommended to flood your quarry. Yes, I said above that you should remove water, and I stand by that. But once the quarry is down between height level 20-30, it will be past any oil that might have been there, and nearing lava levels. That is the time when I recommend flooding your quarry with water. If there is a flow covering the mining level, any uncovered lava will turn into obsidian immediately, which can be mined fine by the quarry (you did sacrifice a diamond pickaxe when you built it, remember?). Works also for lava blocks in the side wall, so you can even drill through an entire lava lake. Note that this will put quite a lot of obsidian into your buffer chest, which might choose to overflow at this point. 9. Bonus Tip: Water Curtain With all this, you should be ready to make a big, clean hole in the ground. But there is one more thing that might help. Flooding a pit of this size (9x9, and even more so if you go larger) is tedious both when placing and removing those water blocks. But due to the way water works in Minecraft, you can actually get away with placing just a single source block. Just place the water in one corner of the pit, right on top of the edge. Let it flow for a second or two, then put it back in your bucket and quickly place it one block further along the edge. Repeat for a few blocks until it has "wandered" for a bit. Then look into the pit. You will notice that you are creating a "curtain" of water that still encompasses all the area where your one block has been. Do this for one complete edge of the pit and leave the water block in place when reaching the end. That one block will keep the whole curtain up, until you remove it. 10. Enjoy! Where to go from here? I recommend not going 64x64 in a hurry, as you will want some hands-on practice before you scale up. I like making 60x10 pits, so flooding is easy by just going along one of the long sides. After that, just do another 60x10 right next to the existing pit ("Stripe Quarrying", if you will). But at this point, you should be equipped to make your own decisions. I hope this helps the newbies, and maybe even some more seasoned players. Read on >here if you are also interested about the additional pitfalls and windfalls when quarrying in the Nether.
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It does not work like that. Frames per second depend on CPU calculating power, graphics performance and only after that on available free memory. Is that a 32bit or 64bit operating system?
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Possible to automate removal of TE energy cell?
Curunir replied to Thrombo's topic in Tekkit Discussion
I have not used any other wrench for a long time, because the crescent hammer does a damn lot of things, and does them well. If you fail to manipulate a TE block woth a non-TE wrench, using TE's own wrench should be an extremely obvious choice for your second try. That being said, no guarantees that it will work. Not sure if automation can be driven that far at all. -
You may be referring to Waila, which is mostly responsible for the information rectangle at the top of the screen. Press 0 to open its config menu. You can either disable it or fine-tine what it does.
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It should also be noted that those two mods aim at very different things. Big Reactors is to generate lots of power reliably, while delivering a satisfying brick-stacking experience at the same time. Atomic Science produces (insane amounts of) power almost as an afterthought. The core here seems to manage the complexity of nuclear processes with much less simplification than Big Reactors uses. AS even has particle accelerators, and its fuel will actually deal radiation damage if not handled correctly (or if a glitch nullifies your protection). I think that is the reason both are included in Tekkit. They target vastly different needs. So for beginners and all others who seek only moderate challenges at first, go Big Reactors. Atomic Science will be there when you eventually get bored with Yellorium. ;-)
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I think "each connection" meant separate conduit paths, which will enable each of these paths to carry 10k RF/t. That way, a single Resonant Energy Cell can output 5x10k = 50k RF/t in total, considering the sixth side is reserved for input. A tesseract dedicated to conduit energy output (input being done via another tesseract on that channel) can get 6x10k = 60k RF/t out that way. Of course, direct tesseract connections without conduits can carry much more - no idea how much, though. It might be necessary to separate the conduit paths with block covers.
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Happened twice to me recently due to crashes. I am giving in now and running the world on a dedicated server in my LAN (playing singleplayer so far), so a client crash cannot corrupt the world files. P.S.: As for the question. You can either try to repair manually with a program like MCEdit (no idea how that works, never tried it myself) or revert to a backup of your world. If you have no backup, it's either hacking or starting over. You might try what I do, get the server and run it separately from your client (you can copy an existing world over, unless it's corrupted). And remember even then that you should make regular backups of that world.
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A yellorium reactor from Big Reactors. I like the lego-brick logic, the relative simplicity and the size. I can fine-tune it to what I currently need and it is probably the cheapest way (in relation to mining effort) to get ludicrous amounts of energy. Second place row would be a battery of Compression Dynamos running on fuel. I like to pipe all that (annoyingly) surplus oil into a refinery and generate a massive "backup diesel generator" to run off all that fuel. I am just a little dissatisfied with the power storage options. A Resonant Energy Cell will save 50 million RF, so you need enormous stacks of them in mid-to-late game if you operate on a large scale. Not even to mention that difficult phase before you get your Enderium production up, so you have to use Redstone Energy Cells with only 10M RF per cell. This is my second big gripe besides liquid storage (walls of fuel), otherwise Tekkit does great for me.
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Getting Sphax PureBDcraft to work with my Tekkit?
Curunir replied to jdy3239's topic in Tekkit Discussion
Development speed is an issue here. Consider the new turbines from Big Reactors: These were only introduced in 0.3 (iirc), which is just a few weeks old. Even if some texture artist wanted to make a patch for Big Reactors that covers all the new things, that will take some time to do. And somebody has to decide to do that work in their free time, unpaid, or it won't happen at all. I don't see Tekkit getting a full-cover texture/resource pack anytime soon, unless the Tekkit guys set out to make it a part of Tekkit. Let's see what they have to say in their "big news" broadcast tomorrow. -
I just pictured you running across a cow pasture with a bucket, to get the milk for your experiment... :-D Thanks for clearing that up. It does make some sense, given that water is the heat transfer agent also in most real-world power plants. I think the only two exceptions are the "heavy water" in nuclear reactors and the superheated oil used in some large-scale solar setups. And I am not sure if the heavy water isotopes are in fact a heat transfer agent. My new starting reactor is a 5x5x5 frame with five colums in plus shape and four water columns for cooling. Easily outputs ~2200 RF/t at 70% and ~1200°C. Before I can even think of adding turbines, I need to figure out how to waste that energy. A quarry only needs a fraction of that, and I have only a few small machines besides it.
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In one video I saw squid swimming around in a reactor. But I think that was an old version, and also in Creative. Since my world got corrupted by a driver-induced bluescreen, I am now trying to get back on my feet in a new world. Currently smelting the ingredients for my starting reactor, and I will try to get an early (small) turbine attached to it for better returns.
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Sadly, it is not common knowledge that Java will by default never upgrade when you install a new version. It will instead create just another runtime environment next to the existing one(s). This leads to some ugly problems when one software requires an older Java for some reason, and another software requires a current one. Most of the time, the solution is to wipe all old Java versions and then installing the latest one. If they actually included a check-and-wipe function to the installer by now, good for them. It was long overdue.