Jump to content

EvilOwl

Ascended
  • Posts

    1462
  • Joined

  • Last visited

  • Days Won

    36

Everything posted by EvilOwl

  1. 1. FML log doesn't contain any errors, it also looks like it's not complete. Upload it again. This time copy the whole file to paste.ubuntu.com 2. A mod list is not worth a dime without mod versions. Open the command line and issue the proper command to give you the list (in windows go to the mods directory and use 'dir /b'). You can also upload the mods+config directories to some filesharing service (dropbox or similar)
  2. Yes. It uses a fake player to "visit" all the chunks. If it will need permissions just Open the game to LAN and enable cheats for a minute. Edit: IDK if this needs OP on servers.
  3. True but the vanilla bug makes it a lot bigger to the point where the client is freezing with an not responding massage (not only lagging). Fastcraft is the number one mod avoiding this. It's recommended in ATLauncher 1.7.10 packs and in FTB. They avoid the license trouble by opening the download site and making the user to download it. If you don't believe me here's the Buildcraft co-maintainer (asiekierka) on the issue answering on the chunk loading issues. Edit: Prerendering can be achieved with ProfMobius mod.. whait, where did I see it...oh, here it is. You can download it. Run the needed command, wait for the chunks to generate and then remove the mod. Edit2: All this is known for months in competing launchers (AT and FTB). It's the base of making a 1.7.10 pack. Pssst: some 3rd party 1.7.10 packs here also use it.
  4. Sidenote: Mojang always keeps minecraft compatible with java 1.6 and mod authors do the same. Apparently not all (Calclavia)
  5. Pssssst: here's your solution for the 0FPS terrain generating problem in 1.7.10. Take note that when you add this your Hexxit becomes a custom pack without support. I can assure you that this works 100% and it probably would be included in all 1.7.10 packs if the license was different (Redistribution is strictly prohibited, no exceptions.). Edit: Those freezes are not mods. This is Mojang at fault here. Backstory: Mojang ditched Vec3Pool in 1.7.10: that was the biggest error they could make.
  6. Probably this is your problem. Read here and come back with more info and of course post the log.
  7. Not zip. Just log or txt. pastebin.com and if it's too large paste.ubuntu.com
  8. Sh*t. I meant B-Team tracker.
  9. PermSize in java 1.8.0 is done dynamically. You don't need to worry about it but you need to start a ticket in the Hexxit B-team tracker. Edit: bring logs and >rules.
  10. I need a pic of your setup. Edit: my test shows Redstone Lamps are working without shaders and optifine. Blame those two.
  11. Wait, what? Aren't you a little outdated? RedPower 2 is for 1.4.6 and here we are in late 2014 when Forge for 1.8 is being written. ICBM was discontinued by Calclavia and opensourced by DarkCow. Last versions by Calclavia are for 1.6.4. There are many RedPower clones out there that might interest you.. BluePower, Project:Red and a lot of mods with frames (Framez, FunkyLocomotion, Redstone in Motion, Remain in Motion) Your best bet is to aim for a 1.6.4 pack with ICBM, CC, MFFS, BC, Mek and Project:Red (instead of RedPower). You can use Tekkit and add the last ICBM for 1.6.4 and the last 1.6.4 build of Mekanism (the others are already there). Make sure to fix any ID conflicts.
  12. Upload the latest FML log or upload the mods + config directories.
  13. 1. Crash report not complete. The -- System Details -- part is not here. 2. Use pastebin.com for crash logs and upload only the link here. 3. If this is a tekkitmain crash log then this is not the place for this. It should be posted here.
  14. 1. The log doesn't come from tekkit as it contains info about loading openblocks. 2. You have a java problem. Uninstall java 1.8 and install java 1.7 or don't do anything with java and drop this to the mods directory of the packs that don't work.
  15. You mean the vanilla redstone lamps? Didn't had any problems with those in 1.6.4.
  16. Go here and scroll down.... Calclavia core is the same thing as Resonant Engine only older. Essentially you had two ResonantEngines.
  17. Modlist with versions is the minimal information I can work with (or the contents of the mods directory with subdirs)
  18. IDK... the next one from that day looks serious
  19. Wow. Someone asked the devs for ETAs and didn't get mocked in the answer. I'm impressed.
  20. There are many problems with calclavia 1.6.4 mod versions. I'm messing with MultiMC trying to figure it out but as it turns out this is normal and had been reported. It looks like the Atomic part of RI just wont go with the others. Does anybody here have some ideas? I did manage to get rid of a big bunch of errors by: - changing your TiCon to 1.5.5.7 - removing Optifine - removing shaders. Edit: Wait.. why is there?... in the 1.6.4 directory inside mods... I'll try again. Solution: Remove Calclavia-Core-1.2.0.324-universal.jar from the 1.6.4 directory inside mods directory.
  21. Self explanatory. Downgrade TE or better disable conduit support in logistic pipes config.
  22. Give me some time with this as I'm now at work... and download LogisticPipes again. The file is probably corrupted. CodeChickenCore: Failed to read jar file: LogisticsPipes-MC1.6.4-0.7.4.dev.294.jar Edit: Can you post the server log? I'm interested what's there when the client is trying to connect.
  23. You forgot
  24. Modpack not complete. Upload config directory
×
×
  • Create New...