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EvilOwl

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Everything posted by EvilOwl

  1. @chadow97 Your first problem is using java 1.8.0_20. Downgrade java.
  2. Thanks for clarifying this. Now I can see the big picture.
  3. This one I am curious about. Care to elaborate? I didn't find any info here and here about this, only this below but this is normal and heavily used by mod authors. Edit: Holy $%#@@#$$%. I >found it. I think this applies only to Tekkit Lite... Edit2: I always wondered about the permissions list in public packs here.. I'm bad at searching but I cannot find one...
  4. You find it in mineshafts, spawner chests and maybe in villages. Don't craft unstable ingots. Craft semi-stable nuggets first.
  5. You need bukkit plugins for /setspawn to work IIRC.
  6. Pro tip: Treecapitator + Redwood Tree = laaaaaag, and possibly a crash.
  7. Glowstone can be purchased from villagers.. Villager farm... That's the idea
  8. It's a painfully dark dimension (you will get damage when it's dark), a mining dimension that is. This should partially answer your question. Look out for the holes in bedrock... Craft a jetpack first. Search for the semi-stable ingots nuggets recipe before crafting. The unstable ones will explode after 10 seconds when crafting them. This will omit any armor and will kill you. Have fun. Edit: Oh, I forgot: mobs are overpowered there and spawn regardless of the light level. Only magnum torches suppress that.
  9. I once made a base inside...
  10. Quoting was a bad idea. Nonetheless this one pissed me big time.
  11. No Adf.ly links - This board is an adf.ly free zone. This is a catch all and includes adcraft or anything else that gives someone money for clicking a link. You will be banned for posting any links like that.
  12. Screenshot of the error and we can talk...
  13. Microsoft promised a Windows Phone Minecraft version.
  14. 1. Downgrade java to 7 2. Post AOTB issues here.
  15. 1. Update FMP 2. You have an ID conflict at TE (yes, I know Forge doesn't throw an error here) Edit: IIRC this belongs to Platform Pagoda subforum.
  16. Double post but this needs to be here. AlgorithmX2 resigned from developing AE2
  17. Glad to hear it. I have a challenge for tekkit... Add the Skyblock companion mod, download the original skyblock map by Noobcrew and start (falling). Edit: remember to set B:"sieve automation allowed"=true in config/crowley.skyblock.cfg to allow autonomous activator usage. Now I've done it. I'm starting Sky Factory.... or better Clouds of Darkness...
  18. I think these to are intended to use in Hexxit, not Tekkit although there should be an all-them-mods pack on our platform.
  19. Can you do a simple test? Make a new Creative world with the Superflat mode and the redstone ready preset? How's your FPS there?
  20. If you started a new world there will be a lot block updates in new generated chunks - plants growing, lava spreading, sand falling etc. The best example is visiting the vanilla jungle biome for the first time. This will drop FPS but after some time will stabilize.
  21. I cannot find any information on Mek 6 retrogen options, the new Mek 7 (1.7.10) has this option in the configs. One can use the CoFH retrogen options but they are tricky and poorly documented. The perfect solution for this is to add Mek and then make a mining age with Mystcraft or visit any kind of new dimension with overworld-like ores that wasn't generated yet (Deep Dark) for osmium.
  22. What scared you? ID problems?. This is normal on 1.6.4. Every mod adds own items/blocks with IDs. If they overlap Forge will issue a warning. That warning window is all you need to quickly fix ID problems. If it will pop up go to fullscreen to see the whole message and make a screenshot for later use. Then go to the configs of the added mods and change IDs of the blocks/items. The Forge error message gives a hint what IDs are available for usage.
  23. Make a backup of the technic directory, add the mods, resolve any ID problems and start (praying). Remember that Chisel and Mekanism generate ores/blocks. You need a fresh world.
  24. Make a custom modpack for the time being. Everybody does. There's not a lot of choices for now. FTB is in alpha. ATLaucher has Bevo's Tech Pack but it's becoming bloated (and refuses to add BigReactors...). Some 3rd party packs are available but they have their own pack-idea and progression nerfed to meet the modpack creator path of automation. Apparently we live in a time of changing default recipes and locking dawn the map with Minetweaker, locking the games difficulty and mode with LockDawn and stuffing Hardcore Questing Mode everywhere it's possible.
  25. TiCon is hard to start with the tools and five types of tool forging blocks but the outcome and all the possible tools are great. This needs an addon like TiC Tooltips to help understand the tools and their options (not modifying the game in any way). As usual my attention to TiCon was drawn with a little additional aspect of the mod - the Oreberry Bushes - they are great (and well balanced too) especially the Essence one. Hint: MFR harvester picks up the Oreberries. Imagine a modpack where vanilla low-tech tools are nerfed to one use only or disabled with Minetweaker and the only available path is Tinkers' Construct tools. Chisel with Carpenters Blocks is a must to have a blast with building your base. OpenBlocks need to get stable quickly. There's one mod I overlooked in Tekkit. Steve's Carts have nice options for the early game. Definietly will use them in the future. I hope that Dimensional Doors will start the 1.7.10 transition. It would be a shame to give up on Limbo.
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