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Posts
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Everything posted by EvilOwl
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You have this issue. Read the rules when posting next time. This wall of text shouldn't be here. We have a tracker for this kind of problems and we use pastebin (or similar sites) for logs.
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I would think 3 but that actually depends on the configs. Originally DimDoors had a really BIG number there but now in tekkit it looks like this I:"Limbo Entry Range"=500 I:"Limbo Return Range"=500 Edit: Wow, that was actually changed by the mod author.
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1. Cheat - better sprint mod 2. Check if a turtle can do it
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RI is bugged even the author noticed
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If I understand correctly from the description from the manufacturer this pair of devices simulate an Ethernet cable. So if the connection is established correctly (u has internets) this should work without any hassle.....unless the opened port on the router is bound to the wifi interface(or a specific IP on the wireless network). I need more info: - where's the server on the network (wireless, wired, remote)? - is this right: the client was connected to the router (wireless) and now it will be connected by a wire (through the powerline adapters)? - screenshot of the router port forward settings (censor out stuff if you want)
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Thx. I'm gonna break it to pieces when I'll get back from work.
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Post the model of the devices.
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Yeah. There >was. I'm currently preparing a new one for 1.7.10 including "Make the Division Sigil Stabilization ritual. Post pics" Edit: It's done in The End dimension. =)
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I'm lazy today. Can I have a link please?
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Care to share the entire crash log? Pro tip: use pastebin or paste.ubuntu.com
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I can see the Java Args settings but I would suggest taking it a bit further. Like this >fellow wrote.
- 100 replies
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- technic platform
- technic launcher
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2.0.1c bug, chunk generation, maybe battletowers?
EvilOwl replied to BloodyIron's topic in Hexxit Discussion
Any retrogen options enabled? Maybe CoFH? In other words... show me your config directory from the server. -
Go to a different location that has another ISP. At least you can rule that out this way.
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If I wanted to guess I would say that this is a ISP provider fault or a proxy.
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This IDK. They were bugged for me too. I didn't pursuit that issue. Edit: if you still experience item loss get rid of the BC pipes. Do this with itemducts only. Edit2: I just remembered - using the blocks form AE and sticking them all together without a fluix cable (or similar) isn't a good idea. Their priorities and the path from block A to block B is going to be random.
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Quote from the Forge EAQ:
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Try chunk loaders and try dimensional anchors depending on the modpack.
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1. I hope this is not from the server as this contains Optifine o.O (if it does - remove it quick) 2. Remove Thermal Expansion and COFHCore and add this and this versions. 3. Navigate to config->CoFH and remove all files from the directory. 4. Launch and post the effects.
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I just gave a second for that logs but if I were you I would just download the specified files. Link1 Link2
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Keep in mind most mods don't support bukkit-ish functionality. Psssst: 1.7.10 Thermal Expansions machines can be wrenched up without permissions, Autonomous Activators don't work at all with some Cauldron versions.
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Ditch the blast resistant drives. Do it quick.
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You're joking, right? If not than you've been living under a rock.
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1. 1.6.4 2. No ETAs 3. 1.7.10 4. I yes. II yes III yes to make libraries and stuff download IV if the world doesnt't contain any modded blocks than yes V yes VI Cauldron VII yeah. Now you have a world without any modded Ores. Edit: Curunirs kung-fu is faster o.O
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Half Life 3 will be out just after XyCraft and RedPower3
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The reset modpack function doesn't delete configs. That's why a manual deletion of the files is recommended afterwards (with backups beforehand).