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EvilOwl

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Everything posted by EvilOwl

  1. I do it this way just multiplied x10
  2. 1.6.4 -> 1.7.10? They don't. New world. If you want to update a Minecraft instance with only one mod (Applied Energistics) you need to: This is an example where the mod author actually made an upgrade-mod. Now imagine all tekkit mods. Only vanilla stuff will survive. In 1.7.10 there are no IDs. Now it's "minecraft:stone" or "buildcraft:quarry". Every item from a mod you run in 1.6.4 that makes this line in FML log net.minecraft.item.ItemBlock with ID 200 owned by mod Mystcraft, this item will NOT survive a 1.7 upgrade! Will vanish in 1.7.10 and the rest... IDK how will the new Forge react for a item with an ID instead of the new name? I know one thing. If Forge doesn't recognize something, it ignores it. I'm really off topic here so I'm gonna just write something in the right direction..... Map.
  3. If your buffer chest fills up when using itemducts to extract items, place a second extracting one on the same chest but at a different face.
  4. Making a pack and upgrading isn't so bad. Support is (asking for logs from users that don't know what a directory is).
  5. Good thing the Angel Wings from 1.7.10 Extra Utilities are on the way
  6. Hey someone is trying to copy Captain Obvious...
  7. Itemducts have filters also. Blaclist/whitelist what ever you want. Edit: ekhm.. your pipes are
  8. I know one way but you will not like it. It's here.
  9. That depends on many things: biome (desert), day/night, raining, in lava/water.
  10. You really need a Thermal Expansion and AE guide.
  11. Yeah. I cannot think of any other way this can happen.
  12. Wow, a mess. I'm glad I didn't have time.
  13. We have a tracker for that. Come on, I can help you.
  14. For the moment I can only work with logs (at work). Can you upload the newest?
  15. ...if you start to burn in the air and fall while in the overworld... aim for a lake =)
  16. No batteries. Energy cell in the inventory.
  17. Ok. Here's how it is: I'm often at work and just cannot load a big pack due to memory issues (32bit java and OS) but I can debug logs of any kind. In this situation I was right from the start: you don't have CodeChickenCore and that prevents the pack from starting (and downloading dependencies like ForgeMultipart). You have CodeChickenLib, not CodeChickenCore, so again: go here, download CodeChickenCore and add it to your pack and preferably delete CodeChickenLib to redownload. P.S. double post, I know.
  18. Open CoFHWorld.cfg in configCoFH and check: B:RetroactiveOreGeneration=false
  19. Open launcher, under your pack logo click the cog wheel, Open Folder button, crash-logs directory. Upload the newest.
  20. Again: without a valid FML log there will be no help.
  21. I am going to make a little necro here. Hope the staff doesn't mind. While TE ducts for 1.7.10 will not be here soon I would like to propose EnderIO as the new king of pipes for upcoming tekkit releases. Hell, if direwolf20 will have them why we shouldn't?
  22. Mek version?
  23. No. Works just fine. Those above are only from a modpack creator view. Players will be fine with this.
  24. I get constant 503 errors trying to add it to the launcher.. Is the platform down again? Edit: I've got it to work. I like it. It's a really nice little magic modpack. I can see only a few minor problems: - a bit outdated NEI Plugins unofficial (for the time of creating the pack) - FPS speed mod by default in a pack... that's always bad (you've got a lot magic mods with particles and this can screw it up) - FPS speed mod + TiCon in one pack = no TiCon support - there were some problems with Thaumcraft biomes with the newest Forge (check if this applies to your pack) I cannot make the pack to generate FML logs... Strange.
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