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Posts
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Everything posted by EvilOwl
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I do it this way just multiplied x10
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1.6.4 -> 1.7.10? They don't. New world. If you want to update a Minecraft instance with only one mod (Applied Energistics) you need to: This is an example where the mod author actually made an upgrade-mod. Now imagine all tekkit mods. Only vanilla stuff will survive. In 1.7.10 there are no IDs. Now it's "minecraft:stone" or "buildcraft:quarry". Every item from a mod you run in 1.6.4 that makes this line in FML log net.minecraft.item.ItemBlock with ID 200 owned by mod Mystcraft, this item will NOT survive a 1.7 upgrade! Will vanish in 1.7.10 and the rest... IDK how will the new Forge react for a item with an ID instead of the new name? I know one thing. If Forge doesn't recognize something, it ignores it. I'm really off topic here so I'm gonna just write something in the right direction..... Map.
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If your buffer chest fills up when using itemducts to extract items, place a second extracting one on the same chest but at a different face.
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DepleteGaming Looking for Experienced ModPack Developers/Builders!
EvilOwl replied to DepletedBallon's topic in Cafe Lame
Making a pack and upgrading isn't so bad. Support is (asking for logs from users that don't know what a directory is). -
Good thing the Angel Wings from 1.7.10 Extra Utilities are on the way
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Hey someone is trying to copy Captain Obvious...
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Itemducts have filters also. Blaclist/whitelist what ever you want. Edit: ekhm.. your pipes are
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Need help identifying errors in my custom mod pack
EvilOwl replied to lucybelaqua's topic in Platform Pagoda
Not all. First example: Ruins -
Created too many of an item - Is there a way to salvage?
EvilOwl replied to nexalacer's topic in Tekkit Discussion
I know one way but you will not like it. It's here. -
That depends on many things: biome (desert), day/night, raining, in lava/water.
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You really need a Thermal Expansion and AE guide.
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2.0.1c bug, chunk generation, maybe battletowers?
EvilOwl replied to BloodyIron's topic in Hexxit Discussion
Yeah. I cannot think of any other way this can happen. -
Need help identifying errors in my custom mod pack
EvilOwl replied to lucybelaqua's topic in Platform Pagoda
Wow, a mess. I'm glad I didn't have time. -
We have a tracker for that. Come on, I can help you.
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Need help identifying errors in my custom mod pack
EvilOwl replied to lucybelaqua's topic in Platform Pagoda
For the moment I can only work with logs (at work). Can you upload the newest? -
...if you start to burn in the air and fall while in the overworld... aim for a lake =)
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No batteries. Energy cell in the inventory.
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FML is saying Project Red needs a mod that my pack already has.
EvilOwl replied to macks2008's topic in Platform Pagoda
Ok. Here's how it is: I'm often at work and just cannot load a big pack due to memory issues (32bit java and OS) but I can debug logs of any kind. In this situation I was right from the start: you don't have CodeChickenCore and that prevents the pack from starting (and downloading dependencies like ForgeMultipart). You have CodeChickenLib, not CodeChickenCore, so again: go here, download CodeChickenCore and add it to your pack and preferably delete CodeChickenLib to redownload. P.S. double post, I know. -
2.0.1c bug, chunk generation, maybe battletowers?
EvilOwl replied to BloodyIron's topic in Hexxit Discussion
Open CoFHWorld.cfg in configCoFH and check: B:RetroactiveOreGeneration=false -
Open launcher, under your pack logo click the cog wheel, Open Folder button, crash-logs directory. Upload the newest.
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FML is saying Project Red needs a mod that my pack already has.
EvilOwl replied to macks2008's topic in Platform Pagoda
Again: without a valid FML log there will be no help. -
I am going to make a little necro here. Hope the staff doesn't mind. While TE ducts for 1.7.10 will not be here soon I would like to propose EnderIO as the new king of pipes for upcoming tekkit releases. Hell, if direwolf20 will have them why we shouldn't?
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Mek version?
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No. Works just fine. Those above are only from a modpack creator view. Players will be fine with this.
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I get constant 503 errors trying to add it to the launcher.. Is the platform down again? Edit: I've got it to work. I like it. It's a really nice little magic modpack. I can see only a few minor problems: - a bit outdated NEI Plugins unofficial (for the time of creating the pack) - FPS speed mod by default in a pack... that's always bad (you've got a lot magic mods with particles and this can screw it up) - FPS speed mod + TiCon in one pack = no TiCon support - there were some problems with Thaumcraft biomes with the newest Forge (check if this applies to your pack) I cannot make the pack to generate FML logs... Strange.