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Bangers

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Everything posted by Bangers

  1. But that's the thing, I can't go through my post. It's gone. I'm not asking for a full critique, just a few words. "Not all reqs. met" or "Full of typos". Something as simple as that. I though I'd made my post pretty well to be honest.
  2. Do you have the patch for Coreprotect that adds some extra tekkit compatibility? That's about as good as you're going to get.
  3. Allow me to hijack this thread, now that you have got your lamps working... I'm trying to get lamps to switch on, with a light sensor! And it won't work. I have it set as the light sensor, not gate, redstone dust, jacketed redstone wire that connects to all the lights in the factory. I can see the jacketed wire light up when it goes dark but none of the lamps light up. I can even replace the redstone dust with a redstone torch and the lamps suddenly work. Am I missing something super obvious? I'll upload a picture later on (minecraft login server appears to be down right now). Help is much appreciated!
  4. I can't exactly say I agree with the no signing your posts rule, but I do obey it. Same as I obey the rules for any servers I play on.
  5. I'd like a comment from a moderator or admin, Re: Why can't rejected ads be moved somewhere out of public view for making corrections, along with a note saying what was wrong with the submission?
  6. If you want to give a good objective review, then review it as a regular player, not someone with more rights than normal.
  7. I run a server, so I don't give people the benefit of the doubt :P
  8. I should mention another part of the problem is that it isn't logged by coreprotect. I don't mind getting rid of the PStone recipes, I can make machines at spawn for inserting materials and getting the products. So how could I remove the PStone? Does removing the item ID from mod_EE.props work?
  9. Why don't you just spawn in whatever items you want to get started and then go legit?
  10. Well if that's the case, what's the easiest way to disable the philosophers stone entirely? I don't really want to add modifyworld for just the one item.
  11. I've got people just running around messing up the ocean putting random ice around. Big squares of sand in nice fields. And it'is bypassing towny protection. Also, when someone tries to transmute a jungle tree it crashes the whole server. Ideally, I'd like to disable just the right-click function of it.
  12. So is there a known fix for Philosophers Stone right click ability? I've got people running around turning dirt to sand, water to ice. It's a bit annoying.
  13. Sorry, by errors I mean anything not matching those guidelines. I thought I had followed the requirements in the guidelines post pretty well, even did some of the optional points.
  14. I made a post, I couldn't see any errors there and now it's gone. Would it not make sense to leave it online somewhere so that any corrections/edits can be made?
  15. Ha yeah, I've made a good profit on servers before by setting up solar panel factories. People pay large amounts for the luxury of not having to do much work :P
  16. There is a patch for fixing the blaze rod and bone exploit. It changes the dust emc values to 1/5th the rod/bone values. And I do consider it an exploit. Link here: http://forums.technicpack.net/threads/ee-blazerod-macerating-patch.22302/ As for collectors... it depends what you're trying to balance them against. You can easily set up a few quarries at the same time that will outclass a mk1 power flower. My server, I run it with a limit of one power flower of 17 collectors per person. You'll need a lot more limits if you want to run a balanced economy though, getting rid of condensors and transmutation tablets for a start. And world anchors... yes they can cause lag. It depends how many people you have on your server. It's like having every person who ever played on your server playing all the time (if they placed a world anchor).
  17. Encase your whole base in reinforced stone... that is auto rebuilt by a BC filler.
  18. I had this problem recently. I fixed it by getting rid of my Batbox and running the machines direct from the LV transformer. I'm not sure if that's your problem, you've posted the wrong image under "This is how they're plugged in".
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