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  1. Cool thanks! Can I not delete this thread now? lol
  2. So I've realized my problem is worse than I thought. I have two computers, a mac and a pc, and it's happening on both of them. My modpack I've made installs and loads up properly, but when I'm in a world, I can't open the inventory when I press "E". I get the achievement, because the game recognizes I pushed "E". I'm really confused by this all. Any ideas?
  3. Just wondering what file in the .minecraft folder I need to include in my modpack, so that when someone runs the pack, the IP to the server shows up automatically in the multiplayer settings. Thanks for the help!
  4. I'm very frustrated right now. I know it's probably an easy answer, and I'm sorry, but I've looked for the answer on here, read the guide, watched numerous tutorials, and I still can't get my modpack to work properly. Type in Cosmology and you'll get my pack. I've uploaded it a few times now, and it's big, and I have bad internet, so, you know, lol. From what I can tell you have to have bin, mods, and configs, and then anything else you need. Bin = I got the minecraft universal, renamed it "modpack", and stuck it in the bin folder. Mods = obviously I put all my mods in. config = obviously put all the configs in there. options = I put the options text file in there too, because we need custom controls. I then zip all this up, and name it modpack.zip I then put it up on dropbox so the link AUTOMATICALLY downloads the file. I then update the modpack URL on technic's site, AND I changed the version number. I then download the whole pack... again... and it starts up as if it's Vanilla... I put the options in there too, could this be messing it up? If so, how do I have custom controls for the game in the modpack?
  5. The game starts up, but you cannot enter a world. Why is that? How do I fix it? I'm surprised you found ID conflicts, because I fixed all the block ID conflicts, and all the item ones I could. I thought there were only like 6 left. I'd like to know if you or anyone else can explain to me how to include Forge in a 1.6.4 pack. Thanks!
  6. Sorry about that, should of thought of that. Here it is. Do you know how the forge aspect of the pack works for 1.6.4 packs? http://www.technicpack.net/api/modpack/cosmology
  7. So I've read the whole Technic page for how to make a modpack. I've also watched two different videos explaining it. I've tried it out, and it'll download and run, but it won't open any worlds, or log on to my server... The modpack does run, because I've run it on my own totally fine. I would imagine it would have to be a problem with how the launcher installs my pack. The problem is, I believe, how the Technic launcher installs forge. The instructions don't really specify how to get forge installed. I’m pretty confused how to add that properly, and how the technic launcher actually creates the pack. What I've done is I've created a config folder with all my configs, a mods folder with all my mods, and a bin folder where I have the forge universal I downloaded, but the forge file is renamed modpack.jar (this is what both videos said to do). I tried also including an empty coremods folder (empty because MC no longer has coremods in 1.6.4), but it would always crash. I took out the coremods folder, and for some reason now it loads, but it won't go into any worlds, SP or MP. If anyone could help me out I'd really appreciate it. Thanks!
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