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Everything posted by littleweseth
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Has anyone built a working Star Wars AT-AT yet?
littleweseth replied to littleweseth's topic in Tekkit Classic Discussion
It doesn't need to be fully automated. Requiring a driver to operate the controls is fine (the Star Wars AT-AT has two drivers, after all.) It also needs a driver to fire the cannon, which is the entire idea, right? To rain destruction upon your enemies, to drive them before you, and to hear the lamentations of their women and children? -
It occurred to me that Redpower2 Frames/Control and IC2's Mining Laser (in a deployer) might make it possible to construct a quadrupedal battle walker with laser armanent - that is, an AT-AT. This is contingent on mining lasers working from inside deployers (possibly not), and being able to design a self-propelling four-legged walker chassis (certainly doable with RP2 frames.) I'm away on a work trip and only have the work laptop (with Intel integrated graphics; alas, it does not run Minecraft.) But does anyone want to give this a try? ;)
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To have EE or not to have EE
littleweseth replied to DantexPain's topic in Tekkit Classic Discussion
This is what I wanted to do, but I couldn't work out the implementation details. The Equivalent Exchange config file `mod_EE.props` lets you disable most things, but doesn't include a flag for disabling the Transmutation Tablet or Philosopher's Stone. Apparently WorldGuard can blacklist placement of certain blocks, but because the transmutation tablet can be used from the hotbar, that's not a sufficient condition to prevent usage of the transmutation tablet. Also apparently PermissionsEX can do this out-of-the-box, but I've been advised that PermissionsEX is a flaming train-wreck and I'd be better off with the "officially-blessed" PermissionsBukkit plugin. Any ideas on how to make this work? -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
@ Tiffit: No. I already uploaded it to my website. Read post #10 on this thread: -
Bug - Non-Vanilla items Won't Craft
littleweseth replied to jerrbear616's question in Tekkit Classic
@sct: What exactly is the [tt]/reload[/tt] command intended for? (Serious question.) I've been using it to quickly reload Bukkit plugin config files. [list type=decimal] [li]Is it standard operating procedure to hard-restart the server to reload config files?[/li] [li]Are mod items expected to become uncraftable after a [tt]/reload[/tt], or is this a bug?[/li] -
Bug - Non-Vanilla items Won't Craft
littleweseth replied to jerrbear616's question in Tekkit Classic
I can confirm that issuing a [tt]/reload[/tt] command will cause all mod items to be uncraftable until the server is hard-restarted. This includes RedPower2 items, Buildcraft items, and IndustrialCraft2 items. It also happens even if all Bukkit plugins are disabled (including PermissionsBukkit). It does not matter if a player is a regular user or an OP. (Tekkit 3.0.3.) -
Help can't update Tekkit to 3.0.3
littleweseth replied to ejmejm's topic in Tekkit Classic Discussion
Open the launcher. Click the "Options" button: Select options as shown here. -
Servercraft (Tekkit 2.1.1 -> 3.0.3)
littleweseth replied to matthewtyson's topic in Tekkit Classic Discussion
Your users can manually set the Tekkit version to 2.1, even after 3.0.3 is promoted to the "recommended" build. This gives you a little extra time to convert your world to Tekkit 3.0.3. Warning: the conversion process for existing worlds is non-trivial at present. Someone may write a tool to automate this, but right now there are at least *some* manual steps which require some computer know-how. -
Tekkit 3.0.3 Plugin discussion
littleweseth replied to firstdeathmaker's topic in Tekkit Classic Discussion
As far as EE goes, I wanted to do a similar thing - disable everything from EE except the alchemy bags, alchemy chests, and the divining rod. However the [tt]EE_props.cfg[/tt] config file doesn't let you disable the transmutation tablet. This means that your players can still generate diamonds out of thin air using cobblestone factories. As far as permissions plugins go, PermissionsEX is apparently deprecated in favour of the "official" permissions plugin, PermissionsBukkit. -
Tekkit 3 crash on Ubuntu Server
littleweseth replied to Banjobeni's topic in Tekkit Classic Discussion
Arsenius: It's worth noting that I'm testing this on a Windows 7 computer right now. I only have Ubuntu installed on a headless server machine right now. -
Tekkit 3 crash on Ubuntu Server
littleweseth replied to Banjobeni's topic in Tekkit Classic Discussion
Java 7 is a prerequisite for Tekkit 3. Using Java 6u31, the Tekkit (server) launcher won't go at all: [tt]PS C:\Users\lws> java -version java version "1.6.0_31" Java SE Runtime Environment (build 1.6.0_31-b05) Java HotSpot Client VM (build 20.6-b01, mixed mode, sharing)[/tt] Using Java 7u4, it works fine. [tt]PS C:\Users\lws> java -version java version "1.7.0_04" Java SE Runtime Environment (build 1.7.0_04-b22) Java HotSpot 64-Bit Server VM (build 23.0-b21, mixed mode)[/tt] So a good first step is to use the most recent version of the official Sun Java (no [tt]openjdk[/tt]!). -
Judge not, lest ye be judged yourself. To the best of my knowledge, Forestry was never released under an open source license. How can you say SirSengir is "disgracing free and open source software principles" when he never released Forestry as open source in the first place? This is somewhat akin to saying that a Taoist's lifestyle is an affront to the Mayan religion, because it doesn't include enough human sacrifices. The bee griefing was a bit of a dick move, though. Wanting to retain control of your work is understandable, but diplomacy usually works better than a giant stick.
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@kingck: I'm having trouble understanding your post. Could you please clarify what you mean by "condenser to wooden pipe" and "block plugin"? What kind of corruption do you see? (I think you mean an Equivalent Exchange condenser, but I have no idea what you mean by "block plugin".)
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Tekkit 3 crash on Ubuntu Server
littleweseth replied to Banjobeni's topic in Tekkit Classic Discussion
What version of Java are you using? On my computer, I have: [tt] lws@helios:~$ java -version java version "1.6.0_30" Java SE Runtime Environment (build 1.6.0_30-b12) Java HotSpot 64-Bit Server VM (build 20.5-b03, mixed mode) [/tt] -
I'm aware of the backstory. I was attempting to be diplomatic. :)
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There is a conversion process for Tekkit 2.x to Tekkit 3.x, but one of the caveats is that the contents of Alchemy Bags are not converted. You're probably better off putting everything into chests, then MCEdit-ing those chests into the new world.
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To summarise; SirSengir, the author of the Forestry mod, requested that the Forestry mod be permanently removed from Technic Pack and Tekkit. There's a backstory to this, but it's not particularly interesting. I'll leave it at that.
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Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
As an indication of just how much spare time I have, I present partial schematics of the control system. -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
@ErusPrime: If you want to learn you some computer science on the sly, go hang out on Stack Overflow. A surprising number of computer science, image processing, and even some mathematics questions wash up there - amongst the sea of newbie PHP and Java questions, that is. The answers are usually very insightful - you end up learning things you'd never have learnt either in university or in self-directed study. Here's one of my favourite robotics-related questions: Algorithm Improvement for Coca-Cola Can Recognition. And a Minecraft-related one: How are massive cellular automata simulated? (Note: This thread is now officially OT. Care to continue over an IM channel of some kind?) -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
@ErusPrime: Would you believe I actually had to go digging for my digital logic textbook? I forgot how latches are supposed to work - or more accurately, I remembered how they were supposed to work, but Redpower2's RS latch has funky behaviour. (This is apparently fixed in newer builds of Redpower2.) Grats on becoming an ECE student! You have a few years of extremely mind-bending mathematics coming your way. (Tell me if you actually truly understand vector calculus when you get to it. I did an entire math degree and I'm still unsure about it...) I'm a graduate B. Eng (Elec) / B. Sc. (Math), by the way. I also took some computer science courses as electives - probably the hardest, and most rewarding, subjects I ever did. -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
@32ndArtBomb: Crouch-right-click is a GREAT trick. Thank you. In other news, [i made the front page of the Technic website!](http://www.technicpack.net/how-realistic-are-these-mods/). I also made #2 in reddit/r/minecraft last night. Now I just have to build something slightly better than this nuclear reactor, such that I get to #1 on Reddit /r/minecraft... and then onto the Reddit front page, and then onto the WORLD. -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
@Gristle Yes, there are supposed to be 16 Singularity Compressors under the advanced insertion pipes. Regular compressors will do, but you'll have to throw a stack of upgrades into them (transfomer upgrade and multiple overclocker upgrades, at a minimum.) Are you using the Recommended Build or the Development Build of Technic? -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
I've uploaded the save file here: Nuke Test V.zip. This is a Technic SSP Recommended Build world (Technic 6.0.7 / MC 1.1). I've added some scenery (roads!) and a switchroom, patterned after real-world 33/11kV switchboards I've seen in industry. There are three incomers and six feeders - only one of which is currently being used (for the ice plant). The other five are where "customers" would connect to. The switchboard gives me the capability to disconnect customers who don't pay their bills. Note: More practically, if the storage batteries have all been sucked dry, the switchboard lets me disconnect all the customers so I can use all available power to run the cooling plant, which lets me run the nuclear reactor, which lets me charge up the batteries again. Real-world power plants are designed the same way. -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
@ Torezu: redstone will act on any of the chambers, but Redpower2's red alloy wires have slightly funny behaviour. They don't seem to think that IndustrialCraft2 machines (including the reactor) are valid things to connect to a red alloy wire. I could have applied the redstone using vanilla redstone dust, but I didn't like the looks of that. Redstone dust also has the annoying habit of washing away in water (red alloy wires stay put when subjected to water.) This was relevant when the reactor design was water cooled. As far as the pipework goes, I don't see anything in the IC2 changelog to indicate that pipes can now be connected to reactor chambers in new versions of IC2. This makes me a bit sad. I'll upload a schematic (or world save) tonight. The world is superflat, so an archive of the world compresses nicely to a couple hundred kB. -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
@Torezu: You're right - I meant 300,000,000 EU. By "Schematic file", do you mean a zip of the Minecraft save folder, or something different? @32ndArtbomb: The way I see it, the power plant's job is to provide a fat source of 512EU/packet HV power. Turning that into MV/LV is the end-user's problem. The output of the reactor is somewhat restricted by my paranoia, and by the design of the control/cooling systems - I needed one side of the reactor accessible for the cooling pipe, and one side free for the redstone control. So I only have four chambers available. Didn't even think of using lapotron crystals for long-distance transmission. Personally my plan was to run a EHV transmission line with substations near to the end users to step down to HV (this appeals to the electrical engineer in me. )