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littleweseth

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Everything posted by littleweseth

  1. Don't worry about it. You only need to act on the server messages under two circumstances: 1) The server log contains [ERROR]s. 2) Something isn't working as expected. If it all works, then you don't need to worry at all.
  2. ... You were surprised that you need to install Tekkit to join a Tekkit server?
  3. There are three levels of reporting in the server log - [iNFO], [WARNING], and [ERROR] [iNFO] and [WARNING] are not errors - they are "business as usual". Only [ERROR] is actually an error. Is something actually broken in your game, or are you just worried about the appearance of these errors in your server log?
  4. This is Minecraft. The cool things you can do, or create, are only limited by your imagination. YOU CAN DO ANYTHING AT ZOMBO.COM.
  5. Oil geysers are most common in deserts, and reasonably common in oceans and jungles. They are fairly rare everywhere else.
  6. You were expecting someone to host a virtual private server for you for free? There ain't no such thing as a free lunch, kiddo.
  7. The onus is on you as a server owner to make your players aware of these things, *especially* given that some storage blocks vanish in Tekkit 3.1.2 (Crafting Table III) and these may have contained valuables.
  8. Or, you know, you could just tell your players to upgrade their Tekkit installs to 3.1.2.
  9. In my experience MCEdit will work on gnarly Redpower2 machinery which WorldEdit doesn't work on. My $0.02.
  10. Hipster OP is hipster: "I started playing Tekkit before it was cool! These newbies are ruining it - it's too main-stream now!" I'll admit that the repetitive stream of basic troubleshooting questions is very annoying, but for every clueless newbie there's at least one new, competent player who's enjoying the game and figuring things out on their own. Keep some perspective. Sidenote: any gaming forum is going to be full of newbies. Minecraft forums have an even higher newbie ratio than that, because a lot of young'uns play Minecraft. As a senior citizen of the internet, guiding them on the path to correct Internet behaviour is part of your job. Edit: My favourite "clueless newbie" post today is this one - http://forums.technicpack.net/threads/mfe-carts-and-high-speed-rails.18647/#post-138479 . Some netiquette and computer usage training is required!
  11. PermissionsEX allows you to block specific items or recipes, I believe.
  12. This is... quite possibly the lamest thread I've seen in some time.
  13. You've got it the wrong way around. The transposer needs to be adjacent to the machine you're extracting items from. Additionally, it needs to be oriented correctly - the big hole is for "suck", the little hole is for "blow". Use a RP2 screwdriver to reorient the machines if necessary. You may be confusing transposers with Retrievers. Transposers pull things out of the inventory they are adjacent to; it's the Retriever which pulls things from remote chests. Incidentally, I suggest you use Filters instead of Transposers - Filters extract an entire stack at a time.
  14. Maintainability was actually a key design criteria (and one of the reasons I redesigned from Mk. I to Mk. II.) In this build, every machine - most importantly the sorting machines! - is reachable either from ground level or from the main platform. This is especially important if you want to reconfigure what goes where in the sorting system. A key lesson is that you really need to build everything in open air for maintenance. I had to fix someone else's sorting warehouse, and they'd buried all of their pipes and cabling. I had to WorldEdit the floor out of existence before I could even begin to troubleshoot it! It also helps if you allow some extra space for additions down the line. I'm actually pleased with how compact this is, too: it's 48x8x12 or so, I believe, and it's a complete automatic processing solution. (The warehousing part is much more bulky; that's all upstairs.)
  15. Automatic sorting and ore refinery system? Consider it done. My other personal favourite is IC2 nuclear reactors, though I can never make them look like the real thing. I'm an engineer, not an artist!
  16. @KyleBoyer: Here you go - http://www.penwatch.net/files/minecraft/ASP_Mk_II.schematic . This is the first time I've used WorldEdit, so I made the selection probably much larger than necessary, but it does include the entire building. Let me know if it works. You can test it by dumping materials into any of the input chests (for fun, try strange things like Nether Ores, or try to stuff as much regular ore into it as you can.) Incidentally, that schematic is from an old backup, so there are no stairs to the top floor, nor is the warehouse section at the top completed (hence all the exposed tubework.)
  17. Does that work with Redpower2 stuff? My experience is that tool support for RP2 stuff is a bit flaky (vis. WorldEdit not being able to copy RP2 machines or tubes without mangling them.)
  18. If you're going to crosspost, at least reference the original thread. :)
  19. The difference between my server and yours is that I have EE disabled. :)
  20. Because saying "I'm lazy" is an excuse for being lazy? "Well, Officer, I'm sorry that I used the garbage bin as a toilet, but I was too lazy to go to the restroom."
  21. @quintaar: You can transfer full stacks in Buildcraft if you use a Steam or Combustion Engine to pump items out of chests, instead of a Redstone Engine. Most people don't do this because the Steam and Combustion engines are more effort to run, and have a nasty habit of exploding when unsupervised. As for item dropping: Items get dropped in Buildcraft systems when chests fill up or when you try to process items faster than a machine can work. You can use Advanced Insertion Pipes to stop a machine from dropping items when you overflow it, but overflowing a chest is always possible. Imagine overflowing your cobblestone chest while a quarry is working. All of a sudden you have thousands of item entities on the ground, which will render your game unplayably laggy. The failure mode of a Redpower2 tube system, in the same conditions, is different - instead of continuing to pump items onto the floor, it will jam and refuse to send any more items until they have a valid place to go. It's very easy to build a bad Buildcraft pipe system that will spill items when overloaded. Redpower2 tube systems nearly always do the right thing.
  22. You aren't exactly lacking for sources of renewable energy. There's fuel feedback machines using the Oil Fabricator (see this), the IC2 panoply of generators - most notably CompactSolars HV solar arrays - and, if you're really cheap, infinite fuel items using a Equivalent Exchange energy condenser rig. Forestry, and Buildcraft in general, always annoyed me anyway.
  23. The Advanced Machines, being the Rotary Macerator, Singularity Compressor, and Centrifuge Extractor, only accept 32 EU/t packets by default. You need transformer upgrades to make them accept 128 EU/t. This is unintuitive given that the Induction Furnace accepts 128 EU/t by default, but it's not too hard to work around.
  24. This has been extremely well covered on the forums. TL; DR: The author of Forestry expressed a clear desire to have his mod removed from Technic Pack. It's never coming back. Edit: I'm extremely surprised that there isn't a sticky thread, or a mention in an FAQ somewhere, of the reason why Forestry was removed and how it's never coming back. It might stop this endless parade of "Where did Forestry go?" questions.
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