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Everything posted by littleweseth
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Regarding buckets of oil...
littleweseth replied to GreenGeek11's topic in Tekkit Classic Discussion
There's also the Oil Fabricator, which accepts IndustrialCraft EU's and makes oil. The conversion rate is 50,000 EU per bucket of oil. It's actually reasonably fast and cheap - considering that each bucket of oil can be refined into fuel that's worth 625,000 EU when converted back to IndustrialCraft EUs! The net energy profit from the Oil Fabricator -> Refinery -> Combustion Engine -> Engine Generator process lets you build perpetual fuel-creating machines like this: This is an array of 32 Combustion Engines running four refineries and two Oil Fabricators. The net fuel gain isn't anything to write home about, but I didn't take the time to optimise this. (I hate Buildcraft and only built this as a proof of concept.) -
The main problem with switching RP2 lamps is that each lamp switching forces a lighting update in a 15-block radius. It's fine if you're only switching the lights on a slow timer, but if you're blinking the lights at max speed then this may cause CPU lag due to expensive lighting updates, and it will cause network lag because every lighting update has to be sent to every client in visual range of the lights. This is the reason my players' plans for a rapidly blinking dance-floor had to be stopped.
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Is it possible to disable pipes?
littleweseth replied to Linaru's topic in Tekkit Classic Discussion
You can disable all of Buildcraft by deleting the Buildcraft mod from your /mods/ folder. If you want to be more selective, you could try using your Permissions plugin to disable the crafting of the pipe recipes. I don't really see the point of this, though - if you're going to disable Buildcraft Pipes, that leaves you with BC quarries, fillers, builders, and refineries (all of which are of limited use without BC pipework.) -
Lothos: The purpose of comments on a Q&A site, like Technic Questions or Stack Overflow, is to ask for clarification on questions or answers. This is a fairly basic requirement. New users without comment privileges still need to ask for clarifications, so they end up posting answers in response to answers. This isn't the way a Q&A site is supposed to work! I looked around the Question2Answer software and I couldn't actually find a config file that modifies settings like the reputation level required to comment, etc. I have a nasty feeling that they're actually hard-coded.
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[in Dr. Nick voice:] Hi, everybody! I'm Lewis. You might remember me from such fine postings as "Nuclear Reactor - As designed by an electrical engineer". This post isn't quite as exciting as that post, but it seems to be in fashion to post pictures of your automatic item sorting and processing setups. This is the one I built on my Tekkit server. [Full Imgur Album] The features of this setup are: Automatic processing of items using just eight IndustrialCraft machines - four Recyclers, and one each of the advanced furnace, macerator, extractor and compressor. Automatic sorting of items into storage chests using Redpower2 Sorting Machines. Takes input either from input chest(s) in front of the machine room, or from an attached Ender Chest. This is good for accepting remote Quarry output, or Ender Pouch input, from anywhere in any dimension. Items are never, ever dropped on the ground. Ever. CPU usage is minimised by use of Redpower2 (no Buildcraft), slow timers, and transferring full stacks of items (instead of individual items.) Main power supply and standby power supply for each machine is individually switchable. This system is "dump and forget". No user intervention is required once the items are put into the system. Typically I go mining (or Nether mining), using an Ender Pouch to send all of my loot to the sorting system. When I come back, everything has already been recycled, smelted, macerated, etc. as appropriate, and the finished products stored to the correct chests. I'm quite happy with this system - I've worked out every single bug I've had with previous builds. I've tried to make it fail by overloading with massive amounts of material, and it doesn't care - it just clears through all the material as fast as it can. Nothing is ever dropped. I've also put one of literally every item in Tekkit through it, just to make sure they end up in the right places (they do.) The Imgur album has all the juicy screenshots. Unfortunately this is part of my very large Tekkit map, so unless someone knows a way to isolate this part of it, there'll be no world save. [EDIT]: MCEdit Schematic file - http://www.penwatch.net/files/minecraft/ASP_Mk_II.schematic. If you have any questions about how this works, just ask.
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It's a bug I've raised in other forum posts. New users can't post questions, comment, upvote/downvote, or edit. The ability to ask questions is granted after your first answer. The ability to comment is granted when you have more than 0 rep (i.e. after the first time someone upvotes you.) This is a little silly, and hopefully the permissions for new users are changed soon.
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Tekkit not running on linux machine
littleweseth replied to koo_04's topic in Tekkit Classic Discussion
Given that it works on Windows (which does not have case-sensitive file names) and doesn't work on Linux (which does have case-sensitive file names), my first instinct is to suggest that the capitalisation/case of a filename has been mangled somewhere. -
How Much Lag Does BuildCraft Actually Cause?
littleweseth replied to xboxnolifes's topic in Tekkit Classic Discussion
As a server admin, I've found that block breakers and deployers are fine so long as you have rules limiting them to "reasonable" usage. I allow my players four cobble generators each. My players are honest and tend to follow the rules, so I didn't have to ban things entirely. Buildcraft quarries and pipe systems (especially large networks of diamond sorting pipes) are a much worse problem for lag. I haven't removed Buildcraft entirely, but I have limited players to one 32x32 quarry each, and expressed my strong preference for Redpower2 pipework in new installations. (The only reason I'm retaining Buildcraft is for quarries and fillers. There's nothing else it does that Redpower2 doesn't do better.) -
It was from the Power Converters mod by power_crystals. As DoctorCube said, It's obsolete in new Tekkit builds because the regular IndustrialCraft Geothermal Generator now accepts lava pipes (which was the raison d'etre for the Geothermal Generator Mk. II.) It's only in the Power Converters mod now for backwards compatibility, and will likely be removed entirely in later versions of that mod.
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Will Forestry be re-added to the Tekkit pack ?
littleweseth replied to Mickey695's topic in Tekkit Classic Discussion
Forestry was removed because the author strongly dislikes the Technic Pack, and doesn't want Forestry redistributed as part of the pack. Forestry is very unlikely to be re-included in the Technic Pack. (Personally, this doesn't upset me too much. I didn't really like Forestry anyway.) -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
Hah. I didn't know that. Finally, a reason to build in snow biomes! That's real dedication. :) -
Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
New prototype - third redesign attempt. This time I focused on getting the thing working with no regard for prettiness or fancy controls. The bucket cooling loop is as short as possible. There are still hundreds (thousands!) of buckets in it, and they're all moving all the time. More writeups and screenshots to follow. -
I got the "ask a question" button after posting my first answer, and I got the commenting and upvote privileges after gaining a bit of reputation (from answer upvotes.) You got the comment privilege after I upvoted some of your posts. Reputation is great. ;)
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Along these lines: "The bureaucracy is expanding, to meet the needs of the expanding bureaucracy."
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Please don't taunt us Australians with your talk about internet plans in the US. It's normal here to pay $100/month for ADSL2+ with quota-limited uploads/downloads per month. :(
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EzioA evidently liked the Sony Rootkit, which used Autorun to install a particularly nasty rootkit on Windows computers. :)
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Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
Since someone is probably interested, here's what a 10 bucket/sec CASUC system looks like in operation: Water buckets are created using a bunch of deployers in front of a pool of water. Empty buckets are passed through a redpower2 relay at the bottom, and full buckets are extracted by a redpower2 filter at the top. When pulsing the deployers at max speed (400ms), they actually evaporate water blocks faster than the liquid physics regenerates them. The water pool must be at least 5 blocks deep in order for it to work. The buckets are piped into four RP2 relays attached to the reactor core. The relays are necessary to "smooth" the flow of buckets. Each relay attempts to output an item every 400ms, so four relays give the desired insertion rate of 10 items/sec. Space is constrained near the reactor core, so the water bucket extraction is actually *external* to the containment chamber. The extraction system consists of four RP2 retrievers set to retrieve empty buckets only. Finally, there's a SCRAM system, which consists of dozens of RP2 retrievers set to retrieve any and all items from the reactor. When activated, the entire contents of the reactor are instantaneously sucked out into a chest in one clock tick. This entire design is still in prototype - there are several things I'm not happy with (as mentioned above.) Complicated logic will probably be required for starting and stopping the cooling system so as not to jam the buckets and make it un-restartable. -
@Torezu: Actually, I only got a "Ask a Question" button after *answering* a question. Very strange. I still don't have comment privs (at reputation 0), which is probably by design (or default Q2A site config rules.) I know that StackOverflow doesn't grant comment privileges until reputation 50 or so. I agree that the bug boards are a fairly lame place to ask troubleshooting questions - as usual for forums, the actual solution to the originally posted problem gets buried five pages into the thread, and then it gets drowned by "THANKS FOR YOUR HELP I FIXED IT" and "THANKS, FIXED IT FOR ME TOO" posts. On a Stack Exchange type site, the solution bubbles up to the top of the answers list and all is well. Any plans for a meta.questions.technicpack.net? A subforum on the regular forums would do fine. [Edit:] I've asked a couple of gameplay questions to break up the endless list of troubleshooting/bug-report questions. Is there a way to mine Nether Ores without them exploding? What hot/cold blocks do Redpower2 Thermopiles work with? I believe I just invented the 'gameplay' tag to describe questions that are about gameplay mechanics. Hopefully the tag becomes a de-facto way of marking a question that is about gameplay (rather than troubleshooting.) [Edit 2:] New users aren't able to ask questions. Here's how the top toolbar looks as a new user: New users aren't able to comment (despite senior members advising them that they should post non-answers as comments, or new questions.) Here's how an answer looks for me as a zero-rep user - notice that I don't have a button that lets me comment. Sidenote: Agelian - please don't chew out new users for posting answers instead of comments when they don't actually have the capability to post comments in the first place. It gives a very un-welcoming first impression.
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[Posting this here because there doesn't seem to be a more appropriate subforum for it. Please move to more appropriate subforum if one exists.] As a long time user of Stack Overflow I'm a great fan of Stack Exchange type websites, especially over forum type websites. I've been trying to use the Technic Questions site but I've run into a few things: 1) I can't find the ask question button. When I went to the questions.technicpack.net website, I can see I'm signed on using my existing forum account, but I can't seem to perform any actions (commenting, or asking questions.) I have no comment or answer entry fields on existing questions, nor do I have an "ask" button in the top bar. I googled for a Question2Answer sandbox website and I can see that the url for "ask a question" should be questions.technicpack.net/ask. However trying to use this URL manually results in a "You don't have permission to perform this operation." Should I be able to ask questions when signed in using my forum-linked account? Is there a minimum rep limit to ask questions that I'm not aware of? 2) 95% of questions are about Technic Launcher troubleshooting and bug reports. Is this by design? Is Technic Questions intended as a place for these types of troubleshooting questions and bug reports (replacing or supplementing the bug subforums on forums.technicpack.net)? If so, is there a way of filtering them out from my view? Personally I have very little interest in reading or answering questions about the Technic Launcher or bugs - the N variations on "Java Error Please Help!" don't catch my fancy. I'd rather be asking, reading, and answering questions about gameplay, such as "How can I design a 2000 EU/t nuclear reactor using bucket CASUC?" If the Technic Questions website *is* intended for these kind of support questions, is there a way to segregate them away from questions about gameplay? 3) Is there a meta.questions.technicpack.net? Stack Overflow has a "meta" site for discussions about StackOverflow itself - is there an equivalent for questions.technicpack.net? The questions site is only a few days old, so hopefully we can all make it better. :)
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Nuclear reactor complex - as built by an electrical engineer
littleweseth replied to littleweseth's topic in Get Lost Grotto
No, I did nothing else with the world. The build was for fun - it was a nice engineering challenge. The modifications to game mechanics in Minecraft 1.2.5 complicated things somewhat. Because snowmen no longer produce snow underfoot, there is no longer a way to get a massive number of snowballs for free, and the snowball-based cooling system no longer works as designed. My current redesign (in progress) is based on water buckets. I have a prototype that achieves ~ 2000 EU/t with water bucket cooling, which requires something on the order of 6-10 water buckets per second (I don't have the calculation sheets handy to check.) The main problems are to do with ensuring a steady flow of water buckets - they tend to come in "spurts" - and extracting the spent buckets (much more complicated than ice blocks in this regard.) An extra problem is getting the system running from a black start - the buckets tend to jam up in the system, and it tends to require a fair bit of manual intervention to get it running. The one saving grace is that new Tekkit/Technic versions include the thermal monitors from Nuclear Control, which make nuclear reactors nearly impossible to explode. I have a thermal monitor hardwired to stop the reactor at 8000 heat, which entirely prevents meltdowns from occurring (ever). The elaborate safety systems in my original build are no longer required. -
Stathol, you're a prince. This fixed my framerate issues - Dell XPS 17 (L702x) with switchable Intel / nVidia graphics.
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I've been trying to build a "real" circuit breaker for IndustrialCraft2 electricity networks. I'm aware of the EU-Splitter Cable, but I want something that actually physically breaks the circuit - either by pushing a piece of the cable out of the way, or by destroying a piece of cable and re-placing it. I've tried three things so far: Sticky Pistons Pistons can't move cables. NEXT! Redpower2 Frames More promising. The physical mechanism works - the cable block can be pushed around and appears to become part of the circuit again when the frame is returned to the starting position (closed.) However after a open-close cycle, no EU can flow through the cable. The only way to get the power to flow again is to destroy that cable block by hand, and re-place it. NEXT! Block Breaker + Deployer Break cable block, pipe the cable item around to a deployer, and deploy the cable into the empty space again. You would think this would work - a deployer is supposed to simulate a player's right-click action. However it doesn't in this case - if you attempt to deploy a cable into the empty space "under load" (with a sink of EU at one end of the cable), it crashes your Tekkit client. Oddly, if you just have cables not connected to anything, it works fine. Any ideas as to why the above approaches don't work, or how I can realise a "physical" circuit breaker for IC2 circuits? Edit: If anyone's curious, the reason I want to do this is because I'm reimplementing my nuclear power plant (http://www.technicpack.net/forums/threads/nuclear-reactor-complex-as-built-by-an-electrical-engineer.8865/) on Tekkit 3.0.4. The switchboard I designed for that build was based on the aforementioned EU-Splitter Cables and it was as dodgy as hell. I want something a bit more realistic. :)
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[Solved] I'm super dumb! How do I protect stuff?
littleweseth replied to Zuthilios's topic in Tekkit Classic Discussion
You almost certainly want WorldGuard. You will also want the patches that fix some loopholes in WorldGuard's protection against things like the Equivalent Exchange red matter tools, which don't destroy blocks in the usual way (which means stock WorldGuard won't protect against them.) See the sticky thread at the top of this forum.