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littleweseth

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Everything posted by littleweseth

  1. Yes, we *do* expect you to do some of your own experimentation. Discovering things and designing your own machines is the Joy of Tekkit. Why would we deny you that? :)
  2. This brings to mind ESR's "Smart Questions FAQ": (Emphasis mine.) Overall I find ESR's Smart Questions FAQ unnecessarily condescending, but these parts of it are very, very true. If anything, I think application of the community standards isn't strict enough; but then again, I'm used to professional environments like StackOverflow. I keep on forgetting that a lot of users on this forum are probably young'uns who need gentle prodding in the direction of netiquette.
  3. I use Lockette for sign-based chest and door protection. You can give it a list of custom block types to protect in addition to vanilla chests - I have it protecting IronChests, all the IndustrialCraft and Redpower2 machines with inventories, and the Charging Benches.
  4. The logic was "hardwired" with RP2 logic gates for reliability. Logic gates always work. ComputerCraft programs could crash. It would certainly be embarrassing to lose the entire reactor due to a software glitch. :)
  5. I find Nether Diamond on levels 24 to 1. It seems to be quite common around levels 16-20.
  6. I'm also interested in this. My use case is to allow a player-run power network where electricity can be bought and sold.
  7. Construction Worker's Mantra: If it doesn't fit, use a bigger sledgehammer.
  8. This has nothing to do with associating Notepad with .props or .cfg files. Rather, it has to do with a block ID conflict you have created by editing mod_EE.props in a bad way. This error is telling you that you've assigned the EETorch block to item ID 178, and that the Ender Chest also has item ID 178. To wit, here's the default EnderStorage.cfg: tekkit@Avalon:/storage/tekkit/config> cat EnderStorage.cfg #EnderStorage Configuration File #Deleting any element will restore it to it's default value #Block ID's will be automatically generated the first time it's run block.id=178 #0 = 3x3, 1 = 3x9, 2 = 6x9 chest-size=1 Seeing as the EETorch usually has item ID 129 I'm not sure how you've made this happen in the first place. tekkit@Avalon:/storage/tekkit> cat mod_EE.props <snip> BlockEEChest=128 BlockEETorch=129 BlockEEDevice=130 Delete your mod_EE.props and start again.
  9. Do you have a permissions plugin installed, i.e. PermissionsBukkit or PermissionsEX? If you haveone of those installed they may ignore the op.txt file entirely.
  10. More specifically, you will need to delete, at a minimum: IC2 v1.97 IC2AdvancedMachines v4.0 IC2NuclearControl v1.1.10 IC2_ChargingBench 1. CompactSolars 2.3.2 PowerConverters 1.2.5R1.3.4 I actually have no idea why you want to disable IC2; in my opinion, it's core to the Tekkit experience.
  11. It's safe to assume that anyone who runs a (reputable) public Tekkit server has already posted it to that subforum. Asking in the general Tekkit SMP forum is a flaming waste of time and space not going to find you any reputable servers that aren't already posted in that forum.
  12. Go to the nether and mine nether diamonds, which quite commonly spawn in veins of 2-8 between levels 25 and 16, and less commonly between 16 and bedrock. Nether diamond mining obsoletes overworld diamond mining because the nether diamond ore is very common, and actually gives *two* diamonds when processed in a rotary macerator.
  13. Not quite true. By default Minecraft servers (and Tekkit servers) operate in "online mode", which authenticates players' user accounts (username, password) against the records at minecraft.net. This prevents players from impersonating other players, i.e. it prevents them from logging in as YourServerOperator and abusing operator powers. This account authentication requires an internet connection between the Tekkit server and minecraft.net. In a pure LAN environment (no connection to the general internet) you'll need to disable online mode. It's in the server.properties config file in your Tekkit installation. TL;DR: Tekkit already works on LANs with no internet access, you just need to disable online mode.
  14. Because Equivalent Exchange provides no challenge at all.
  15. You can do this using Redpower2, if you're inventive enough. Put credits in a chest, suck them through a Filter (one at a time), and count them using an Item Detector. Once the count reaches 4, emit a redstone signal to open the door for a few seconds, then shut the door and reset the system. The logic can be handled by RP2 logic gates (easy, but bulky) or my a ComputerCraft computer (requires programming, but very compact.)
  16. Have you tried just extracting the Tekkit 3.1.2 archive over the top of your existing Tekkit installation? As regards version number, the version number of the Tekkit mod pack (3.1.2) is different to the version number of the underlying Minecraft game installation (1.2.5.)
  17. 1) Tekkit 2.1 is obsolete. 2) This is the wrong forum for this post. Try the Tekkit Servers subforums. 3) You mean 'you', not 'u'. This thread needs to be cleansed with fire.
  18. That's hilarious. Thanks for posting the root cause. :)
  19. Yes. It's quite easy with a Redpower2 deployer and a bit of pneumatic tube / filter magic: A more sophisticated approach uses a sorting machine to sort out the other valuable items from the scrap boxes too (gold dust, gold helmets, iron dust, coal dust, and so on.) For the purposes of this demonstration I just hooked up an infinite source of scrap boxes. In practice an Automatic Crafting Table II could be used to make the scrap boxes out of the recycler's scrap. All this said, this is pretty much the most inefficient way to generate diamonds there is - it's much more economical to use the scrap in a Mass Fabricator making UU-matter. [Note: Equivalent Exchange is even cheaper, but hardly a challenge.]
  20. Every time you eject an item, the item entity's physics need to be simulated, proximity checks need to be done to see if any players are near it to pick it up, and so on. All of this costs CPU cycles (especially when done in bulk!) and it's a horrible hack to boot. Redstone engine item pumps are even worse because they only ever pull one item at a time. You can have a pipeline with hundreds, or thousands of single items travelling down it - very slowly, if you're too cheap or lazy to use golden pipes to speed the process. It's gotten to the point where I have had to ban redstone engines on my server due to lag from BC pipe systems full of single items. Use the Tubestuff Buffer. It's good for you. The recipe can be looked up in the NEI recipe viewer (in game.)
  21. More challenging if you start from UU-matter.
  22. Redpower2 tubes have shortest distance routing. This means that when there is a fork in the tube system, items will go down the shorter of the two paths. If the path down each fork is the same length, then the items will be split evenly between the two paths. Unlike Buildcraft pipes, where items are sent in a random direction, Redpower2 tube junctions split items exactly evenly between all valid destinations with the shortest path length. I use this behaviour to build load-balanced systems in the way you've asked for. In this screenshot, the 'T'-shaped tubes in the foreground split items evenly between the left fork and the right fork. Incidentally, if you want to transfer items between pipes and tubes, use the Buffer from Immibis' Tubestuff, which is designed for the purpose. (Ejecting items onto an obsidian pipe is the worst way to do this.)
  23. The Energy Link does quite nicely. You'll need roughly 64 EU/t to power the quarry to full speed. (Quarry takes up to 25 Buildcraft MJ's per tick; Energy Link converts IC2 EUs to Buildcraft MJs at about 2.5 EU -> 1 MJ, plus about 10% inefficiency I believe.) Geothermal Generators are decent for this application, or you can plonk down a couple of MV Solar Arrays (once you're rich enough to afford them.)
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