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Sp0nge

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Everything posted by Sp0nge

  1. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ We dont belive in whitelist, its just to log on, and have tons of fun!
  2. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ Doing a restart since we just maxed out on the playerlimit. We wont bump the limit up as of yet, so we restarted, idlers gone ;)
  3. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ Log on, we arent using whitelist at all
  4. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ Sweet man Also more of the EE related items are now enabled, pedestal, density, some rings etc. Also towns now have upkeep. That means if you dont provide money to your town, it will fall into the hand of wilderness, and everyone can loot it as they see fit.
  5. Have you tried to press "o"?
  6. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ We arent using whitelist, its just to log on and play!
  7. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ We tried Dynmap for a shorter periode of time. We want other plugins to run smoother before we add Dynmap, but we have it ready to be implemented when we feel we are more stable. Right now, we dont have "memoryissuse" etc, we cn prob run for 2 days straight without a reebot, but we have alot of bugs related to clientside that we are trying to sort first off. When those are more or less sorted, the adding of plugins kicks in at full effect!
  8. If u are upgrading/installing to Tekkit 2.0, it say that you should dissable the Crafting Table II. This SHOULD include the alchemy table/tablet aswell, as I understand it more known than the CTII bug. I really suggest that this is added as a general warning, as the CTII bug can be considered obsolete in regards of the EE dupebug, that is way more severe!
  9. Re: Bugs found in Tekkit 2.0 If you are on a server thats running PEX, and modifyworld, this line should eliminate the problem (not testet or confirmed) - -modifyworld.item.use.4301.on.block.130
  10. We had a servercrash related to this. In the end, removing BC engines from the affected area sorted our issues atleast. This seems to happend more often now that the client have updated, how it affects the server, i dont know
  11. Are you able to recreate the issue, and provide the plan of it? We also had users with the same issue, where we had to WE out the pipes. Theyre pipes were from the 1.1.4 map, we havent had that issue yet in the 2.0 map so far. We have had other issue, but theyre not related
  12. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ We have a total of 106 towns, scattered over a total of 852 residents! Community is great, and we run HOURS at the time bfore we are enven forced to do ay sort of restarts!
  13. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ Town of Aperture is now fixed, this took some time, but we finally managed to get all the clientcrashed gone. Enjoy!
  14. Re: ۞ TekkitCraft ۞ [48 SLOTS PUBLIC] [Tekkit 2.0] [PvP/PvE] [Multiverse] [Towns] ++ Just log on, we have no whitelist ...
  15. Sp0nge

    Extreme lag

    It seems like its a clientlag going on, and whats prob going on is a leaky machine using buildcraftpipes. A chest is full, and items drops to the ground. The way you say u lag is pretty similar to that issue. Get it installed, do the command, and say the reading of it. Clientsided can handle up to 3k items floating in Tekkit (aprox), and serverside can handle up to atleast 20k, depending on the serverspecs. -1 is for the entire server, any other value is related to the area around u as a player, so u can pinpoint leaky builds etc, its really recommended. Edit, in the meantime, try to navigate to whatever place u have a farm set up, that might direct items to a chest/furnace/etc using buildcraftpipes- If u get to that area, and pick up tons of items, ur clientsided lag should go away.
  16. Sp0nge

    Extreme lag

    That seems to be related to entites floating on the ground. If you are admin, and using worldedit, just type "/remove items 500" after u have logged on, it seems like u have that old vanillabug thats always been around. If you arent the able to use that command, aka u arent OP, get a OP to do "/remove items -1" if worldedit is enabled on that server.
  17. We are also usig towny, with PEX. I cant say if its the best option or not, but its working great for us. If using towny, reading the configs is real important, as towny kinda provides a dupebug with the basic setup. Pex, with modifyworld is also an awesome tool to stop more of the bugged out items, that can bypass townyprotection. If you arent familiar with the plugins, it wont be easy to do, but when u get the hang of it, its awesome. Ill see if i cant make some Towny/Pex related post about what config we are using at a later stage, or just some basic configs for other servers to get started with. I guess most servers want to have a working protection going, and most of them requires some setup to work.
  18. Read the pinned post about bugs, there is a fix for it (hopefully all server are using the same ID for the fix so that the community dont have a hard time if changing servers)
  19. Re: ۞ TekkitCraft ۞ [Tekkit 2.0] [48 SLOT] [PvP/PvE] [Multiverse] [Towns] First post now updated with more info on whats enabled, and dissabled
  20. Re: ۞ TekkitCraft ۞ [Tekkit 2.0] [48 SLOT] [PvP/PvE] [Multiverse] [Towns] Town of DiamondRush got rolledback due to that it crashed the server. Sorry guys, had to be done
  21. Hmm, if anyone is good at coding stuff, there a fix might be to dissabled placing a tank near a refinery nad vice versa? I know the plugin of MagicCarpet are doing something similar, it checks for cactie nearby, and if it finds it, it wont generate the glass since it will remove the cactie. Pherhaps a "Tekkit pluginfix"?
  22. Re: ۞ TekkitCraft ۞ [Tekkit 2.0] [48 SLOT] [PvP/PvE] [Multiverse] [Towns] U can log in again now. I know what the issue is, and i resetted u (ur towny should still be active, ur inventory might be lost). Also, i wanna add as im posting, MOAR EE!
  23. There seems to be a graphical glitch with tanks. We had it from tanks that we had in our 1.1.4 world after we converted to Tekkit 2. Im not shure what the content of those tanks are, but i know that atleast some tanks that contain oil from our 1.1.4 map dont crash ppl. What we did to fix it was to fly over the area, and worldedit out tanks, that solved it for us atleast. But our problem wasnt related to the refinery as far as i know.
  24. Sp0nge

    Server issues

    Post the clientlog from the time u crash
  25. Re: ۞ TekkitCraft ۞ [Tekkit 2.0] [48 SLOT] [PvP/PvE] [Multiverse] [Towns] Started the work on adding more EE related items, we discovered another bug with it, but there was an easy fix. Divine rods are avalible, so will items like relays etc later on. We still have some issues with them, but for starters, theyre atleast craftable :)
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