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Watchful11

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Everything posted by Watchful11

  1. oh, thats nice. thanks for letting us know, we just live to read through error logs. There isnt actually a question in that post, but ill assume you want it fixed. Ok, heres what to do, there should be a button on your computer somewhere, push it, hold it in for at least 10 seconds, stand up, walk away.
  2. Its a bit more limited, but the disablecraft plugin works for me to block recipes from all methods of crafting.
  3. Ok, this is an old discussion, we've had a new thread on this every couple days since it was added. (roughly every couple days, dont quote me on that) There's 2 things we are dealing with here. 1. Is EE OP? 2. Should it be removed from tekkit? I'll deal with the second first, cause its simpler. Lets assume it is totally OP. Should it be removed? Not our problem. The people who make this pack make all the decisions on adding and removing mods from the pack. As long as some people want it, which includes them, it stays. It is up to each player, or server operator, to decide whether to use/allow EE. Back to the first, is EE OP? Obviously there are different parts of EE, so i am going to break the mod up into 3 sections and look at each one. Transmutation: The use of the tablet, condenser and gem of eternal density/void ring. These things let you turn anything(ok, admittedly not every single item, but 99% of the building blocks for everything are covered) into a universal currency called EMC. You can then turn the EMC back into any other item. Why is this OP? Cause it destroys the game. Not completely, that's taken care of by the second part of EE, but it undoubtedly throws a major spike in gameplay. Here's how it does that. Want a blaze rod? Transmute some diamonds. Want some bonemeal? Transmute some diamonds. Need a stack of iron? Transmute some diamonds. Not, build a blaze spawner trap. Not, a auto collecting mob trap. Not, a fancy redpower quarry.(not gonna discuss the opness of BC quarries) If you want any item at all, transmute some diamonds for it. (cept uranium, Go IC2 Dev Team!) Instead of building an automatic machine for each and every type of item you want, you just need diamonds. And look at that, we've just defeated the entire point of most of the mods. Now, normally i would say, fine, let people do what they want, if i don't want to use it, i wont. For single player, this works, each person is his own master. But for servers, this is game breaking. Servers let people play together, one persons decisions affect everybody on the server. If one person uses EE, he can get huge numbers of ghast tears and sell them to other people. Ghast tears are now worth only their emc value. Not that there is a big use for ghast tears, but they are supposed to be hard to get. The one person using EE changes the entire server mechanics. Collection: Doing some self sustaining operation that gains emc with no input. Collecters, relays, and every other emc farm out there. Now this is just ridiculous. I dont care how expensive a mk3 collector is. The idea that i can exponentially grow my emc income with no input at all completely breaks gameplay. Any kind of exponential growth is inherently game breaking. Power items: everything else. I think the single most useful thing about EE is the bags, just my opinion, but they are just so darn useful. All the ring, amulets and whatnot are not game breaking. Some of them are definitely OP, and dangerous, but no exponential growth, and no new mechanics. Just doing things faster and better. Thats up to each player/server. Notes: I am a server operator, I spend lots of time trying to create a balanced environment. I welcome any thoughts on this, its my opinion and experience, not the law. All and all, its a moots point, the tekkit devs know our opinions and are leaving it in anyway.
  4. I have noticed a few problems with multiverse, dont know for sure if they are still there. Those other plugins should be fine.
  5. Now you've gone and confused the poor guy. There are 2 main wrenches, plus a dozen other screwdrivers, saws, and whatnot. Theres the ic2 wrench, and its electrical counterpart, they serve two purposes. The main one is bronze, kinda orange reddish. The electrical one, uh, looks electrical. First, picking up ic2 machines, if you break an ic2 machine with a pick, it'l turn into a machine block. They also reorient ic2 machines that have faces, like an mfsu has an output face, this will turn that. Now the BC wrench does not pick up the blocks, it just turns them. Its grayish. Primarily the engines, use this wrench to turn them. As i said above, BC blocks can just be broken with a iron or better pick.
  6. edit: oh, dont sign your posts, its a forum rule Big questions mean big answers, so here goes. There's 3 kinds of servers out there, Vanilla, Bukkit, Craftbukkit. Vanilla is just that, vanilla, you can add mods to it, but i don't have much experience doing that, so i cant advise you on that. Bukkit is a special platform that lets you use plugins, to do stuff like gaurd your world, give different players permission to do only certain thing, and a thousand and one other things. Craftbukkit is a combination of Bukkit, and forge. Now forge, at least the newest forge, it used to be different, lets you load mods into you client or server easily. With forge you can just place mods in your mods folder and they, most of the time, will just work with no problems. On the mods, theres plugins, and mods. Plugins are for bukkit, or craftbukkit, and do not require a client component. Mods, for the most part, are for the server and the client, you need the same version of the same mods, and the same config files, for both the server and the client. This second part is the huge problem with minecraft modding, and why things such as the tekkit pack exist. There are a good number of craftbukkit servers out there. But to run one, and i do, takes a lot of effort. You have to make all the mods work together on the server and the client, which is far from easy, and then make all your members update their clients whenever you update the server. So, the concept of mod packs came around, you have one pack, usually a zip file with all the mods and configs inside, and people can come download it from your site, or wherever, and basically just copy it into their .minecraft folder. Everybody's happy. Cept they arnt. Every week, or less, a new mod comes out that you want to add, then everybody has to redownload your zip file and resetup their client, which turns out to be harder than it sounds. Then the mod authors come and say, hey, my page says you arn't allowed to distribute my mods, im gonna, uh, do something mean. So, there's tekkit, tekkit is a precompiled craftbukkit server, it lets you download the server stuff from one place, and has this neat client that lets people get all the mods completely painlessly. And it has all the permissions from all the mod authors to distribute their mods, er, well, lets say it does, long story. Tekkit works, thousands of people use it, it has a thriving community, and these awesome forums where you can come see newbs absolutely obliterated. (note, don't ask why tmi dosn't work, that's not a good idea) The only downside is, you don't get to pick the mods. The creator's of tekkit spend lots of time making all the mods work together and are easy to use, and they are pretty good at getting all the good mods and leaving out the bad ones. Bottom line, if you want mods, but dont want to spend lots of effort putting them together, use tekkit. If you want to pick your mods, well, good luck. If you do decide to do that just say so and ill point out some helpful tools. notes: The tekkit launcher lets you use different mod packs, heres a breakdown. Technic: single player only, some awesome mods don't work on multiplayer. Tekkit: multiplayer, you can use it for singleplayer if you want but this is what works with the tekkit server software. Yogbox/voxelpack/hackslashmine: All specific packs for specific things, if your looking for mods like ic2, redpower, and bc, dont worry about these. Your own modpack, slightly contrary to what i said above, it is actually permissible, mostly, to create your own pack for just your server. But if you plan on letting thousands of people use it, ask all the mod authors first. Hope this answers most of your questions, feel free to ask more.
  7. The primary question here is, is your current server vanilla? If it is then you shouldn't have many problems, except the ones DELTALON pointed out above. The mods in tekkit introduce a variety of new ores and other features that generate with the terrain. You will have to go outside already explored areas to find them. If you already had some mods, it gets complicated really fast, but is still possible in theory. Let me know if you need some specific advice.
  8. buildcraft blocks can be picked up with any pick above stone
  9. Not that its in tekkit, but there is actually a bukkit ported mod for this. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsLighting/ Maybe the'll add it in the future.
  10. Watchful11

    Mods

    I was making a play on the word filters on the forum, just a joke that they should filter TMI to something like "I'm stupid" so all the newbs who ask about TMI get confused.
  11. Watchful11

    Mods

    nice gif I mean, yah! Better Than Wolves is awesome! GO flowerchild! i meant to say flowerchild oh, i guess flowerchild is disliked around here (maybe you could do something with BTW, oh and TMI, now that would be funny)
  12. I have to ask, what did you put in to get dong princess?
  13. This isn't a bug, this is a feature. As long as you haven't changed your controls, press O with the inventory screen open to show the list.
  14. leave the forums, wait 5 years, come back and read the stickies in the correct board.
  15. There are 2 main reasons to reset your world when tekkit updates. Block ID's/new mods/remove old mods. It is almost impossible that all the block id's for the new tekkit will be the same as the old tekkit. While it is possible in theory switch all the block ids/remove the old ones, it always turns out to be harder then you would think. New ores. I don't know for a fact if there are any new important things that generate in the world, but if there were you would have to expand your world to find them. With this specific update there is one additional problem. 1.2 introduced the ANVIL map format, so you would have to find a way to convert the old format to the new one. I know that the vanilla client does this automatically for its worlds, but i don't know if it is possible for worlds with extra block ID's.
  16. Ah, i forgot that it wasn't for 1.1, good catch.
  17. hmm, the only thing i know doesn't work with alchemy chests is they don't link with the table, besides that i don't know.
  18. its not exactly a glitch, but i doubt you will find any tutorials on it. Put the link next to a wooden pipe that comes out of the table. It only takes a minimum of of power to provide the effect, i just had a batbox that fed my 30 or so links. If this doesn't work post a pic of what you are trying and ill take a look.
  19. 2 good ways. Have some command plugin like essentials or commandbook, they have tp commands that let you tp to other worlds, or you can define warps in different worlds and just use those. Use multiverse portals, it lets you create portals that can teleport you to other portals, which can be in other worlds.
  20. Yeah, retrievers only pull one stack, so you probably need multiple retrievers. I agree collectors are way too easy, incidentally, i am working on one that uses UU matter instead.
  21. Its complicated, there is no way around that. I built one of these using EE collector arrays that could produce better than 1 solar panel a second, and a HV array every 512 seconds. Of course i did have to use the annoying buildcraft autocrafting tables, but everything else was redpower. (incidentally, tell me how EE is not OP if i can make a solar panel a second out of nothing) Here are a couple tricks. Use chests next to the table, put the resources in the chest, then the table will pull from that, in the correct ratio, when it crafts something. Use retrievers to pull the correct ratio of stuff for each panel. For an advanced tactic, use energy links instead of redstone engines to pull out of the table, if you feed it even 1 eu/t it pulses BC power every tick, pulling something out of the table every tick.
  22. What ip are you using to connect? Try "localhost"
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