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Watchful11

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Everything posted by Watchful11

  1. Just have to toss this out. Think of technic/tekkit as a private mod pack. This group of guys ran a server and had a pack of mods they used. Then they thought, we have so much fun playing our pack lets make a website and let other people download it. Then it got popular, they started doing fancy stuff like making an installer, then a whole launcher. Suddenly it got easy to play their private, now public, mod pack. A bunch of kids who would never have been able to mod their own jar successfully could suddenly play easily. When they ran into a problem, instead of figuring out the solution, they find somewhere to complain, and demand fixes, i.e. these forums. So the technic people said, hell, this is OUR pack and we will do what we want with it. If they see a new mod they want to add, they add it, if they don't want to, they don't, its their pack, not the end user's. I love tekkit, i think all the new things you can do are awesome. But i did get kinda tired letting someone else decide what mods i should play. So, since im smart, i made my own mod pack. It wasn't easy to get all the mods working, but i did it. Which is exactly what the tekkit team wants you to do, not complain that their pack is crappy. (note: the above is my opinion based on what i have read, it is not necessarily true) @Geodripp The client is easy, the exact same files are used client side to play multiplayer as singleplayer. Some mods just dont support multiplayer. Hence the difference between technic and tekkit. If you want a mod on multiplayer you need the server side files, but the client files dont change. In this case they also need the bukkit port. @iMarbot They give you a fancy launcher that lets you select different versions of mod packs without even putting out any effort and you cant even click the "Use recommended builds" button? They can put whatever they want in the launcher, in my opinion they have never done anything wrong. (cept maybe caving to sirsengi) @powersthatbe85 and DragnHntr Eloraam(creater of redpower) did not give permission for Redpower pr5b1 to be ported to bukkit. She did give permission to port redpower pr5b2 and i can confirm that it is working.
  2. Watchful11

    Proof.

    New computer discussion aside, did anyone else notice that he had about 1000 entities loaded? The debug screen says the number of entities after the "All:". Typical numbers range around 200, having 1000 entities could really slow up your game.
  3. This isn't exactly word for word what you asked for, but IC2 transformers addon is in the current dev build of tekkit. It has an adjustable electric engine.
  4. No, technic has alot of mods that tekkit dosn't. If you were really good at world converting it might in theory be possible, but it would be alot of work.
  5. Re: [urgent] Hawkeye and Worldguard issues. I don't know what's wrong, but i can confirm that hawkeye works on my server. This dosn't sound like its related to your problem, but you could check this. Edit: PM'ing you my server IP, if there's anything i could help you with. 2nd Edit: The linked fix worked, anyone reading this try that.
  6. Hint, read the rules http://forums.technicpack.net/index.php/topic,4903.0.html Don't sign your post. This is the wrong forum. Try the Tekkit bug board. http://forums.technicpack.net/index.php/board,5.0.html Don't forget to use the right bug format. http://forums.technicpack.net/index.php/topic,2797.0.html
  7. When something doesn't work, find out what its supposed to do, maybe the problem your having is actually a feature. http://equivalentexchange.wikispaces.com/Transmutation+Tablet Most of the mods in tekkit have a wiki of some form. Read them before saying its broken. After reading that, if you still have questions, then ask.
  8. Actually, if you had all the previous release dates you could mathematically compute a frequency. However, it would be useless in predicting when the new version will release since there are many other factors involved. Also, i don't think old release dates are easily find able information.
  9. Re: Wooden conductive pipes not working I don't know exactly what your problem is, but ill take a stab at it. First, switch back to default texture pack for screen shots, it makes it easier to understand whats going on. Second, I believe the power limit for quarries is 8 BC energy units per tick. Energy link converts on a roughly 1 to 1 ratio. http://www.minecraftforum.net/topic/554413-100smp-pcs-mods-minefactory-reloaded-power-converters-and-more-updated-dec-19th/ Heres the page for the power convertors mod, the energy link is a ways down, just search the page for the word energy. 2 mfsu's would put out 1024 eu/t, so roughly 1024 BC/t. BC power pipes waste extra energy, so your wasting alot of power. I dont know if this would stop it from working, but you could try just using a batbox. I dont think BC pipes were designed to handle that much power, a steam engine puts out 1 BC/t. It might be the teleport pipes, they can only teleport across loaded chunks. So if your base isnt loaded, or the quarry is pretty far away, it might not teleport. I dont know if it will make a difference, but try putting wooden then stone power pipes between the tele pipe and the quarry.
  10. Thank you Revelator for explaining some of that, saved me a couple hours of reading forums. PsychoBob, do you think you could update the list as the mods update? There's a thread in the technic forum that has them, but obviously not the bukkit ports. I'll try to check things and post here if i find any.
  11. Try mincraftforum.net, sounds like you'd fit right in over there.
  12. I also agree with DragnHntr, if your giving it to us, we have no right to demand it. I'm sorry if i came off as demanding, it was just a suggestion. You could have this conversation once, in a sticky, then link new demanders to the sticky. But i agree, its completely up to you what you do with these forums.
  13. I agree with KeithGB, post a sticky saying your working on it/waiting for other people. Not a date, just something that says, we know minecraft is updated, we are waiting on the mods to update. I'm saying this because the only only official indication of this is small paragraph in the FAQ's. Of course anyone who bothers to read anything on these forums can see the daily, "WHEN TEKKIT UPDATE?!?" threads. And the people who post these threads obviously don't read anything. If you had a sticky, people could just refer stupid people to them, instead of starting a 5 page shouting match. Of course its up to you to decide what to do, personally i enjoy reading these. This is the only forum I have ever been on that I read threads just for laughs.
  14. I think the general idea is that they can only teleport across loaded chunks. So you would have to have a line of chunks loaded between the 2 teleport pipes. I could be wrong, but you could try that.
  15. I don't quite understand your question, are you saying they don't work at all? As in, no explosion? Or just that you cant hear them? If you just cant hear them, there's a known problem with EE sounds, check the bug forum.
  16. I think tekkit should go ahead and add the compact solar's as soon as they come out. The other advanced machines are mostly the same as the new IC2 overclockers, mostly. I haven't played much in the new tekkit as my server hasn't updated but i would be interested to hear from anyone that has how the machines compare. I'm sure the tekkit team knows about the compact solar's but i would be interested to hear if they have any plans of adding them.
  17. okay, 10 hours is a bit of an exaggeration, but you can still get top level armor faster than quantum armor. I also agree that the mod itself may not be unbalanced, it does unbalance a lot of other mods in tekkit. I am hoping when we upgrade our server we don't have EE enabled.
  18. EE would completely break tekkit, even if the transmutations were made more expensive. With buildcraft i can quickly set up a repeating energy collector setup that upgrades glowstone into mobius fuel. With this i can get enough resources to scale it up and get exponentially more and more energy collectors. The bottom line is, within 10 hours of playing i could have top level armor and weapons. This mod would completely destroy the balance of tekkit.
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