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planetguy

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Everything posted by planetguy

  1. This is MCPC+. The powers that be at Forge/MCPC+ seem to have taken down their 1.6.4 lib downloads, but you can get the libraries here. Extracting them into the server directory should hopefully fix any problems.
  2. It looks like Forge or MCPC+ or someone took down their file servers, and it can't download its libraries. Extract this into the root MCPC+ directory and hopefully it'll work.
  3. If you really want a transmutation mod, there are a few floating around. I'd personally recommend AetherCraft, because it does what it needs to and is open-source.
  4. It may support Mojang API plugins in the future, but for now it's vanilla only.
  5. Yet another new version! Version 1.0.3 reduces unnecessary error messages. It should be compatible with clients/servers running any RemainInMotion 1.0.x build.
  6. Tekkit 2 is based on Minecraft 1.1, which isn't supported on Platform or the current launcher. You can try putting it together yourself from the files here, if you want. It has Tekkit 2 as a recommended build.
  7. New version! This one actually fixes CC 1.6 integration.
  8. Are you using the nogui option? That just means it won't show the vanilla server's GUI. It has nothing to do with auth or cracked/hacked clients.
  9. Got a world that crashes your game when you try to play it? Want it to work? I might be able to help. Post your world save here and tell me what's wrong, and I'll see if I can fix it.
  10. Done in >my fork (since I don't see anyone else continuing the mod and JAKJ hasn't been on since January).
  11. Since JAKJ has been rather scarce lately and Redstone in Motion is too good to let die and open source, and no one else has stepped up to develop it further, I've decided to continue it. Out of respect for JAKJ's request that forks don't use the same name, I'll call my version "Remain in Motion". Original thread, with documentation: '?do=embed' frameborder='0' data-embedContent>> More documentation: Changes: Download: https://www.mediafire.com/folder/nx48d9udpfpln/RemainInMotion Source code: https://github.com/planetguy32/RemainInMotion
  12. Hack Slash Mine has been officially abandoned by its author, so it's pretty dead.
  13. The original developer of Redstone in Motion seems to be absent or inactive. Someone else might need to take over. (Maybe me?)
  14. If you mean efficient as in least taxing on servers, then probably what you want is Thermal Expansion with opaque itemducts. TE3 is designed with server performance as a high priority. Oh, and Mekanism has item pipes too, but I don't know how good they are.
  15. At the top of the IC2 Experimental build server, it says: Right at the top of this page. Tekkit Classic and Lite made liberal use of IC2 addons (advanced machines, nuclear control, power converters, MFFS, maybe more) but with no stable API it isn't possible to create addons for IC2 Experimental. The mod's mechanics are unstable from build to build, and poorly documented. For example, a few builds back, a change to the power system went live that would have made most existing power grids explode. Imagine all the rage on these forums if that change went live in Tekkit without warning!
  16. In hexxit/config/cofh/CoFHWorld.cfg, set AllowCustomGeneration and ReplaceVanillaGeneration to false to turn off the increased ore generation.
  17. The Technic Launcher is by no means dead or dying, anywhere except among your circle of friends. Have you even seen the Platform? There are almost forty thousand public modpacks on the Platform, plus who knows how many private packs. Attack of the B-Team drove FOUR TIMES the traffic that Technic staff planned for. As for your complaints about Tekkit's mod list, Technic dropped IC2 because after 1.4 Alblaka vanished, leaving the future of the mod in jeopardy. As it turned out, the Technic team were more or less right. IC2 experimental currently says it's "unstable, may break worlds" (read: not suitable for modpacks) at the top of its download page, and IC2-legacy has seen a total of two commits since July 2013 and at latest runs on Minecraft 1.6.2. You also suggest substituting EE3 for EE2 and Project Red for Redpower, which Tekkit currently does. Tekkit won't have Forestry because the author of Forestry attacked Technic users' worlds, and it won't have Thaumcraft because it's both a very intrusive mod if you don't want to play it (see: taint) and Tekkit is a tech pack, not a magic pack. If those mods are what you're looking for, Feed the Beast's packs might be more up your alley. The Technic team can't cater to everyone's modpack desires, though, so that's what Platform is for. Voxel got their own launcher solution, so use it if you really want their pack. Technic SSP was useful when there were mods that couldn't run on multiplayer, but that ended with 1.4, so the team retired it. (If you really want, there are four or so on the Platform. That little search box really helps.)
  18. You're probably fine.
  19. The reason Lite won't update is because Eloraam and Alblaka vanished after 1.4 or so, taking their mods (and, therefore, a large part of Tekkit Lite) with them.
  20. If you ever feel bad about procrastinating, remember that I spent a whole hour building pigman fountains instead of fixing one stupid bug.

    1. Show previous comments  1 more
    2. _Mataroyale_Modpacker_

      _Mataroyale_Modpacker_

      I looked at imgur all night instead of finishing a client's band poster.

    3. dwwojcik

      dwwojcik

      I once spent half an hour crafting... in Team Fortress 2.

    4. Ysharma

      Ysharma

      I once studied for an AP Chem Test... after I took it

  21. Logs please.
  22. It's crashing trying to render template carriages. You can try upgrading to the latest 1.5 version of RiM, but other than that I don't know what you can do.
  23. Should be fine. How the heck do you get 9.85 GB of logs, anyway?
  24. The one that makes diamond ore generate at all levels? That's CoFH core, with a custom config.
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