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planetguy

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Everything posted by planetguy

  1. I'm afraid I'm already pretty busy between all my other projects, but good luck. I'm curious how you plan to deal with the fundamental differences between Minecraft and MTG - off the top of my head, MTG is turn-based but Minecraft is real-time, and Minecraft has no concept of cards.
  2. Yes, I think I've seen this bug. Sorry about all the bugs in 1.7, the 1.7 port was rather rushed and is still a mess. Between having had no functional porting at all for months, and being about to leave on a week-long trip away from my development environment, I felt like it would be best to just get something out.
  3. If you want to replace MrCrayfish's furniture mod, Jammy's furniture mod is the other one I can think of off the top of my head.
  4. Your perk GUI looks pretty good. I'd recommend allowing items/icons to be displayed with each perk, just so people have something visual to associate with each perk. I'm guessing from the mockup that each entry on the left would show the perk's name and a few words describing it, and you'd click it to bring up the complete description on the right? A text filter bar and a scroll bar (like the creative inventory's compass tab) would be useful to navigate a lot of perks, but I don't know if you'd have enough perks to make it worth the effort.
  5. This is a problem with MrCrayfish's Furniture Mod. Post the crash log you showed us in the mod's thread, and in the mean time run the server without the offending mod.
  6. Minetweaker is supposed to do exactly that, but I haven't had any luck with it myself.
  7. I'll see what I can do about it, but adding that capability might get ugly.
  8. I think Mekanism's 1.7 port will have a major version number of 7, and it's not done yet.
  9. Hardcore mode may be broken in the 1.7 port. Carriages will still work, but it seems they don't require power.
  10. Oh, I didn't realize that. Here I thought it broke stuff because it removed deprecated peripheral APIs.
  11. You mention issues with CC 1.5 compatibility being dropped in Big Reactors; is there any mod that doesn't work with CC 1.6 yet? I can think of Redstone in Motion, but Remain in Motion fixed that.
  12. Redstone in Motion seems inactive, but I've forked and continued it. Would you be interested in switching Tekkit over to my fork, Remain in Motion?
  13. Thanks for the error report. I can't look into it now since I'm traveling, but it looks like the way Redstone in Motion moved scheduled ticks might be broken.
  14. Translocators are supposed to display the colours on their side, in the form of some tiny icons in the black square. It was planned to switch recolouring over to a GUI system, but I didn't get around to it yet.
  15. IIRC that's how it's always worked, only one carriage can be moved at a time by each moving machine (engine, motor, translocator, or transduplicator). I can hopefully change that, but not for a bit over a week, since I'm traveling.
  16. Network handling is fixed (meaning carriages' fancy rendering works) and the new build is up. There's a bug with carriages being perfectly happy to move through blocks. I'd recommend staying on 1.6 for now, unless you're dying to play with the new 1.7 stuff.
  17. The network handling is still broken, but I'm trying to fix it. I rushed to get a 1.7 port out because it's been so long, but there are still a few issues to work on. Another one is carriages will move through existing blocks.
  18. I'm not sure how that script is supposed to work, sorry. You'll have to ask its author.
  19. CoFH Core with a custom config, yes. By default it won't do anything.
  20. Bob Mc Bob is banned for missing the point of the game, and for having a particularly ugly default avatar.
  21. There are a few such servers, but you do have to look for them. They don't tend to get very big or famous.
  22. Oops, 1.1.7 doesn't work. Fixed and reuploaded as 1.2.0, to maintain port.content.tweak version numbers.
  23. Doesn't integrating Colored Lighting just involve adding a method that overrides the one they patch in, if their mod is installed? Then people would see the green glow if they had Colored Lighting installed, but others wouldn't suffer the performance penalty. Everyone wins.
  24. New version incoming! 1.1.7 a creative-only block, the transduplicator.
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