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Xylord

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Everything posted by Xylord

  1. Okay, I will use MCedit to place the spawn correctly where you start the map. Again, you're all extremely helpful! I will be making corrections ASAP, as usual.
  2. Well, just ban the guy. You have his IGN.
  3. Okay, version 1.1.0 is up! http://www.mediafire.com/?l56c8x0k958tlh4 Thanks to Jorcer, it shouldn't have game-breaking errors.
  4. It's pretty stable, I didn't crash or anything critical yet. I do have some problems with the lava's, water and fire animations though. But nothing game-breaking.
  5. D: Why, they're epic. They take ages to spawn, and if you're on a marine map, they're absolutely useless. I don't find them over-powered. My favorite was the Egyptian one, Ra's avatar.
  6. Damnit Valkon... Erm... I guess we can ignore this stupid "back-seat modding thing, right? :D
  7. Okay, that's very useful info, those are all issues I didn't think about. I will be correcting the points you've noticed. Thank you!
  8. Ah, that's it Tekkit and Technic have conflicting id's, or something. It should work fine with Technic dev build.
  9. He actually said the last pure joy. So I guess he only has dirty and filthy joy now.
  10. Lord, I always thought I was the only one on earth to have played Spore.

  11. The dev build for Technic. Without any other mods. The map works fine with me. What do you mean by "advanced set-up"?
  12. Then, this guy's Uncle Sam. http://forums.technicpack.net/members/deathrat.118/
  13. ? I don't know about this error, is it related to the file?
  14. http://www.mediafire.com/?7cddnervbof11w7 Try this one.
  15. Really? I thought for sure I corrected that. Thanks.
  16. There isn't TMI in Technic/Tekkit.
  17. The download link is up! I'm awaiting your comment impatiently. If you find anything that require a change, I will try to put up an updated version ASAP.
  18. It's not a bug, it's normal. Nether ores are easy to find and worth the double of the normal ones, so there's gotta be some danger to it.
  19. I think it's worded webcities. Just anyway, don't forget you should install them in modpack.jar, not minecraft.jar. (For optifine at least)
  20. Hey. Hey panda. Hey. Hey. What about. Lol.
  21. Sorry, for the rather slow response, but it was worth it... It's DONE! I've finished pretty much everything. Now, I'm going to place some signs, add a bit of story, give some advice, check everything is possible. Then, I will upload the map on mediafire.
  22. It's either 128 or 256 depending on MC's version, so it's probably 256 in both cases.
  23. Mmh, if I use MCedit schematics, can I move my tower from Technic to Tekkit? Plus, what is the height limit for Tekkit? That's what I thought, I was surprised to see there weren't a lot of adventure maps using the modpack.
  24. Right, now, only the tower will be the adventure. I'll see what I want to do once I'm done with her. Edit : Wow, this sounded amazing...
  25. No.
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