saintnicster
Members-
Posts
298 -
Joined
-
Last visited
Everything posted by saintnicster
-
You can use covers to hide your wiring. Though, I'm unfamiliar with sphax's textures and can't tell what gate you are actually using in the second picture.
-
From dinnerbone [img width=500]http://dl.dropbox.com/u/36087083/ZScreen/2012-05/24-Thursday--0172.667121570.png [img width=500]http://dl.dropbox.com/u/36087083/ZScreen/2012-05/24-Thursday--0176.157922553.png [img width=500]http://dl.dropbox.com/u/36087083/ZScreen/2012-05/25-Friday--0178.993462710.png
-
Enderchests being introduced in new MC snapshot
saintnicster replied to killerx09's topic in Cafe Lame
Ender chests have a unified inventory, shared between multiple chests. The theory is that the inventory is stored in "The End" or some other pocket dimension. http://thetekkit.wikia.com/wiki/Ender_Chest Currently, there is an "Ender Chest/Storage" mod that allows the user to have multiple sets of ender chests. The inventory is accessible, even if the user is in a different dimension (The End, Overworld, or Nether). With newer versions, you can craft an "ender bag" that allows you mobile access to the shared inventory -
Enderchests being introduced in new MC snapshot
saintnicster replied to killerx09's topic in Cafe Lame
Hey jakj how about this to add to your fire? Looks like the mod api has been pushed back to 1.4 http://www.minecraftforum.net/topic/1217794-mod-api-delayed-to-14-dinnerbone-tweeted-it-and-few-people-noticed/ -
I'll just point out Eloraam's comments on this to add to the discussion. http://www.eloraam.com/?p=218
-
Control power flowing through power teleport pipes
saintnicster replied to Neelahn's topic in Tekkit Classic Discussion
Maybe one of these days, Tekkit will get the AdditionalBuildcraftObjects mod. It adds a "power switch pipe" that allows control of the power flow. http://www.siedler25.org/uploads/minecraft/AdditionalBuildcraftObjects/2.2.14/ -
"latest version" isn't going to cut it. Specific numbers or no dice. Also, you do have logs. You get them by following the instructions in that post. By failing to follow the rules of the forums (including the basic formatting of the text), or using the search feature to see if the problem has existed elsewhere, you show that you aren't willing to work with us to figure out the problem. If you aren't willing to work with us, why should we help you?
-
http://forums.technicpack.net/index.php/topic,7086.0.html
-
I... wha? The only reason that works is because java is in your profile's PATH variable. Windows is capable of the same thing, assuming you, or the installer, has successfully put java's bin folder into the PATH variable there, too.
-
Java is the primary development language for Android, yes, but I was trying to differentiate the version that you download from minecraft.net (Vanilla Release 1.2.5) The Android version of Minecraft was a port/reimplementation of the full client. It was originally a purely creative mode, and then due to fan outrage/concern, they slowly added survival aspects, and a bit of crafting.
-
The key there is "modified versions of the files". As jakj has also brought up before, it is possible to create and distribute files that map the binary differences between two versions of a file (jar or otherwise), and then have a program to manually flip those bits change the files to the newer versions. As an example, we aren't allowed to re-distribute the jar files, but MCNostalgia works using the above practice to allow the user to roll back the bits to previous versions of minecraft.
-
4 code bases, I think. Java, XBox, iOS, and Android.
-
Eh, just a general warning. Anyone that seems really popular is likely to have people that cannot stand them, and will go off at the drop of any hat if they are "tricked/forced" to watch them. Though now that I put two thoughts into it, yogscast is basically what made technic popular, so this seems silly. Whoops :)
-
Problem with the Launcher \\ Mods have no pictures, Update failed
saintnicster replied to BeastboyLP's question in Technic Launcher
I'd also check to see if you are manually able to connect to "http://mirror.technicpack.net/Technic/". That's roughly where all the files should be coming from -
- Warning, yogscast vid 4J Studios was primarily responsible for porting the game to XBox. I think remember seeing a few tweets saying such
-
Threatening suicide isn't cool, brah. Also, you should post your logs with the error report.
-
Problem with the Launcher \\ Mods have no pictures, Update failed
saintnicster replied to BeastboyLP's question in Technic Launcher
Mod select is a common problem, listed in the sticky. As far as the rest, something is messed up with your system so that Java can't connect to the internet (all of the 'java.lang.Exception: Unable to download file' messages). Do you have a firewall (something besides Avast)? Can that be disabled temporarily, or the exceptions list modified, there? Maybe have it prompt when something wants to get through, then try again. Java itself may need to be added as the exception. -
Nether to World and World to nether pipes
saintnicster replied to Etumpxstealthx's topic in Requests
Lava cells stack, and can go right into a geothermal generator, from what I remember. As far as power itself, you could just pump the energy into batteries. Granted, they don't stack, but what you could do is have the Ender Chest only function as a buffer between the two worlds. Extract the desired items from the chest as soon as possible and store them in an Iron/Gold/Silver/Diamond/Alchemical chest. -
http://forums.technicpack.net/index.php/topic,4193.msg25703.html#msg25703
-
UBUNTU 12.04 Can't get tekkit launcher to work.
saintnicster replied to s_skatty's question in Technic Launcher
The OS X JDK 7u4 is now provided directly by Oracle. Granted, they probably just re-branded the OpenJDK project's version, but it still doesn't work. Just saying that there was an exception to that statement. I do agree that providing logs should be done, but just with the note that they don't always get populated correctly. -
UBUNTU 12.04 Can't get tekkit launcher to work.
saintnicster replied to s_skatty's question in Technic Launcher
Sorry jakj, but the launcher only works with most implementations of Java7. I've been trying to track down an issue in the OS X implementation where the launcher doesn't transition to the game correctly and also happens to not write anything to the logs (or console) in the meantime. There's no telling if this could be a similar issue or not. -
Java 7 and the launcher - http://forums.technicpack.net/index.php/topic,9802.0.html The 7 JDK for OS X breaks on the applet embedding with JAWT. The launcher needs to be compiled with _only_ 1.6 for it to work on the 1.7 JDK for OS X. I even provided the patch to remove the 1.7 specific code, but it still was compiled with 1.7.
-
Delete the lastlogin file inside the techinlauncher folder. This will get rid of all previous logins. No way to get rid of a single one (yet?).