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Everything posted by Djinnii
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The serverside versions for the current mods included in the pack would be yes. But like I said, there's nothing to stop you from pulling together the 1.2.5 compatible versions of the mods and running the 1.2.5 version of the FTB server the way it was just a month or two ago.
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MultiMC ftw? And the point was more that it has been and can be done... No one said there had to be a stand-alone launcher for it.
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If there's so little you can do with AD to lock down a system... explain to me why so many schools and business use it? And did you just glaze over the whole Unix thing? The other option I looked into (but escaped my mind when I was writing the last post) is Cygwin. although I never actually did get around to trying to actually use it. In any case I suspect if you are insistant on home hosting and running Windows as your host OS, you might want to look into running a VMWare Unix OS for MC which would solve a lot of the issues discussed in this thread. Personally it's at this point I would tend to recommend using a VPS solution like CreeperHost for which you can grant very specific access to folders and files, including which specific files can be read or written to each user within a directory. And give all the users you need to console access via the control panel. It also eliminates any of the worry about opening up access to files on your local computer for little more than it would cost you in electricity bills.
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Remote Desktop solutions can leave your network and un-releated files wide open. Giving the remote user practically unrestricted access to everything you have access to. This is why solutions like Active Directory and Unix Shells exist. Not to mention that 2 or 3 people trying to control a single mouse pointer can get rather annoying.... I have never heard of (and therefore never used) Chrome Remote Desktop. So I couldn't comment on it.
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I'm not offering to be part of your team... but I have done something similar (it's how my current server started out.) I used a combination of FileZilla Server and MCMyAdmin to provide admins and other trustworthy staff FTP and console access. I have also run other peoples servers through TeamViewer. You could also look into using a Unix based OS, to provide shell access which is far more secure and actually easier to use. (SSH + SFTP/SCP) And running/admining a server is practically a full-time job, especially if its open to the public and running Tekkit.
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Don't forget..... Your just one type of audience.... There are plenty of very successful servers which run no plugins at all. Have no anti-grief rules, or anything of the sort. Plenty of us, myself included would rather only have the basic plugins allowing things like teleportation and play on a smaller server. It's just the style of play that you choose. Like I said, there are currently mods that allow for creating restrictions on what players can and cant break/have etc.. As well as most of the basic "requirements" as you might call them. Sure they aren't as easy to use, and often take much longer to configure, but the option is there for those that choose it. As for running 1.2.5 there's nothing to stop you running Craftbukit / Forge with the FTB mods, allowing you to use plugins the same way you do with Tekkit currently. The problem with forgebukkit is that it hasn't been developed for 1.3/1.4 like it has for 1.2
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Sounds to me like we're arguing about agreeing with each other.... And part of the job of a good server admin, is to run the optimized plugins which do work properly.
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Permissions: use a mod, Protections/antigrief: use a mod/whitelist WorldEditing task... serverside? you dont. For the most part, most FTB admins just run it vanilla style. At least for now. I have no doubt that soon into the future support for plugins will be added... but for now, you basically have a modded minecraft. Of course if your desperate for plugins, you can always run MC 1.2.5 instead of MC 1.4.2
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I never said it was "useless"... more like Pointless.... You aren't going to get lag from using a HDD, if you absolutely must, then feel free to run your HDD's in RAID like me. (RAID 0 or RAID5 will do fine, no need for a RAID 10 or anything like that. And actually... running multiple SSD's in RAID1 isn't a bad idea. But again... this is going to cost a lot of money and the entire point of this thread is to avoid spending money which doesn't need to be spent. (At least from what I can tell) I guarantee you that 90% of all lag is perceived lag, rather than actual lag. It's the same as FPS lots of people swear blind that they can tell the difference between 60FPS and 120FPS even though their monitor is only capable of 60FPS being a 60Hz screen. Also while i'm not a serious programmer... what you are saying doesn't make much sense to me. There's no point a plugin saving "events" with the main thread and not their own or for that matter not keeping actively used files in memory, sounds to me like you did something wrong, because that right there is one of the main jobs of the OS. (Also for those of you not familiar with the SSD vs HDD argument, the main reason for using a SSD over an HDD is that it has no spin-up or seek time. Making access to multiple files stored in different physical locations on the drive much faster. It's like comparing a USB Flash Drive to a CD-ROM.) I am in no way saying that getting a good reliable SSD like a Cruical M4 is a bad thing, or that if you have the resources to do it you shouldn't. I am however saying that it's not really a requirement like lots of people seem to think. SSD's are luxury items, there are still plenty of industrial grade servers serving millions of requests per minute still running 5400RPM hard drives. In any case, 16GB of RAM is still cheaper than a 64GB quality SSD. So a RAMDisk at this stage is still more economical than a SSD.
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Hardware: RAM: It's very doubtful you would need more than 8GB of RAM for any Minecraft server, Tekkit included, because chunks are loaded dynamically, your estimates may be correct if none of your 50 players shared a single loaded chunk, but that's extremely unlikely. The only way your going to use 16GB of RAM is if you use a RAMDisk. If you are building this machine yourself, then sure go for it, but if your paying monthly for it, I'd say the less you can get away with the better. HDD: Not really a concern at any point, since the world is only saved to disk on average every 3mins and the majority of it is loaded too and from RAM. The SSD requirement is a marketing gimmick, meant to make you spend money you don't need to. The majority of the files required by the server will be loaded into RAM which is still much faster than any SSD can hope to be. For now, its usually more cost effective to get 16GB of RAM and use a 6-8GB RAMDisk than to use an SSD, it's also from what I've seen, more reliable to go the RAMDisk + regular backup method, than to use an SSD which especially with the earlier generations (SandForce mostly) have a relatively high failure rate. So unless you know the exact brand, make and model of your SSD, it's currently likely to cause you more problems in the long run than it solves. CPU: Your mostly correct here, the minecraft server is mostly Single-threaded, so it will only take advantage of 1 core, but most of your plugins aren't. Nor is your OS, A good Dual/Quad core (not a Dual Core with HT) Will perform miles better than any Single Core. Also use a server grade CPU rather than a Desktop one, so that you can use ECC-Buffered RAM, rather than Non-ECC Buffered RAM, the difference is usually negligible, but especially if you start looking into things like RAMDisks, it can cut your failed read/writes right down. (more info: http://en.wikipedia.org/wiki/Registered_memory) (**HT = Hyper threading - Creating multiple logical cores from a single physical core, usually in the ratio 2:1) Also when your looking at CPU clock speeds, don't automatically think higher is better, this hasn't been the case for a long time now, you need to pay close attention to what architecture the CPU uses, (if all else fails, just make sure its a recent CPU no more than 2years old) Host: If you are still looking at hosts, I would highly recommend CreeperHost They have great prices, amazing customer service, 100% uptime (for me anyway) and practically no limits on what you can or can't do with your server, one of the huge advantages to running a VPS or Dedicated server as opposed to a shell on a shared server. You may well want to look at the Enderman or EnderDragon services. Software: OS: I wouldn't really recommend Ubuntu, since you aren't likely to be spending huge amounts of time playing with the desktop, something like CentOS which is much lighter will perform much better, leaving more resources for your server instance. Ubuntu is great for new Linux users looking for a Desktop replacement, but it's far from an ideal server OS. Minecraft: Make sure you use Craftbukkit++ to take advantage of things like item stacking, and other general performance enhancements. I would also like to point out that if you are looking for someone else to host the machine (ie rent a box from them) that you make sure you are happy with the level of customer service they provide, as you WILL need to use it, and you WILL at some point find yourself stuck in a rut where something has gone wrong and you need someone to go and physically do something to the machine.
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Krizmac, I run a Feed the Beast server myself, and I love it, but you do know that FTB is no different really in this respect? In-fact FTB still has a couple of mods left that haven't even been finished yet, never-mind included in the pack that should be and will be in it, Including a worldgen mod. In-fact FTB at the moment has a much higher chance of needing a world reset to ensure no corrupted chunks or anything of that nature than Tekkit, (and I'm really not that big a fan of Tekkit when compared to FTB.)
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Any way to make frame motors respect forcefields/protected land?
Djinnii replied to VideoBoy's topic in Server Op Swap Shop
I'd personally just disable block damage from the nuclear reactor... at least for the time being, until you can figure out how to patch the MFFS mod. -
Oo NoLagg is a bit of a mixed bag.... It will usually reduce your network traffic sure, but at the cost of more CPU time. Usually on hosted solutions CPU time is much more valuable than bandwidth.
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Quantumkiller? Should I publically release it?
Djinnii replied to firecopy's topic in Server Op Swap Shop
It's more that it would take at least 100 hits with a Red Katar before doing any real damage to a user in RedMatter Maybe for PvP anyway, I'd like the armour to be slightly less effective. -
Permissions: PermissionsEx Anti-Grief: Factions or Towny or Grief Prevention, Grief Rollbacks: CoreProtect, Item Restriction: TekkitCustomizer & Tekkit Restrict or NoItem There is on this forum a pretty good post with plugins you may want to use.
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£0.35 off my next bill. But really that's just a bonus, the more customers I send their way the more money they have, the more likely/sooner they are to upgrade their hardware.
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Must have Plugins and Modifications for a Tekkit server
Djinnii replied to smithy285's topic in Server Op Swap Shop
Just wondering, what the current versions of each of these plugins is best right now, some of the recomendations here seem to be a little... dated. -
I know you solved your problem but: PEX comes with its own ChatManager which I find to be more lightweight and easier to use.
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Just so I know... what is "Jline" and what is its function?
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Great! Don't forget to take advantage of the creeperhost community forums.
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Just a note, you dont even need a graphics card to run the server. Graphics only comes into play when you actually try to play the game. I could be wayy off the mark here, but it looks like you need to (re-)install Java7 failing that, I'd re-download the Tekkit server again and put it in a new folder.
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Pretty weak processor for a game server i'm afraid... Launch Date Q1'12 Processor Number E5-2620 # of Cores 6 # of Threads 12 Clock Speed 2 GHz Max Turbo Frequency 2.5 GHz Although from a business standpoint I can see why they would like it for hosting a game such as minecraft: Max Memory Size (dependent on memory type) 750 GB
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I am currently running my Tekkit server at a self limited 15 slots and about 30 plugins on 2616Mb of RAM (I have a 3GB VPS so I've left a fair bit for the OS and other things like the website and MySQL.)