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Posts
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Everything posted by Djinnii
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no, your probably right, it's probably "startup". Didn't sleep much last night :-)
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I'd just name the program you want to run all the time as "start" on either the local computer or a disk. Then whenever the chunk is loaded, that program will run.
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I suggest you check: http://forums.technicpack.net/threads/votifier-listener.32804/
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That's in addition to Spoony's post, not instead of by the way. You will need to do what Spoony said to be able to properly achieve what I said.
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It would help yes if you were using a version of CoreProtect that is compatible with Minecraft 1.2.5...
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I'd also recomend using a service like no-ip.org or dyndns.org to give you a static hostname rather than having your users connect to an IP which is likely dynamic.
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Dont suppose you've got any codes in the dedicated server range? ;-)
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It doesn't matter what blocks are changed/removed... it matters what they were changed/removed with. For example: Blocks broken with the Nova Cataclysm will not be logged, and therefore you will be unable to roll them back. (Even with the EEToolsPatch)
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and your using 311a
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Please provide a link to the patch you are using? (and the page you got it from) Just so I can verify you are using the correct patch and we are both talking about the same thing.
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Chances are more likely you haven't correctly applied the EEToolsPatch then.
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Do you even need to do that? Can you not just put the zip in the mods folder?
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There is no such thing as a "Reliable" rollback plugin for Tekkit, simply because most of the mods included were written predominately for SinglePlayer and so lots of them (EE, BalkonsWeaponsMod) do not properly register events through bukkit and so cannot be logged in the first place by a bukkit plugin. The EEToolsPatch is only about 80% effective. I'd still say to put it on and save yourself a lot of headache. But for the most part you will need to devise your own system of only letting the players you trust use the types of items which bypass plugin protections. The only way you are going to be able to 100% achieve what you are looking for, is by writing your own modpack in which all the mods are designed and written to work with each other and with any plugin framework you may use.
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One of the main advantages of CreeperHost is they basically sell you a VPS (Virtual Private Server) with support for Minecraft. This means you can run pretty much anything you could normally run on Linux on your CreeperHost VPS, so you aren't restricted in any way to what versions of Minecraft you wish to run or even to just running Minecraft or 1 minecraft server. Like I said before, You can even run your website and voice server off the same package. (Thats a 35slot unregistered TeamSpeak server, or a practically unlimited slot Mumble server for example, Of course if you want to register your version of TeamSpeak then you are only limited on the number of slots by your licence.) (And most things that run on Windows also have a linux variant.)
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It's more to be sure that no one thinks I wrote it or claim any rights to it. Since you'd have a pretty tough time trying to claim anything against me anyway ;-)
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You do know that it simply allows you to use /sudo on them right? it doesnt stop them using it on others?
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Please note: I make no claims as to the effectiveness of these scripts nor do I claim any ownership or responsibility of them. Further I make no claim that the files listed below are clean of malware or other potentially harmful scripts or software and can hold no responsibility for anything that may occur as a result of their use. http://www.RefreshProjects.com/repo/WerrisExecuteCommandListener.zip
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Just tacking onto Graziservers I'd usually put - -essentials.sudo.exempt for admins etc...
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*blink* Surely when you start adding and removing mods from "Tekkit" it ceases to be tekkit anymore? More like your own custom modpack which I have to say is generally better achieved through use of something like MultiMC.
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I use the "WerrisExecuteCommandListener" Works fine for me, allows you to configure it to do pretty much anything you can do from the console.
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Hi Guardofthedragon, Thanks for that, Unfortunately they look a little out of my price range right now.
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In the essentials chat portion of plugins/Essentials/config.yml: ############################################################ # +------------------------------------------------------+ # # | EssentialsChat | # # +------------------------------------------------------+ # ############################################################ chat: # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!) # Or with essentials.chat.question can override this by prefixing text with a question mark (?) # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section." radius: 0 # Chat formatting can be done in two ways, you can either define a standard format for all chat # Or you can give a group specific chat format, to give some extra variation. # If set to the default chat format which "should" be compatible with ichat. # For more information of chat formatting, check out the wiki: http://ess.khhq.net/wiki/Chat_Formatting format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}' group-formats: # Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}' # Admins: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}' # If your using group formats make sure to remove the '#' to allow the setting to be read. Just configure this bit to suit your needs. Usually it should already be doing what you want it to through your use of Permissions. Not likely, since there are plenty of servers which run in offline mode perfectly fine. (I used to run one myself till I bought the game)
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To use CB++ or Spigot (personally I use Spigot, it's slightly better and actually still in development unlike CB++) you litterally just replace the jar file that you load in most cases craftbukkit.jar and let it take care of the rest. But always make sure you have a backup of your world and plugins just in case. Pretty sure everything you said WelcomeRulezz does can be done with Essentials. (Make sure you re-read my last post, I think I made some edits while/after you replied) MCMyAdmin I think has the option to send automated messages without the need for a plugin. Worth checking into. (I've only ever used the demo so can't be sure... they all start to blend together if you dont use them often enough.)