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vdubmastertech

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Everything posted by vdubmastertech

  1. Not sure why you are using metadata with the ID for catalytic lens, when I open up my tekkit and use NEI to check the item ID, it only shows 27556 for the catalytic lens (no metadata). Try this: groups: Member: default: true permissions: - -modifyworld.items.(have|drop|pickup).(27556.?*) - mbr.mbce - mbr.fortune - mbr.mb - modifyworld.* options: rank: '1000' [ modifyworld.* ] must go AFTER all other modifyworld nodes, if you put it at the top it will check, see the [ .* ] node, and stop checking for restrictions. If you don't have [ modifyworld.* ] anywhere in your group, you won't be able to interact with anything else in game except for the items/blocks you have given permission for. Also, don't use the "x" anymore, they removed this necessity in one of the more recent versions of permissionsex.
  2. Well I see a bunch of things wrong with your node: If you are using wildcards (*) because you want to block every item with that ID number (including sub items with metadata) then you must do 301208.?* (use . not : ) If you are using a specific metadata for that item number then you have it correct, use a colon to seperate the ID and metadata - 246:5 - That will ONLY block 246:5 and NOT 246 or 246:1 etc. You need to put an x in front of the item numbers (outside of the brackets). .x(301208.?*) You need to seperate "items" and "blocks". You can't use "destroy/place/interact" with items, you must use those with "blocks". The options for BLOCKS are: Destroy - Place - Interact The options for ITEMS are : Craft - Drop - Enchant - Have - Pickup - Use - Throw So if you want to disable those things in your example just try: - -modifyworld.items.(craft|have|pickup|use).x(301208.?*|207|246:5) - -modifyworld.blocks.(destroy|place|interact).x(301208.?*|207|246:5) ALSO! Note that if you want to, you can group a string of item #s together. Say you want to block every EE item, you don't need to type each separate item ID you can just group them together: .x(27526-27594.?*) This will block EVERY item from 27526 to 27594 including items with any metadata Once you get modifyworld working I would just get rid of disablecraft. You don't need 2 plugins doing the same thing. I personally like modifyworld. It might be a pain in the ass to figure out the correct syntax, but once you get it going you will love it.
  3. Just remember that if you use my suggestion, that most machines (like the quarry) will hold a certain amount of power even after their power source has been turned off. That is why this works, you don't actually need to have constant power going to the quarry. You can give it power every so often (2-4 secs) and it will have enough power stored up to let it continuously operate from that pulse until the next pulse. Like I said it, you will still have some power loss but it can be managed enough to where your power supply device can keep up (i.e. mfsu powered by solar panels will be able to run all night without stopping). Also, I'm not sure if this is a glitch with the energy link or if it was intended that way. As mentioned by another poster, when using power teleport pipes, the energy link will suck power out of your EU storage devices even if nothing is connected on the other end. It essentially drains your storage device at HV rates, even if you have it connected to a LV device -OR- nothing at all, Energy Link don't care! :)
  4. I believe there are 3 zip files in the mod folder that begin with "wrcbe". Just delete all of those and it will get rid of wireless redstone completely.
  5. Put a NOR gate next to your Energy link (with the output of the NOR gate connected to the energy link. Then put a timer behind the NOR gate. Set the timer to 2-4 secs (just experiment with the time until you have it set as high as you can and still get power to the quarry). With this you are basically applying a pulsed redstone signal to the energy link. When energy links receive a redstone signal they stop transmitting power. You will still have some power loss at your MFSU but it will be minimal enough to where your solar panels/windmill/etc can keep up.
  6. http://forums.technicpack.net/threads/could-not-reserve-enough-space-for-object-heap.2240/
  7. @expozay He isn't saying that at all. You can remove the mod from your server files and it will remove the mod completely. Not even people with OP can craft/give items from that mod because the mod files aren't even there.
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